1268 lines
44 KiB
C++
1268 lines
44 KiB
C++
// Filename: dynamicTextFont.cxx
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// Created by: drose (08Feb02)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) Carnegie Mellon University. All rights reserved.
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//
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// All use of this software is subject to the terms of the revised BSD
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// license. You should have received a copy of this license along
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// with this source code in a file named "LICENSE."
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//
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////////////////////////////////////////////////////////////////////
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#include "dynamicTextFont.h"
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#ifdef HAVE_FREETYPE
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#undef interface // I don't know where this symbol is defined, but it interferes with FreeType.
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#include FT_OUTLINE_H
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#ifdef FT_BBOX_H
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#include FT_BBOX_H
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#endif
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#ifdef FT_BITMAP_H
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#include FT_BITMAP_H
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#endif
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#ifdef FT_STROKER_H
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#include FT_STROKER_H
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#endif
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#include "config_text.h"
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#include "config_util.h"
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#include "config_express.h"
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#include "virtualFileSystem.h"
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#include "geomVertexData.h"
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#include "geomVertexFormat.h"
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#include "geomVertexWriter.h"
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#include "geomLinestrips.h"
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#include "geomTriangles.h"
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#include "renderState.h"
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#include "string_utils.h"
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#include "triangulator.h"
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#include "nurbsCurveEvaluator.h"
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#include "nurbsCurveResult.h"
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//#include "renderModeAttrib.h"
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//#include "antialiasAttrib.h"
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TypeHandle DynamicTextFont::_type_handle;
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////////////////////////////////////////////////////////////////////
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// Function: DynamicTextFont::Constructor
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// Access: Published
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// Description: The constructor expects the name of some font file
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// that FreeType can read, along with face_index,
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// indicating which font within the file to load
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// (usually 0).
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////////////////////////////////////////////////////////////////////
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DynamicTextFont::
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DynamicTextFont(const Filename &font_filename, int face_index) {
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initialize();
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_is_valid = load_font(font_filename, face_index);
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TextFont::set_name(FreetypeFont::get_name());
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TextFont::_line_height = FreetypeFont::get_line_height();
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TextFont::_space_advance = FreetypeFont::get_space_advance();
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_fg.set(1.0f, 1.0f, 1.0f, 1.0f);
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_bg.set(1.0f, 1.0f, 1.0f, 0.0f);
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_outline_color.set(1.0f, 1.0f, 1.0f, 0.0f);
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_outline_width = 0.0f;
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_outline_feather = 0.0f;
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_has_outline = false;
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_tex_format = Texture::F_alpha;
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_needs_image_processing = false;
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}
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////////////////////////////////////////////////////////////////////
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// Function: DynamicTextFont::Constructor
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// Access: Published
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// Description: This constructor accepts a table of data representing
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// the font file, loaded from some source other than a
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// filename on disk.
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////////////////////////////////////////////////////////////////////
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DynamicTextFont::
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DynamicTextFont(const char *font_data, int data_length, int face_index) {
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initialize();
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_is_valid = load_font(font_data, data_length, face_index);
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TextFont::set_name(FreetypeFont::get_name());
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TextFont::_line_height = FreetypeFont::_line_height;
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TextFont::_space_advance = FreetypeFont::_space_advance;
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_fg.set(1.0f, 1.0f, 1.0f, 1.0f);
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_bg.set(1.0f, 1.0f, 1.0f, 0.0f);
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_outline_color.set(1.0f, 1.0f, 1.0f, 0.0f);
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_outline_width = 0.0f;
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_outline_feather = 0.0f;
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_has_outline = false;
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_tex_format = Texture::F_alpha;
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_needs_image_processing = false;
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}
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////////////////////////////////////////////////////////////////////
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// Function: DynamicTextFont::Copy Constructor
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// Access: Published
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// Description:
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////////////////////////////////////////////////////////////////////
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DynamicTextFont::
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DynamicTextFont(const DynamicTextFont ©) :
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TextFont(copy),
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FreetypeFont(copy),
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_texture_margin(copy._texture_margin),
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_poly_margin(copy._poly_margin),
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_page_x_size(copy._page_x_size),
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_page_y_size(copy._page_y_size),
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_minfilter(copy._minfilter),
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_magfilter(copy._magfilter),
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_anisotropic_degree(copy._anisotropic_degree),
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_render_mode(copy._render_mode),
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_winding_order(copy._winding_order),
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_fg(copy._fg),
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_bg(copy._bg),
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_outline_color(copy._outline_color),
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_outline_width(copy._outline_width),
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_outline_feather(copy._outline_feather),
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_has_outline(copy._has_outline),
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_tex_format(copy._tex_format),
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_needs_image_processing(copy._needs_image_processing),
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_preferred_page(0)
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{
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}
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////////////////////////////////////////////////////////////////////
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// Function: DynamicTextFont::Destructor
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// Access: Published, Virtual
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// Description:
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////////////////////////////////////////////////////////////////////
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DynamicTextFont::
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~DynamicTextFont() {
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}
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////////////////////////////////////////////////////////////////////
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// Function: DynamicTextFont::make_copy
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// Access: Published
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// Description: Returns a new copy of the same font.
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////////////////////////////////////////////////////////////////////
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PT(TextFont) DynamicTextFont::
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make_copy() const {
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return new DynamicTextFont(*this);
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}
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////////////////////////////////////////////////////////////////////
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// Function: DynamicTextFont::get_num_pages
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// Access: Published
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// Description: Returns the number of pages associated with the font.
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// Initially, the font has zero pages; when the first
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// piece of text is rendered with the font, it will add
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// additional pages as needed. Each page is a Texture
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// object that contains the images for each of the
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// glyphs currently in use somewhere.
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////////////////////////////////////////////////////////////////////
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int DynamicTextFont::
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get_num_pages() const {
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return _pages.size();
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}
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////////////////////////////////////////////////////////////////////
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// Function: DynamicTextFont::get_page
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// Access: Published
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// Description: Returns the nth page associated with the font.
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// Initially, the font has zero pages; when the first
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// piece of text is rendered with the font, it will add
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// additional pages as needed. Each page is a Texture
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// object that contains the images for each of the
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// glyphs currently in use somewhere.
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////////////////////////////////////////////////////////////////////
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DynamicTextPage *DynamicTextFont::
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get_page(int n) const {
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nassertr(n >= 0 && n < (int)_pages.size(), (DynamicTextPage *)NULL);
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return _pages[n];
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}
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////////////////////////////////////////////////////////////////////
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// Function: DynamicTextFont::garbage_collect
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// Access: Published
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// Description: Removes all of the glyphs from the font that are no
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// longer being used by any Geoms. Returns the number
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// of glyphs removed.
