open_toontown_panda3d/panda/src/physx/physxClothMeshDesc.h

60 lines
1.3 KiB
C++

/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file physxClothMeshDesc.h
* @author enn0x
* @date 2010-03-28
*/
#ifndef PHYSXCLOTHMESHDESC_H
#define PHYSXCLOTHMESHDESC_H
#include "pandabase.h"
#include "luse.h"
#include "nodePath.h"
#include "plist.h"
#include "physx_includes.h"
/**
*
*/
class EXPCL_PANDAPHYSX PhysxClothMeshDesc {
PUBLISHED:
INLINE PhysxClothMeshDesc();
INLINE ~PhysxClothMeshDesc();
INLINE bool is_valid() const;
void set_num_vertices(unsigned int n);
void set_vertex(unsigned int idx,
const LPoint3f &vert, const LPoint2f &texcoord);
void set_num_triangles(unsigned int n);
void set_triangle(unsigned int idx,
unsigned int i1, unsigned int i2, unsigned int i3);
void set_from_node_path(const NodePath &np);
public:
INLINE const NxClothMeshDesc &get_desc() const;
INLINE const plist<LPoint2f> get_texcoords() const;
private:
NxClothMeshDesc _desc;
NxVec3 *_points;
NxU32 *_triangles;
LPoint2f *_texcoords;
};
#include "physxClothMeshDesc.I"
#endif // PHYSXCLOTHMESHDESC_H