open_toontown_panda3d/panda/src/text/textAssembler.I

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// Filename: textAssembler.I
// Created by: drose (06Apr04)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
// Function: TextAssembler::set_usage_hint
// Access: Published
// Description: Specifies the UsageHint that will be applied to
// generated geometry. The default is UH_static, which
// is probably the right setting, but if you know the
// TextNode's geometry will have a short lifespan, it
// may be better to set it to UH_stream. See
// geomEnums.h.
////////////////////////////////////////////////////////////////////
INLINE void TextAssembler::
set_usage_hint(Geom::UsageHint usage_hint) {
_usage_hint = usage_hint;
}
////////////////////////////////////////////////////////////////////
// Function: TextAssembler::get_usage_hint
// Access: Published
// Description: Returns the UsageHint that will be applied to
// generated geometry. See set_usage_hint().
////////////////////////////////////////////////////////////////////
INLINE Geom::UsageHint TextAssembler::
get_usage_hint() const {
return _usage_hint;
}
////////////////////////////////////////////////////////////////////
// Function: TextAssembler::set_max_rows
// Access: Published
// Description: If max_rows is greater than zero, no more than
// max_rows will be accepted. Text beyond that will be
// truncated.
//
// Setting this will not truncate text immediately. You
// must follow this up with a call to set_wtext() to
// truncate the existing text.
////////////////////////////////////////////////////////////////////
INLINE void TextAssembler::
set_max_rows(int max_rows) {
_max_rows = max_rows;
}
////////////////////////////////////////////////////////////////////
// Function: TextAssembler::get_max_rows
// Access: Published
// Description: If max_rows is greater than zero, no more than
// max_rows will be accepted. Text beyond that will be
// truncated.
////////////////////////////////////////////////////////////////////
INLINE int TextAssembler::
get_max_rows() const {
return _max_rows;
}
////////////////////////////////////////////////////////////////////
// Function: TextAssembler::set_dynamic_merge
// Access: Published
// Description: Sets the dynamic_merge flag. See
// TextNode::set_flatten_flags().
////////////////////////////////////////////////////////////////////
INLINE void TextAssembler::
set_dynamic_merge(bool dynamic_merge) {
_dynamic_merge = dynamic_merge;
}
////////////////////////////////////////////////////////////////////
// Function: TextAssembler::get_dynamic_merge
// Access: Published
// Description: Returns the dynamic_merge flag. See
// TextNode::set_flatten_flags().
////////////////////////////////////////////////////////////////////
INLINE bool TextAssembler::
get_dynamic_merge() const {
return _dynamic_merge;
}
////////////////////////////////////////////////////////////////////
// Function: TextAssembler::set_multiline_mode
// Access: Published
// Description: Sets the multiline mode flag. Set the multiline
// mode to allow text to wrap. It defaults to true.
////////////////////////////////////////////////////////////////////
INLINE void TextAssembler::
set_multiline_mode(bool flag) {
_multiline_mode = flag;
}
////////////////////////////////////////////////////////////////////
// Function: TextAssembler::get_multiline_mode
// Access: Published
// Description: Returns the multline_mode flag. See
// TextNode::set_multiline_mode().
////////////////////////////////////////////////////////////////////
INLINE bool TextAssembler::
get_multiline_mode() const {
return _multiline_mode;
}
////////////////////////////////////////////////////////////////////
// Function: TextAssembler::set_properties
// Access: Published
// Description: Specifies the default TextProperties that are applied
// to the text in the absence of any nested property
// change sequences.
////////////////////////////////////////////////////////////////////
INLINE void TextAssembler::
set_properties(const TextProperties &properties) {
_initial_cprops = new ComputedProperties(properties);
}
////////////////////////////////////////////////////////////////////
// Function: TextAssembler::get_properties
// Access: Published
// Description: Returns the default TextProperties that are applied
// to the text in the absence of any nested property
// change sequences.
////////////////////////////////////////////////////////////////////
INLINE const TextProperties &TextAssembler::
get_properties() const {
return _initial_cprops->_properties;
}
////////////////////////////////////////////////////////////////////
// Function: TextAssembler::get_ul
// Access: Published
// Description: Returns the upper-left corner of the assembled text,
// in 2-d text coordinates.
////////////////////////////////////////////////////////////////////
INLINE const LVector2 &TextAssembler::
get_ul() const {
return _ul;
}
////////////////////////////////////////////////////////////////////
// Function: TextAssembler::get_lr
// Access: Published
// Description: Returns the lower-right corner of the assembled text,
// in 2-d text coordinates.