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////////////////////////////////////////////////////////////////////
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int DynamicTextFont::
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garbage_collect() {
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int removed_count = 0;
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// First, remove all the old entries from our cache index.
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Cache new_cache;
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Cache::iterator ci;
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for (ci = _cache.begin(); ci != _cache.end(); ++ci) {
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DynamicTextGlyph *glyph = (*ci).second;
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if (glyph == (DynamicTextGlyph *)NULL || glyph->_geom_count != 0) {
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// Keep this one.
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new_cache.insert(new_cache.end(), (*ci));
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} else {
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// Drop this one.
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removed_count++;
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}
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}
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_cache.swap(new_cache);
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// Now, go through each page and do the same thing.
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Pages::iterator pi;
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for (pi = _pages.begin(); pi != _pages.end(); ++pi) {
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DynamicTextPage *page = (*pi);
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page->garbage_collect(this);
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}
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return removed_count;
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}
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////////////////////////////////////////////////////////////////////
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// Function: DynamicTextFont::clear
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// Access: Published
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// Description: Drops all the glyphs out of the cache and frees any
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// association with any previously-generated pages.
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//
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// Calling this frequently can result in wasted texture
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// memory, as any previously rendered text will still
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// keep a pointer to the old, previously-generated
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// pages. As long as the previously rendered text
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// remains around, the old pages will also remain
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// around.
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////////////////////////////////////////////////////////////////////
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void DynamicTextFont::
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clear() {
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_cache.clear();
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_pages.clear();
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_empty_glyphs.clear();
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}
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////////////////////////////////////////////////////////////////////
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// Function: DynamicTextFont::write
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// Access: Published, Virtual
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// Description:
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////////////////////////////////////////////////////////////////////
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void DynamicTextFont::
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write(ostream &out, int indent_level) const {
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static const int max_glyph_name = 1024;
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char glyph_name[max_glyph_name];
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indent(out, indent_level)
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<< "DynamicTextFont " << get_name() << ", "
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<< get_num_pages() << " pages, "
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<< _cache.size() << " glyphs:\n";
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Cache::const_iterator ci;
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for (ci = _cache.begin(); ci != _cache.end(); ++ci) {
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int glyph_index = (*ci).first;
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DynamicTextGlyph *glyph = (*ci).second;
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indent(out, indent_level + 2)
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<< glyph_index;
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FT_Face face = acquire_face();
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if (FT_HAS_GLYPH_NAMES(face)) {
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int error = FT_Get_Glyph_Name(face, glyph_index,
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glyph_name, max_glyph_name);
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// Some fonts, notably MS Mincho, claim to have glyph names but
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// only report ".notdef" as the name of each glyph. Thanks.
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if (!error && strcmp(glyph_name, ".notdef") != 0) {
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out << " (" << glyph_name << ")";
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}
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}
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release_face(face);
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out << ", count = " << glyph->_geom_count << "\n";
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: DynamicTextFont::get_glyph
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// Access: Public, Virtual
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// Description: Gets the glyph associated with the given character
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// code, as well as an optional scaling parameter that
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// should be applied to the glyph's geometry and advance
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// parameters. Returns true if the glyph exists, false
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// if it does not. Even if the return value is false,
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// the value for glyph might be filled in with a
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// printable glyph.
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////////////////////////////////////////////////////////////////////
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bool DynamicTextFont::
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get_glyph(int character, const TextGlyph *&glyph) {
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if (!_is_valid) {
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glyph = (TextGlyph *)NULL;
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return false;
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}
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FT_Face face = acquire_face();
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int glyph_index = FT_Get_Char_Index(face, character);
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if (text_cat.is_spam()) {
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text_cat.spam()
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<< *this << " maps " << character << " to glyph " << glyph_index << "\n";
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}
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Cache::iterator ci = _cache.find(glyph_index);
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if (ci != _cache.end()) {
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glyph = (*ci).second;
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} else {
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DynamicTextGlyph *dynamic_glyph = make_glyph(character, face, glyph_index);
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_cache.insert(Cache::value_type(glyph_index, dynamic_glyph));
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glyph = dynamic_glyph;
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}
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if (glyph == (DynamicTextGlyph *)NULL) {
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glyph = get_invalid_glyph();
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glyph_index = 0;
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}
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release_face(face);
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return (glyph_index != 0);
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}
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////////////////////////////////////////////////////////////////////
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// Function: DynamicTextFont::initialize
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// Access: Private
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// Description: Called from both constructors to set up some initial
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// values.
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////////////////////////////////////////////////////////////////////
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void DynamicTextFont::
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initialize() {
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_texture_margin = text_texture_margin;
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_poly_margin = text_poly_margin;
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_page_x_size = text_page_size[0];
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_page_y_size = text_page_size[1];
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// We don't necessarily want to use mipmaps, since we don't want to
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// regenerate those every time the texture changes, but we probably
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// do want at least linear filtering. Use whatever the Configrc
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// file suggests.
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_minfilter = text_minfilter;
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_magfilter = text_magfilter;
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// Anisotropic filtering can help the look of the text, and doesn't
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// require generating mipmaps, but does require hardware support.
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_anisotropic_degree = text_anisotropic_degree;
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_render_mode = text_render_mode;
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_winding_order = WO_default;
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_preferred_page = 0;
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}
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////////////////////////////////////////////////////////////////////
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// Function: DynamicTextFont::update_filters
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// Access: Private
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// Description: Reapplies all current filter settings to all of the
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// pages. This is normally called whenever the filter
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// settings change.
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////////////////////////////////////////////////////////////////////
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void DynamicTextFont::
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update_filters() {
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Pages::iterator pi;
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for (pi = _pages.begin(); pi != _pages.end(); ++pi) {
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DynamicTextPage *page = (*pi);
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page->set_minfilter(_minfilter);
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page->set_magfilter(_magfilter);
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page->set_anisotropic_degree(_anisotropic_degree);
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: DynamicTextFont::determine_tex_format
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// Access: Private
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// Description: Examines the _fg, _bg, and _outline colors to
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// determine the appropriate format for the font pages,
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// including the outline properties.
