open_toontown_panda3d/panda/src/physx/physxHeightField.h

90 lines
2.3 KiB
C++

/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file physxHeightField.h
* @author enn0x
* @date 2009-10-15
*/
#ifndef PHYSXHEIGHTFIELD_H
#define PHYSXHEIGHTFIELD_H
#include "pandabase.h"
#include "luse.h"
#include "physxObject.h"
#include "physxContactReport.h"
#include "physxControllerReport.h"
#include "physxTriggerReport.h"
#include "physx_includes.h"
/**
* A height field object. Height fields work in a similar way as triangle
* meshes specified to act as height fields, with some important differences:
*
* Triangle meshes can be made of nonuniform geometry, while height fields are
* regular, rectangular grids. This means that with PhysxHeightField, you
* sacrifice flexibility in return for improved performance and decreased
* memory consumption.
*
* Height fields are referenced by shape instances of type
* PhysxHeightFieldShape.
*
* To create an instance of this class call
* PhysxManager::create_height_field(), and PhysxHeightField::release() to
* release it. This is only possible once you have released all of its
* PhysxHeightFiedShape instances before.
*/
class EXPCL_PANDAPHYSX PhysxHeightField : public PhysxObject {
PUBLISHED:
void release();
unsigned int get_reference_count() const;
float get_height(float x, float y) const;
INLINE void ls() const;
INLINE void ls(std::ostream &out, int indent_level=0) const;
public:
INLINE PhysxHeightField();
INLINE ~PhysxHeightField();
INLINE NxHeightField *ptr() const { return _ptr; };
void link(NxHeightField *ptr);
void unlink();
private:
NxHeightField *_ptr;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
PhysxObject::init_type();
register_type(_type_handle, "PhysxHeightField",
PhysxObject::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {
init_type();
return get_class_type();
}
private:
static TypeHandle _type_handle;
};
#include "physxHeightField.I"
#endif // PHYSXHEIGHTFIELD_H