////////////////////////////////////////////////////////////////////
INLINE const LVector2 &TextAssembler::
get_lr() const {
return _lr;
}
////////////////////////////////////////////////////////////////////
// Function: TextAssembler::calc_r
// Access: Published
// Description: Computes the row index of the nth character or
// graphic object in the text and returns it.
//
// If the nth character is not a normal printable
// character with a position in the wordwrapped string,
// returns -1 (for instance, a soft-hyphen character, or
// a newline character, may not have a corresponding
// position).
////////////////////////////////////////////////////////////////////
int TextAssembler::
calc_r(int n) const {
int r, c;
if (calc_r_c(r, c, n)) {
return r;
}
return -1;
}
////////////////////////////////////////////////////////////////////
// Function: TextAssembler::calc_c
// Access: Published
// Description: Computes the column index of the nth character or
// graphic object in the text and returns it.
//
// If the nth character is not a normal printable
// character with a position in the wordwrapped string,
// returns -1 (for instance, a soft-hyphen character, or
// a newline character, may not have a corresponding
// position).
////////////////////////////////////////////////////////////////////
int TextAssembler::
calc_c(int n) const {
int r, c;
if (calc_r_c(r, c, n)) {
return c;
}
return -1;
}
////////////////////////////////////////////////////////////////////
// Function: TextAssembler::get_num_characters
// Access: Published
// Description: Returns the number of characters of text, before
// wordwrapping.
////////////////////////////////////////////////////////////////////
INLINE int TextAssembler::
get_num_characters() const {
return _text_string.size();
}
////////////////////////////////////////////////////////////////////
// Function: TextAssembler::get_character
// Access: Published
// Description: Returns the character at the indicated position in
// the pre-wordwrapped string. If the object at this
// position is a graphic object instead of a character,
// returns 0.
////////////////////////////////////////////////////////////////////
INLINE wchar_t TextAssembler::
get_character(int n) const {
nassertr(n >= 0 && n < (int)_text_string.size(), 0);
return _text_string[n]._character;
}
////////////////////////////////////////////////////////////////////
// Function: TextAssembler::get_graphic
// Access: Published
// Description: Returns the graphic object at the indicated position
// in the pre-wordwrapped string. If the object at this
// position is a character instead of a graphic object,
// returns NULL.
////////////////////////////////////////////////////////////////////
INLINE const TextGraphic *TextAssembler::
get_graphic(int n) const {
nassertr(n >= 0 && n < (int)_text_string.size(), 0);
return _text_string[n]._graphic;
}
////////////////////////////////////////////////////////////////////
// Function: TextAssembler::get_properties
// Access: Published
// Description: Returns the TextProperties in effect for the object
// at the indicated position in the pre-wordwrapped
// string.
////////////////////////////////////////////////////////////////////
INLINE const TextProperties &TextAssembler::
get_properties(int n) const {
nassertr(n >= 0 && n < (int)_text_string.size(), *(new TextProperties()));
return _text_string[n]._cprops->_properties;
}
////////////////////////////////////////////////////////////////////
// Function: TextAssembler::get_width
// Access: Published
// Description: Returns the width of the character or object at the
// indicated position in the pre-wordwrapped string.
////////////////////////////////////////////////////////////////////
INLINE PN_stdfloat TextAssembler::
get_width(int n) const {
nassertr(n >= 0 && n < (int)_text_string.size(), 0.0f);
return calc_width(_text_string[n]);
}
////////////////////////////////////////////////////////////////////
// Function: TextAssembler::get_num_rows
// Access: Published
// Description: Returns the number of rows of text after it has all
// been wordwrapped and assembled.
////////////////////////////////////////////////////////////////////
INLINE int TextAssembler::
get_num_rows() const {
return _text_block.size();
}
////////////////////////////////////////////////////////////////////
// Function: TextAssembler::get_num_cols
// Access: Published
// Description: Returns the number of characters and/or graphic
// objects in the nth row.
////////////////////////////////////////////////////////////////////
INLINE int TextAssembler::
get_num_cols(int r) const {
nassertr(r >= 0 && r <= (int)_text_block.size(), 0);
if (r == (int)_text_block.size()) {
return 0;
}
return _text_block[r]._string.size();
}
////////////////////////////////////////////////////////////////////
// Function: TextAssembler::get_character
// Access: Published
// Description: Returns the character at the indicated position in
// the indicated row. If the object at this position is
// a graphic object instead of a character, returns 0.