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////////////////////////////////////////////////////////////////////
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void DynamicTextFont::
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determine_tex_format() {
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nassertv(get_num_pages() == 0);
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_has_outline = (_outline_color != _bg && _outline_width > 0.0f);
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_needs_image_processing = true;
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bool needs_color = false;
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bool needs_grayscale = false;
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bool needs_alpha = false;
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if (_fg[1] != _fg[0] || _fg[2] != _fg[0] ||
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_bg[1] != _bg[0] || _bg[2] != _bg[0] ||
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(_has_outline && (_outline_color[1] != _outline_color[0] || _outline_color[2] != _outline_color[0]))) {
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// At least one of fg, bg, or outline contains a color, not just a
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// grayscale value.
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needs_color = true;
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} else if (_fg[0] != 1.0f || _fg[1] != 1.0f || _fg[2] != 1.0f ||
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_bg[0] != 1.0f || _bg[1] != 1.0f || _bg[2] != 1.0f ||
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(_has_outline && (_outline_color[0] != 1.0f || _outline_color[1] != 1.0f || _outline_color[2] != 1.0f))) {
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// fg, bg, and outline contain non-white grayscale values.
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needs_grayscale = true;
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}
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if (_fg[3] != 1.0f || _bg[3] != 1.0f ||
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(_has_outline && (_outline_color[3] != 1.0f))) {
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// fg, bg, and outline contain non-opaque alpha values.
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needs_alpha = true;
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}
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if (needs_color) {
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if (needs_alpha) {
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_tex_format = Texture::F_rgba;
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} else {
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_tex_format = Texture::F_rgb;
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}
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} else if (needs_grayscale) {
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if (needs_alpha) {
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_tex_format = Texture::F_luminance_alpha;
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} else {
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_tex_format = Texture::F_luminance;
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}
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} else {
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if (needs_alpha) {
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_tex_format = Texture::F_alpha;
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if (!_has_outline &&
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_fg == LColor(1.0f, 1.0f, 1.0f, 1.0f) &&
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_bg == LColor(1.0f, 1.0f, 1.0f, 0.0f)) {
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// This is the standard font color. It can be copied directly
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// without any need for special processing.
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_needs_image_processing = false;
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}
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} else {
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// This won't be a very interesting font.
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_tex_format = Texture::F_luminance;
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}
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: DynamicTextFont::make_glyph
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// Access: Private
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// Description: Slots a space in the texture map for the new
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// character and renders the glyph, returning the
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// newly-created TextGlyph object, or NULL if the
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// glyph cannot be created for some reason.
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////////////////////////////////////////////////////////////////////
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DynamicTextGlyph *DynamicTextFont::
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make_glyph(int character, FT_Face face, int glyph_index) {
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if (!load_glyph(face, glyph_index, false)) {
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return (DynamicTextGlyph *)NULL;
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}
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FT_GlyphSlot slot = face->glyph;
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FT_Bitmap &bitmap = slot->bitmap;
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if ((bitmap.width == 0 || bitmap.rows == 0) && (glyph_index == 0)) {
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// Here's a special case: a glyph_index of 0 means an invalid
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// glyph. Some fonts define a symbol to represent an invalid
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// glyph, but if that symbol is the empty bitmap, we return NULL,
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// and use Panda's invalid glyph in its place. We do this to
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// guarantee that every invalid glyph is visible as *something*.
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return NULL;
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}
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PN_stdfloat advance = slot->advance.x / 64.0;
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if (_render_mode != RM_texture &&
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slot->format == ft_glyph_format_outline) {
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// Re-stroke the glyph to make it an outline glyph.
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/*
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FT_Stroker stroker;
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FT_Stroker_New(face->memory, &stroker);
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FT_Stroker_Set(stroker, 16 * 16, FT_STROKER_LINECAP_BUTT,
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FT_STROKER_LINEJOIN_ROUND, 0);
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FT_Stroker_ParseOutline(stroker, &slot->outline, 0);
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FT_UInt num_points, num_contours;
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FT_Stroker_GetCounts(stroker, &num_points, &num_contours);
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FT_Outline border;
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FT_Outline_New(_ft_library, num_points, num_contours, &border);
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border.n_points = 0;
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border.n_contours = 0;
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FT_Stroker_Export(stroker, &border);
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FT_Stroker_Done(stroker);
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FT_Outline_Done(_ft_library, &slot->outline);
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memcpy(&slot->outline, &border, sizeof(border));
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*/
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// Ask FreeType to extract the contours out of the outline
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// description.
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FT_Outline_Funcs funcs;
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memset(&funcs, 0, sizeof(funcs));
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funcs.move_to = (FT_Outline_MoveTo_Func)outline_move_to;
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funcs.line_to = (FT_Outline_LineTo_Func)outline_line_to;
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funcs.conic_to = (FT_Outline_ConicTo_Func)outline_conic_to;
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funcs.cubic_to = (FT_Outline_CubicTo_Func)outline_cubic_to;
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|
WindingOrder wo = _winding_order;
|
|
if (wo == WO_default) {
|
|
// If we weren't told an explicit winding order, ask FreeType to
|
|
// figure it out. Sometimes it appears to guess wrong.
|
|
#ifdef FT_ORIENTATION_FILL_RIGHT
|
|
if (FT_Outline_Get_Orientation(&slot->outline) == FT_ORIENTATION_FILL_RIGHT) {
|
|
wo = WO_right;
|
|
} else {
|
|
wo = WO_left;
|
|
}
|
|
#else
|
|
// Hmm. Assign a right-winding (TTF) orientation if FreeType
|
|
// can't tell us.
|
|
wo = WO_right;
|
|
#endif // FT_ORIENTATION_FILL_RIGHT
|
|
}
|
|
|
|
if (wo != WO_left) {
|
|
FT_Outline_Reverse(&slot->outline);
|
|
}
|
|
|
|
_contours.clear();
|
|
FT_Outline_Decompose(&slot->outline, &funcs, (void *)this);
|
|
|
|
PT(DynamicTextGlyph) glyph =
|
|
new DynamicTextGlyph(character, advance / _font_pixels_per_unit);
|
|
switch (_render_mode) {
|
|
case RM_wireframe:
|
|
render_wireframe_contours(glyph);
|
|
return glyph;
|
|
|
|
case RM_polygon:
|
|
render_polygon_contours(glyph, true, false);
|
|
return glyph;
|
|
|
|
case RM_extruded:
|
|
render_polygon_contours(glyph, false, true);
|
|
return glyph;
|
|
|
|
case RM_solid:
|
|
render_polygon_contours(glyph, true, true);
|
|
return glyph;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Render the glyph if necessary.
|
|
if (slot->format != ft_glyph_format_bitmap) {
|
|
FT_Render_Glyph(slot, ft_render_mode_normal);
|
|
}
|
|
|
|
if (bitmap.width == 0 || bitmap.rows == 0) {
|
|
// If we got an empty bitmap, it's a special case.
