open_toontown_panda3d/panda/src/grutil/nodeVertexTransform.cxx

57 lines
1.2 KiB
C++

/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file nodeVertexTransform.cxx
* @author drose
* @date 2007-02-22
*/
#include "nodeVertexTransform.h"
TypeHandle NodeVertexTransform::_type_handle;
/**
*
*/
NodeVertexTransform::
NodeVertexTransform(const PandaNode *node,
const VertexTransform *prev) :
_node(node),
_prev(prev)
{
}
/**
* Returns the transform of the associated node, composed with the previous
* VertexTransform if any, expressed as a matrix.
*/
void NodeVertexTransform::
get_matrix(LMatrix4 &matrix) const {
if (_prev != nullptr) {
LMatrix4 prev_matrix;
_prev->get_matrix(prev_matrix);
matrix.multiply(_node->get_transform()->get_mat(), prev_matrix);
} else {
matrix = _node->get_transform()->get_mat();
}
}
/**
*
*/
void NodeVertexTransform::
output(std::ostream &out) const {
if (_prev != nullptr) {
_prev->output(out);
out << " * ";
}
out << "NodeVertexTransform(" << _node->get_name() << ")";
}