////////////////////////////////////////////////////////////////////
INLINE wchar_t TextAssembler::
get_character(int r, int c) const {
nassertr(r >= 0 && r < (int)_text_block.size(), 0);
nassertr(c >= 0 && c < (int)_text_block[r]._string.size(), 0);
return _text_block[r]._string[c]._character;
}
////////////////////////////////////////////////////////////////////
// Function: TextAssembler::get_graphic
// Access: Published
// Description: Returns the graphic object at the indicated position
// in the indicated row. If the object at this position
// is a character instead of a graphic object, returns
// NULL.
////////////////////////////////////////////////////////////////////
INLINE const TextGraphic *TextAssembler::
get_graphic(int r, int c) const {
nassertr(r >= 0 && r < (int)_text_block.size(), 0);
nassertr(c >= 0 && c < (int)_text_block[r]._string.size(), 0);
return _text_block[r]._string[c]._graphic;
}
////////////////////////////////////////////////////////////////////
// Function: TextAssembler::get_properties
// Access: Published
// Description: Returns the TextProperties in effect for the object
// at the indicated position in the indicated row.
////////////////////////////////////////////////////////////////////
INLINE const TextProperties &TextAssembler::
get_properties(int r, int c) const {
nassertr(r >= 0 && r < (int)_text_block.size(), *(new TextProperties()));
nassertr(c >= 0 && c < (int)_text_block[r]._string.size(), *(new TextProperties()));
return _text_block[r]._string[c]._cprops->_properties;
}
////////////////////////////////////////////////////////////////////
// Function: TextAssembler::get_width
// Access: Published
// Description: Returns the width of the character or object at the
// indicated position in the indicated row.
////////////////////////////////////////////////////////////////////
INLINE PN_stdfloat TextAssembler::
get_width(int r, int c) const {
nassertr(r >= 0 && r < (int)_text_block.size(), 0.0f);
nassertr(c >= 0 && c < (int)_text_block[r]._string.size(), 0.0f);
return calc_width(_text_block[r]._string[c]);
}
////////////////////////////////////////////////////////////////////
// Function: TextAssembler::get_ypos
// Access: Published
// Description: Returns the y position of the origin of all of the
// characters or graphic objects in the indicated row.
//
// It is legal for r to exceed the index number of the
// last row by 1. The value of c is presently ignored.
////////////////////////////////////////////////////////////////////
INLINE PN_stdfloat TextAssembler::
get_ypos(int r, int) const {
nassertr(r >= 0 && r <= (int)_text_block.size(), 0.0f);
if (r == (int)_text_block.size()) {
return _next_row_ypos;
} else {
return _text_block[r]._ypos;
}
}
////////////////////////////////////////////////////////////////////
// Function: TextAssembler::calc_width
// Access: Private, Static
// Description: Returns the width of a single character, according to
// its associated font.
////////////////////////////////////////////////////////////////////
INLINE PN_stdfloat TextAssembler::
calc_width(const TextCharacter &tch) {
if (tch._graphic != (TextGraphic *)NULL) {
return calc_width(tch._graphic, tch._cprops->_properties);
} else {
return calc_width(tch._character, tch._cprops->_properties);
}
}
////////////////////////////////////////////////////////////////////
// Function: TextAssembler::TextCharacter::Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
INLINE TextAssembler::TextCharacter::
TextCharacter(wchar_t character,
TextAssembler::ComputedProperties *cprops) :
_character(character),
_graphic(NULL),
_cprops(cprops)
{
}
////////////////////////////////////////////////////////////////////
// Function: TextAssembler::TextCharacter::Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
INLINE TextAssembler::TextCharacter::
TextCharacter(const TextGraphic *graphic, const wstring &graphic_wname,
TextAssembler::ComputedProperties *cprops) :
_character(0),
_graphic(graphic),
_graphic_wname(graphic_wname),
_cprops(cprops)
{
}
////////////////////////////////////////////////////////////////////
// Function: TextAssembler::TextCharacter::Copy Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
INLINE TextAssembler::TextCharacter::
TextCharacter(const TextAssembler::TextCharacter &copy) :
_character(copy._character),
_graphic(copy._graphic),
_graphic_wname(copy._graphic_wname),
_cprops(copy._cprops)
{
}
////////////////////////////////////////////////////////////////////
// Function: TextAssembler::TextCharacter::Copy Assignment
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