|
|
|
|
PT(DynamicTextGlyph) glyph =
|
|
new DynamicTextGlyph(character, advance / _font_pixels_per_unit);
|
|
_empty_glyphs.push_back(glyph);
|
|
return glyph;
|
|
|
|
} else {
|
|
DynamicTextGlyph *glyph;
|
|
|
|
PN_stdfloat tex_x_size = bitmap.width;
|
|
PN_stdfloat tex_y_size = bitmap.rows;
|
|
|
|
int outline = 0;
|
|
|
|
if (_tex_pixels_per_unit == _font_pixels_per_unit &&
|
|
!_needs_image_processing) {
|
|
// If the bitmap produced from the font doesn't require scaling
|
|
// or any other processing before it goes to the texture, we can
|
|
// just copy it directly into the texture.
|
|
glyph = slot_glyph(character, bitmap.width, bitmap.rows);
|
|
copy_bitmap_to_texture(bitmap, glyph);
|
|
|
|
} else {
|
|
// Otherwise, we need to copy to a PNMImage first, so we can
|
|
// scale it and/or process it; and then copy it to the texture
|
|
// from there.
|
|
tex_x_size /= _scale_factor;
|
|
tex_y_size /= _scale_factor;
|
|
int int_x_size = (int)ceil(tex_x_size);
|
|
int int_y_size = (int)ceil(tex_y_size);
|
|
int bmp_x_size = (int)(int_x_size * _scale_factor + 0.5f);
|
|
int bmp_y_size = (int)(int_y_size * _scale_factor + 0.5f);
|
|
|
|
PNMImage image(bmp_x_size, bmp_y_size, PNMImage::CT_grayscale);
|
|
copy_bitmap_to_pnmimage(bitmap, image);
|
|
|
|
PNMImage reduced(int_x_size, int_y_size, PNMImage::CT_grayscale);
|
|
reduced.quick_filter_from(image);
|
|
|
|
// convert the outline width from points to tex_pixels.
|
|
PN_stdfloat outline_pixels = _outline_width / _points_per_unit * _tex_pixels_per_unit;
|
|
outline = (int)ceil(outline_pixels);
|
|
|
|
int_x_size += outline * 2;
|
|
int_y_size += outline * 2;
|
|
tex_x_size += outline * 2;
|
|
tex_y_size += outline * 2;
|
|
glyph = slot_glyph(character, int_x_size, int_y_size);
|
|
|
|
if (outline != 0) {
|
|
// Pad the glyph image to make room for the outline.
|
|
PNMImage padded(int_x_size, int_y_size, PNMImage::CT_grayscale);
|
|
padded.copy_sub_image(reduced, outline, outline);
|
|
copy_pnmimage_to_texture(padded, glyph);
|
|
|
|
} else {
|
|
copy_pnmimage_to_texture(reduced, glyph);
|
|
}
|
|
}
|
|
|
|
glyph->make_geom((int)floor(slot->bitmap_top + outline * _scale_factor + 0.5f),
|
|
(int)floor(slot->bitmap_left - outline * _scale_factor + 0.5f),
|
|
advance, _poly_margin,
|
|
tex_x_size, tex_y_size,
|
|
_font_pixels_per_unit, _tex_pixels_per_unit);
|
|
return glyph;
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: DynamicTextFont::copy_bitmap_to_texture
|
|
// Access: Private
|
|
// Description: Copies a bitmap as rendered by FreeType directly into
|
|
// the texture memory image for the indicated glyph,
|
|
// without any scaling of pixels.
|
|
////////////////////////////////////////////////////////////////////
|
|
void DynamicTextFont::
|
|
copy_bitmap_to_texture(const FT_Bitmap &bitmap, DynamicTextGlyph *glyph) {
|
|
if (bitmap.pixel_mode == ft_pixel_mode_grays && bitmap.num_grays == 256) {
|
|
// This is the easy case: we can memcpy the rendered glyph
|
|
// directly into our texture image, one row at a time.
|
|
unsigned char *buffer_row = bitmap.buffer;
|
|
for (int yi = 0; yi < bitmap.rows; yi++) {
|
|
|
|
unsigned char *texture_row = glyph->get_row(yi);
|
|
nassertv(texture_row != (unsigned char *)NULL);
|
|
memcpy(texture_row, buffer_row, bitmap.width);
|
|
buffer_row += bitmap.pitch;
|
|
}
|
|
|
|
} else if (bitmap.pixel_mode == ft_pixel_mode_mono) {
|
|
// This is a little bit more work: we have to expand the
|
|
// one-bit-per-pixel bitmap into a one-byte-per-pixel texture.
|
|
unsigned char *buffer_row = bitmap.buffer;
|
|
for (int yi = 0; yi < bitmap.rows; yi++) {
|
|
unsigned char *texture_row = glyph->get_row(yi);
|
|
nassertv(texture_row != (unsigned char *)NULL);
|
|
|
|
int bit = 0x80;
|
|
unsigned char *b = buffer_row;
|
|
for (int xi = 0; xi < bitmap.width; xi++) {
|
|
if (*b & bit) {
|
|
texture_row[xi] = 0xff;
|
|
} else {
|
|
texture_row[xi] = 0x00;
|
|
}
|
|
bit >>= 1;
|
|
if (bit == 0) {
|
|
++b;
|
|
bit = 0x80;
|
|
}
|
|
}
|
|
|
|
buffer_row += bitmap.pitch;
|
|
}
|
|
|
|
|
|
} else if (bitmap.pixel_mode == ft_pixel_mode_grays) {
|
|
// Here we must expand a grayscale pixmap with n levels of gray
|
|
// into our 256-level texture.
|
|
unsigned char *buffer_row = bitmap.buffer;
|
|
for (int yi = 0; yi < bitmap.rows; yi++) {
|
|
unsigned char *texture_row = glyph->get_row(yi);
|
|
nassertv(texture_row != (unsigned char *)NULL);
|
|
for (int xi = 0; xi < bitmap.width; xi++) {
|
|
texture_row[xi] = (int)(buffer_row[xi] * 255) / (bitmap.num_grays - 1);
|
|
}
|
|
buffer_row += bitmap.pitch;
|
|
}
|
|
|
|
} else {
|
|
text_cat.error()
|
|
<< "Unexpected pixel mode in bitmap: " << (int)bitmap.pixel_mode << "\n";
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: DynamicTextFont::copy_pnmimage_to_texture
|
|
// Access: Private
|
|
// Description: Copies a bitmap stored in a PNMImage into
|
|
// the texture memory image for the indicated glyph.
|
|
////////////////////////////////////////////////////////////////////
|
|
void DynamicTextFont::
|
|
copy_pnmimage_to_texture(const PNMImage &image, DynamicTextGlyph *glyph) {
|
|
if (!_needs_image_processing) {
|
|
// Copy the image directly into the alpha component of the
|
|
// texture.
|
|
nassertv(glyph->_page->get_num_components() == 1);
|
|
for (int yi = 0; yi < image.get_y_size(); yi++) {
|
|
unsigned char *texture_row = glyph->get_row(yi);
|
|
nassertv(texture_row != (unsigned char *)NULL);
|
|
for (int xi = 0; xi < image.get_x_size(); xi++) {
|
|
texture_row[xi] = image.get_gray_val(xi, yi);
|
|
}
|
|
}
|
|
|
|
} else {
|
|
if (_has_outline) {
|
|
// Gaussian blur the glyph to generate an outline.
|
|
PNMImage outline(image.get_x_size(), image.get_y_size(), PNMImage::CT_grayscale);
|
|
PN_stdfloat outline_pixels = _outline_width / _points_per_unit * _tex_pixels_per_unit;
|
|
outline.gaussian_filter_from(outline_pixels * 0.707, image);
|
|
|
|
// Filter the resulting outline to make a harder edge. Square
|
|
// _outline_feather first to make the range more visually linear
|
|
// (this approximately compensates for the Gaussian falloff of
|
|
// the feathered edge).
|
|
PN_stdfloat f = _outline_feather * _outline_feather;
|
|
|
|
for (int yi = 0; yi < outline.get_y_size(); yi++) {
|
|
for (int xi = 0; xi < outline.get_x_size(); xi++) {
|
|
PN_stdfloat v = outline.get_gray(xi, yi);
|
|
if (v == 0.0f) {
|
|
// Do nothing.
|
|
} else if (v >= f) {
|
|
// Clamp to 1.
|
|
outline.set_gray(xi, yi, 1.0);
|
|
} else {
|
|
// Linearly scale the range 0 .. f onto 0 .. 1.
|
|
outline.set_gray(xi, yi, v / f);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Now blend that into the texture.
|
|
blend_pnmimage_to_texture(outline, glyph, _outline_color);
|
|
}
|
|
|
|
// Colorize the image as we copy it in. This assumes the previous
|
|
// color at this part of the texture was already initialized to
|
|
// the background color.
|
|
blend_pnmimage_to_texture(image, glyph, _fg);
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: DynamicTextFont::blend_pnmimage_to_texture
|
|
// Access: Private
|
|
// Description: Blends the PNMImage into the appropriate part of the
|
|
// texture, where 0.0 in the image indicates the color
|
|
// remains the same, and 1.0 indicates the color is
|
|
// assigned the indicated foreground color.
|
|
////////////////////////////////////////////////////////////////////
|
|
void DynamicTextFont::
|
|
blend_pnmimage_to_texture(const PNMImage &image, DynamicTextGlyph *glyph,
|
|
const LColor &fg) {
|
|
LColor fgv = fg * 255.0f;
|
|
|
|
int num_components = glyph->_page->get_num_components();
|
|
if (num_components == 1) {
|
|
// Luminance or alpha.
|
|
int ci = 3;
|
|
if (glyph->_page->get_format() != Texture::F_alpha) {
|
|
ci = 0;
|
|
}
|
|
|
|
for (int yi = 0; yi < image.get_y_size(); yi++) {
|
|
unsigned char *texture_row = glyph->get_row(yi);
|
|
nassertv(texture_row != (unsigned char *)NULL);
|
|
for (int xi = 0; xi < image.get_x_size(); xi++) {
|
|
unsigned char *tr = texture_row + xi;
|
|
PN_stdfloat t = (PN_stdfloat)image.get_gray(xi, yi);
|
|
tr[0] = (unsigned char)(tr[0] + t * (fgv[ci] - tr[0]));
|
|
}
|
|
}
|
|
|
|
} else if (num_components == 2) {
|
|
// Luminance + alpha.
|
|
|
|
for (int yi = 0; yi < image.get_y_size(); yi++) {
|
|
unsigned char *texture_row = glyph->get_row(yi);
|
|
nassertv(texture_row != (unsigned char *)NULL);
|
|
for (int xi = 0; xi < image.get_x_size(); xi++) {
|
|
unsigned char *tr = texture_row + xi * 2;
|
|
PN_stdfloat t = (PN_stdfloat)image.get_gray(xi, yi);
|
|
tr[0] = (unsigned char)(tr[0] + t * (fgv[0] - tr[0]));
|
|
tr[1] = (unsigned char)(tr[1] + t * (fgv[3] - tr[1]));
|
|
}
|
|
}
|
|
|
|
} else if (num_components == 3) {
|
|
// RGB.
|
|
|
|
for (int yi = 0; yi < image.get_y_size(); yi++) {
|
|
unsigned char *texture_row = glyph->get_row(yi);
|
|
nassertv(texture_row != (unsigned char *)NULL);
|
|
for (int xi = 0; xi < image.get_x_size(); xi++) {
|
|
unsigned char *tr = texture_row + xi * 3;
|
|
PN_stdfloat t = (PN_stdfloat)image.get_gray(xi, yi);
|
|
tr[0] = (unsigned char)(tr[0] + t * (fgv[2] - tr[0]));
|
|
tr[1] = (unsigned char)(tr[1] + t * (fgv[1] - tr[1]));
|
|
tr[2] = (unsigned char)(tr[2] + t * (fgv[0] - tr[2]));
|
|
}
|
|
}
|
|
|
|
} else { // (num_components == 4)
|
|
// RGBA.
|
|
|
|
for (int yi = 0; yi < image.get_y_size(); yi++) {
|
|
unsigned char *texture_row = glyph->get_row(yi);
|
|
nassertv(texture_row != (unsigned char *)NULL);
|
|
for (int xi = 0; xi < image.get_x_size(); xi++) {
|
|
unsigned char *tr = texture_row + xi * 4;
|
|
PN_stdfloat t = (PN_stdfloat)image.get_gray(xi, yi);
|
|
tr[0] = (unsigned char)(tr[0] + t * (fgv[2] - tr[0]));
|
|
tr[1] = (unsigned char)(tr[1] + t * (fgv[1] - tr[1]));
|
|
tr[2] = (unsigned char)(tr[2] + t * (fgv[0] - tr[2]));
|
|
tr[3] = (unsigned char)(tr[3] + t * (fgv[3] - tr[3]));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: DynamicTextFont::slot_glyph
|
|
// Access: Private
|
|
// Description: Chooses a page that will have room for a glyph of the
|
|
// indicated size (after expanding the indicated size by
|
|
// the current margin). Returns the newly-allocated
|
|
// glyph on the chosen page; the glyph has not been
|
|
// filled in yet except with its size.