INLINE void TextAssembler::TextCharacter::
operator = (const TextAssembler::TextCharacter &copy) {
_character = copy._character;
_graphic = copy._graphic;
_graphic_wname = copy._graphic_wname;
_cprops = copy._cprops;
}
////////////////////////////////////////////////////////////////////
// Function: TextAssembler::TextRow::Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
INLINE TextAssembler::TextRow::
TextRow(int row_start) :
_row_start(row_start),
_got_soft_hyphens(false),
_xpos(0.0f),
_ypos(0.0f)
{
}
////////////////////////////////////////////////////////////////////
// Function: TextAssembler::TextRow::Copy Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
INLINE TextAssembler::TextRow::
TextRow(const TextAssembler::TextRow &copy) :
_string(copy._string),
_row_start(copy._row_start),
_got_soft_hyphens(copy._got_soft_hyphens),
_xpos(copy._xpos),
_ypos(copy._ypos),
_eol_cprops(copy._eol_cprops)
{
}
////////////////////////////////////////////////////////////////////
// Function: TextAssembler::TextRow::Copy Assignment
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
INLINE void TextAssembler::TextRow::
operator = (const TextAssembler::TextRow &copy) {
_string = copy._string;
_row_start = copy._row_start;
_got_soft_hyphens = copy._got_soft_hyphens;
_xpos = copy._xpos;
_ypos = copy._ypos;
_eol_cprops = copy._eol_cprops;
}
////////////////////////////////////////////////////////////////////
// Function: TextAssembler::ComputedProperties::Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
INLINE TextAssembler::ComputedProperties::
ComputedProperties(const TextProperties &orig_properties) :
_based_on(NULL),
_depth(0),
_properties(orig_properties)
{
}
////////////////////////////////////////////////////////////////////
// Function: TextAssembler::ComputedProperties::Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
INLINE TextAssembler::ComputedProperties::
ComputedProperties(ComputedProperties *based_on, const wstring &wname,
TextEncoder *encoder) :
_based_on(based_on),
_depth(_based_on->_depth + 1),
_wname(wname),
_properties(based_on->_properties)
{
TextPropertiesManager *manager =
TextPropertiesManager::get_global_ptr();
// Now we have to encode the wstring into a string, for lookup
// in the TextPropertiesManager.
string name = encoder->encode_wtext(wname);
const TextProperties *named_props = manager->get_properties_ptr(name);
if (named_props != (TextProperties *)NULL) {
_properties.add_properties(*named_props);
} else {
text_cat.warning()
<< "Unknown TextProperties: " << name << "\n";
}
}
////////////////////////////////////////////////////////////////////
// Function: TextAssembler::GlyphPlacement::add_piece
// Access: Public
// Description: Adds a piece of the glyph, consisting of a single
// Geom and an associated RenderState. Typically, a
// glyph will have exactly one piece; there will only be
// multiple pieces in the case of cheesy accent marks or
// ligatures.
////////////////////////////////////////////////////////////////////
INLINE void TextAssembler::GlyphPlacement::
add_piece(Geom *geom, const RenderState *state) {
Piece piece;
piece._geom = geom;
piece._state = state;
_pieces.push_back(piece);
}
////////////////////////////////////////////////////////////////////
// Function: TextAssembler::GeomCollectorKey::Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
INLINE TextAssembler::GeomCollectorKey::
GeomCollectorKey(const RenderState *state, const GeomVertexFormat *format) :
_state(state),
_format(format)
{
}
////////////////////////////////////////////////////////////////////
// Function: TextAssembler::GeomCollectorKey::operator <
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
INLINE bool TextAssembler::GeomCollectorKey::
operator < (const TextAssembler::GeomCollectorKey &other) const {
if (_state != other._state) {
return _state < other._state;
}
return _format < other._format;
}
////////////////////////////////////////////////////////////////////
// Function: TextAssembler::GeomCollector::count_geom
// Access: Public
// Description: If the indicated Geom is a GeomTextGlyph, increments
// its reference count and adds it into this geom. This
// is necessary to keep references to outstanding
// glyphs, so we know when it's safe to recycle
// no-longer-used glyphs.
//
// If the indicated Geom is an ordinary Geom, does
// nothing.
////////////////////////////////////////////////////////////////////
INLINE void TextAssembler::GeomCollector::
count_geom(const Geom *geom) {
#ifdef HAVE_FREETYPE
_geom->count_geom(geom);
#endif
}