|
|
////////////////////////////////////////////////////////////////////
|
|
DynamicTextGlyph *DynamicTextFont::
|
|
slot_glyph(int character, int x_size, int y_size) {
|
|
// Increase the indicated size by the current margin.
|
|
x_size += _texture_margin * 2;
|
|
y_size += _texture_margin * 2;
|
|
|
|
if (!_pages.empty()) {
|
|
// Start searching on the preferred page. That way, we'll fill up
|
|
// the preferred page first, and we can gradually rotate this page
|
|
// around; it keeps us from spending too much time checking
|
|
// already-filled pages for space.
|
|
_preferred_page = _preferred_page % _pages.size();
|
|
int pi = _preferred_page;
|
|
|
|
do {
|
|
DynamicTextPage *page = _pages[pi];
|
|
DynamicTextGlyph *glyph = page->slot_glyph(character, x_size, y_size, _texture_margin);
|
|
if (glyph != (DynamicTextGlyph *)NULL) {
|
|
// Once we found a page to hold the glyph, that becomes our
|
|
// new preferred page.
|
|
_preferred_page = pi;
|
|
return glyph;
|
|
}
|
|
|
|
if (page->is_empty()) {
|
|
// If we couldn't even put it on an empty page, we're screwed.
|
|
text_cat.error()
|
|
<< "Glyph of size " << x_size << " by " << y_size
|
|
<< " pixels won't fit on an empty page.\n";
|
|
return (DynamicTextGlyph *)NULL;
|
|
}
|
|
|
|
pi = (pi + 1) % _pages.size();
|
|
} while (pi != _preferred_page);
|
|
}
|
|
|
|
// All pages are filled. Can we free up space by removing some old
|
|
// glyphs?
|
|
if (garbage_collect() != 0) {
|
|
// Yes, we just freed up some space. Try once more, recursively.
|
|
return slot_glyph(character, x_size, y_size);
|
|
|
|
} else {
|
|
// No good; all recorded glyphs are actually in use. We need to
|
|
// make a new page.
|
|
_preferred_page = _pages.size();
|
|
PT(DynamicTextPage) page = new DynamicTextPage(this, _preferred_page);
|
|
_pages.push_back(page);
|
|
return page->slot_glyph(character, x_size, y_size, _texture_margin);
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: DynamicTextFont::render_wireframe_contours
|
|
// Access: Private
|
|
// Description: Converts from the _contours list to an actual glyph
|
|
// geometry, as a wireframe render.
|
|
////////////////////////////////////////////////////////////////////
|
|
void DynamicTextFont::
|
|
render_wireframe_contours(DynamicTextGlyph *glyph) {
|
|
PT(GeomVertexData) vdata = new GeomVertexData
|
|
(string(), GeomVertexFormat::get_v3(),
|
|
Geom::UH_static);
|
|
GeomVertexWriter vertex(vdata, InternalName::get_vertex());
|
|
|
|
PT(GeomLinestrips) lines = new GeomLinestrips(Geom::UH_static);
|
|
|
|
Contours::const_iterator ci;
|
|
for (ci = _contours.begin(); ci != _contours.end(); ++ci) {
|
|
const Contour &contour = (*ci);
|
|
Points::const_iterator pi;
|
|
|
|
for (pi = contour._points.begin(); pi != contour._points.end(); ++pi) {
|
|
const LPoint2 &p = (*pi)._p;
|
|
vertex.add_data3(p[0], 0.0f, p[1]);
|
|
}
|
|
|
|
lines->add_next_vertices(contour._points.size());
|
|
lines->close_primitive();
|
|
}
|
|
|
|
glyph->set_geom(vdata, lines, RenderState::make_empty());
|
|
_contours.clear();
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: DynamicTextFont::render_polygon_contours
|
|
// Access: Private
|
|
// Description: Converts from the _contours list to an actual glyph
|
|
// geometry, as a polygon render.
|
|
////////////////////////////////////////////////////////////////////
|
|
void DynamicTextFont::
|
|
render_polygon_contours(DynamicTextGlyph *glyph, bool face, bool extrude) {
|
|
PT(GeomVertexData) vdata = new GeomVertexData
|
|
(string(), GeomVertexFormat::get_v3n3(),
|
|
Geom::UH_static);
|
|
GeomVertexWriter vertex(vdata, InternalName::get_vertex());
|
|
GeomVertexWriter normal(vdata, InternalName::get_normal());
|
|
|
|
PT(GeomTriangles) tris = new GeomTriangles(Geom::UH_static);
|
|
Triangulator t;
|
|
|
|
Contours::iterator ci;
|
|
|
|
if (face) {
|
|
// First, build up the list of vertices for the face, and
|
|
// determine which contours are solid and which are holes.
|
|
for (ci = _contours.begin(); ci != _contours.end(); ++ci) {
|
|
Contour &contour = (*ci);
|
|
|
|
t.clear_polygon();
|
|
contour._start_vertex = t.get_num_vertices();
|
|
for (size_t i = 0; i < contour._points.size() - 1; ++i) {
|
|
const LPoint2 &p = contour._points[i]._p;
|
|
vertex.add_data3(p[0], 0.0f, p[1]);
|
|
normal.add_data3(0.0f, -1.0f, 0.0f);
|
|
int vi = t.add_vertex(p[0], p[1]);
|
|
t.add_polygon_vertex(vi);
|
|
}
|
|
|
|
contour._is_solid = t.is_left_winding();
|
|
}
|
|
|
|
// Now go back and generate the actual triangles for the face.
|
|
for (ci = _contours.begin(); ci != _contours.end(); ++ci) {
|
|
const Contour &contour = (*ci);
|
|
|
|
if (contour._is_solid && !contour._points.empty()) {
|
|
t.clear_polygon();
|
|
for (size_t i = 0; i < contour._points.size() - 1; ++i) {
|
|
t.add_polygon_vertex(contour._start_vertex + i);
|
|
}
|
|
|
|
// Also add all the holes to each polygon.
|
|
Contours::iterator cj;
|
|
for (cj = _contours.begin(); cj != _contours.end(); ++cj) {
|
|
Contour &hole = (*cj);
|
|
if (!hole._is_solid && !hole._points.empty()) {
|
|
t.begin_hole();
|
|
for (size_t j = 0; j < hole._points.size() - 1; ++j) {
|
|
t.add_hole_vertex(hole._start_vertex + j);
|
|
}
|
|
}
|
|
}
|
|
|
|
t.triangulate();
|
|
int num_triangles = t.get_num_triangles();
|
|
for (int ti = 0; ti < num_triangles; ++ti) {
|
|
tris->add_vertex(t.get_triangle_v0(ti));
|
|
tris->add_vertex(t.get_triangle_v1(ti));
|
|
tris->add_vertex(t.get_triangle_v2(ti));
|
|
tris->close_primitive();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (extrude) {
|
|
// If we're generating extruded geometry (polygons along the
|
|
// edges, down the y axis), generate them now. These are pretty
|
|
// easy, but we need to create more vertices--they don't share the
|
|
// same normals.
|
|
for (ci = _contours.begin(); ci != _contours.end(); ++ci) {
|
|
const Contour &contour = (*ci);
|
|
Points::const_iterator pi;
|
|
|
|
for (size_t i = 0; i < contour._points.size(); ++i) {
|
|
const ContourPoint &cp = contour._points[i];
|
|
const LPoint2 &p = cp._p;
|
|
const LVector2 &t_in = cp._in;
|
|
const LVector2 &t_out = cp._out;
|
|
|
|
LVector3 n_in(t_in[1], 0.0f, -t_in[0]);
|
|
vertex.add_data3(p[0], 1.0f, p[1]);
|
|
vertex.add_data3(p[0], 0.0f, p[1]);
|
|
normal.add_data3(n_in);
|
|
normal.add_data3(n_in);
|
|
|
|
if (i != 0) {
|
|
int vi = vertex.get_write_row();
|
|
tris->add_vertex(vi - 4);
|
|
tris->add_vertex(vi - 2);
|
|
tris->add_vertex(vi - 1);
|
|
tris->close_primitive();
|
|
tris->add_vertex(vi - 1);
|
|
tris->add_vertex(vi - 3);
|
|
tris->add_vertex(vi - 4);
|
|
tris->close_primitive();
|
|
}
|
|
|
|
if (i != contour._points.size() - 1 && !t_in.almost_equal(t_out)) {
|
|
// If the out tangent is different from the in tangent, we
|
|
// need to store new vertices for the next quad.
|
|
LVector3 n_out(t_out[1], 0.0f, -t_out[0]);
|
|
vertex.add_data3(p[0], 1.0f, p[1]);
|
|
vertex.add_data3(p[0], 0.0f, p[1]);
|
|
normal.add_data3(n_out);
|
|
normal.add_data3(n_out);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (face) {
|
|
// Render the back side of the face too.
|
|
int back_start = vertex.get_write_row();
|
|
|
|
for (ci = _contours.begin(); ci != _contours.end(); ++ci) {
|
|
Contour &contour = (*ci);
|
|
for (size_t i = 0; i < contour._points.size() - 1; ++i) {
|
|
const LPoint2 &p = contour._points[i]._p;
|
|
vertex.add_data3(p[0], 1.0f, p[1]);
|
|
normal.add_data3(0.0f, 1.0f, 0.0f);
|
|
}
|
|
}
|
|
|
|
// Now go back and generate the actual triangles for the face.
|
|
for (ci = _contours.begin(); ci != _contours.end(); ++ci) {
|
|
const Contour &contour = (*ci);
|
|
|
|
if (contour._is_solid && !contour._points.empty()) {
|
|
t.clear_polygon();
|
|
for (size_t i = 0; i < contour._points.size() - 1; ++i) {
|
|
t.add_polygon_vertex(contour._start_vertex + i);
|
|
}
|
|
|
|
// Also add all the holes to each polygon.
|
|
Contours::iterator cj;
|
|
for (cj = _contours.begin(); cj != _contours.end(); ++cj) {
|
|
Contour &hole = (*cj);
|
|
if (!hole._is_solid && !hole._points.empty()) {
|
|
t.begin_hole();
|
|
for (size_t j = 0; j < hole._points.size() - 1; ++j) {
|
|
t.add_hole_vertex(hole._start_vertex + j);
|
|
}
|
|
}
|
|
}
|
|
|
|
t.triangulate();
|
|
int num_triangles = t.get_num_triangles();
|
|
for (int ti = 0; ti < num_triangles; ++ti) {
|
|
tris->add_vertex(t.get_triangle_v2(ti) + back_start);
|
|
tris->add_vertex(t.get_triangle_v1(ti) + back_start);
|
|
tris->add_vertex(t.get_triangle_v0(ti) + back_start);
|
|
tris->close_primitive();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
glyph->set_geom(vdata, tris, RenderState::make_empty());
|
|
// glyph->set_geom(vdata, tris, RenderState::make(RenderModeAttrib::make(RenderModeAttrib::M_wireframe)));
|
|
// glyph->set_geom(vdata, tris, RenderState::make(AntialiasAttrib::make(AntialiasAttrib::M_auto)));
|
|
_contours.clear();
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: DynamicTextFont::outline_move_to
|
|
// Access: Private, Static
|
|
// Description: A callback from FT_Outline_Decompose(). It marks the
|
|
// beginning of a new contour.
|
|
////////////////////////////////////////////////////////////////////
|
|
int DynamicTextFont::
|
|
outline_move_to(const FT_Vector *to, void *user) {
|
|
DynamicTextFont *self = (DynamicTextFont *)user;
|
|
|
|
// Convert from 26.6 pixel units to Panda units.
|
|
PN_stdfloat scale = 1.0f / (64.0f * self->_font_pixels_per_unit);
|
|
LPoint2 p = LPoint2(to->x, to->y) * scale;
|
|
|
|
if (self->_contours.empty() ||
|
|
!self->_contours.back()._points.empty()) {
|
|
self->_contours.push_back(Contour());
|
|
}
|
|
self->_q = p;
|
|
return 0;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: DynamicTextFont::outline_line_to
|
|
// Access: Private, Static
|
|
// Description: A callback from FT_Outline_Decompose(). It marks a
|
|
// straight line in the contour.
|
|
////////////////////////////////////////////////////////////////////
|
|
int DynamicTextFont::
|
|
outline_line_to(const FT_Vector *to, void *user) {
|
|
DynamicTextFont *self = (DynamicTextFont *)user;
|
|
nassertr(!self->_contours.empty(), 1);
|
|
|
|
// Convert from 26.6 pixel units to Panda units.
|
|
PN_stdfloat scale = 1.0f / (64.0f * self->_font_pixels_per_unit);
|
|
LPoint2 p = LPoint2(to->x, to->y) * scale;
|
|
|
|
// Compute the tangent: this is just the vector from the last point.
|
|
LVector2 t = (p - self->_q);
|
|
t.normalize();
|
|
|
|
if (self->_contours.back()._points.empty()) {
|
|
self->_contours.back()._points.push_back(ContourPoint(self->_q, LVector2::zero(), t));
|
|
} else {
|
|
self->_contours.back()._points.back().connect_to(t);
|
|
}
|
|
|
|
self->_contours.back()._points.push_back(ContourPoint(p, t, LVector2::zero()));
|
|
self->_q = p;
|
|
return 0;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: DynamicTextFont::outline_conic_to
|
|
// Access: Private, Static
|
|
// Description: A callback from FT_Outline_Decompose(). It marks a
|
|
// parabolic (3rd-order) Bezier curve in the contour.
|
|
////////////////////////////////////////////////////////////////////
|
|
int DynamicTextFont::
|
|
outline_conic_to(const FT_Vector *control,
|
|
const FT_Vector *to, void *user) {
|
|
DynamicTextFont *self = (DynamicTextFont *)user;
|
|
nassertr(!self->_contours.empty(), 1);
|
|
|
|
// Convert from 26.6 pixel units to Panda units.
|
|
PN_stdfloat scale = 1.0f / (64.0f * self->_font_pixels_per_unit);
|
|
|
|
LPoint2 c = LPoint2(control->x, control->y) * scale;
|
|
LPoint2 p = LPoint2(to->x, to->y) * scale;
|
|
|
|
// The NurbsCurveEvaluator will evaluate the Bezier segment for us.
|
|
NurbsCurveEvaluator nce;
|
|
nce.local_object();
|
|
nce.set_order(3);
|
|
nce.reset(3);
|
|
nce.set_vertex(0, LVecBase3(self->_q[0], self->_q[1], 0.0f));
|
|
nce.set_vertex(1, LVecBase3(c[0], c[1], 0.0f));
|
|
nce.set_vertex(2, LVecBase3(p[0], p[1], 0.0f));
|
|
|
|
self->_q = p;
|
|
|
|
PT(NurbsCurveResult) ncr = nce.evaluate();
|
|
return self->outline_nurbs(ncr);
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: DynamicTextFont::outline_cubic_to
|
|
// Access: Private, Static
|
|
// Description: A callback from FT_Outline_Decompose(). It marks a
|
|
// cubic (4th-order) Bezier curve in the contour.
|
|
////////////////////////////////////////////////////////////////////
|
|
int DynamicTextFont::
|
|
outline_cubic_to(const FT_Vector *control1, const FT_Vector *control2,
|
|
const FT_Vector *to, void *user) {
|
|
DynamicTextFont *self = (DynamicTextFont *)user;
|
|
nassertr(!self->_contours.empty(), 1);
|
|
|
|
// Convert from 26.6 pixel units to Panda units.
|
|
PN_stdfloat scale = 1.0f / (64.0f * self->_font_pixels_per_unit);
|
|
|
|
LPoint2 c1 = LPoint2(control1->x, control1->y) * scale;
|
|
LPoint2 c2 = LPoint2(control2->x, control2->y) * scale;
|
|
LPoint2 p = LPoint2(to->x, to->y) * scale;
|
|
|
|
// The NurbsCurveEvaluator will evaluate the Bezier segment for us.
|
|
NurbsCurveEvaluator nce;
|
|
nce.local_object();
|
|
nce.set_order(4);
|
|
nce.reset(4);
|
|
nce.set_vertex(0, LVecBase3(self->_q[0], self->_q[1], 0.0f));
|
|
nce.set_vertex(1, LVecBase3(c1[0], c1[1], 0.0f));
|
|
nce.set_vertex(2, LVecBase3(c2[0], c2[1], 0.0f));
|
|
nce.set_vertex(3, LVecBase3(p[0], p[1], 0.0f));
|
|
|
|
self->_q = p;
|
|
|
|
PT(NurbsCurveResult) ncr = nce.evaluate();
|
|
return self->outline_nurbs(ncr);
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: DynamicTextFont::outline_nurbs
|
|
// Access: Private
|
|
// Description: Called internally by outline_cubic_to() and
|
|
// outline_conic_to().
|
|
////////////////////////////////////////////////////////////////////
|
|
int DynamicTextFont::
|
|
outline_nurbs(NurbsCurveResult *ncr) {
|
|
// Sample it down so that the lines approximate the curve to within
|
|
// a "pixel."
|
|
ncr->adaptive_sample(1.0f / _font_pixels_per_unit);
|
|
|
|
int num_samples = ncr->get_num_samples();
|
|
|
|
bool needs_connect = false;
|
|
int start = 1;
|
|
if (_contours.back()._points.empty()) {
|
|
// If we haven't got the first point of this contour yet, we must
|
|
// add it now.
|
|
start = 0;
|
|
} else {
|
|
needs_connect = true;
|
|
}
|
|
|
|
for (int i = start; i < num_samples; ++i) {
|
|
PN_stdfloat st = ncr->get_sample_t(i);
|
|
const LPoint3 &p = ncr->get_sample_point(i);
|
|
|
|
PN_stdfloat st0 = st, st1 = st;
|
|
if (i > 0) {
|
|
st0 = ncr->get_sample_t(i - 1) * 0.1f + st * 0.9f;
|
|
}
|
|
if (i < num_samples - 1) {
|
|
st1 = ncr->get_sample_t(i + 1) * 0.1f + st * 0.9f;
|
|
}
|
|
// Compute the tangent by deltaing nearby points. Don't evaluate
|
|
// the tangent from the NURBS, since that doesn't appear to be
|
|
// reliable.
|
|
LPoint3 p0, p1;
|
|
ncr->eval_point(st0, p0);
|
|
ncr->eval_point(st1, p1);
|
|
LVector3 t = p1 - p0;
|
|
t.normalize();
|
|
|
|
if (needs_connect) {
|
|
_contours.back()._points.back().connect_to(LVector2(t[0], t[1]));
|
|
needs_connect = false;
|
|
}
|
|
|
|
_contours.back()._points.push_back(ContourPoint(p[0], p[1], t[0], t[1]));
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
#endif // HAVE_FREETYPE
|