open_toontown_panda3d/panda/src/physx/physxJoint.h

98 lines
2.4 KiB
C++

/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file physxJoint.h
* @author enn0x
* @date 2009-10-02
*/
#ifndef PHYSXJOINT_H
#define PHYSXJOINT_H
#include "pandabase.h"
#include "pointerTo.h"
#include "luse.h"
#include "physxObject.h"
#include "physxEnums.h"
#include "physx_includes.h"
class PhysxActor;
class PhysxScene;
/**
* Abstract base class for the different types of joints. All joints are used
* to connect two dynamic actors, or an actor and the environment.
*/
class EXPCL_PANDAPHYSX PhysxJoint : public PhysxObject, public PhysxEnums {
PUBLISHED:
void release();
PhysxActor *get_actor(unsigned int idx) const;
PhysxScene *get_scene() const;
void purge_limit_planes();
void set_name(const char *name);
void set_global_anchor(const LPoint3f &anchor);
void set_global_axis(const LVector3f &axis);
void set_breakable(float maxForce, float maxTorque);
void set_solver_extrapolation_factor(float factor);
void set_use_acceleration_spring(bool value);
void set_limit_point(const LPoint3f &pos, bool isOnActor2=true);
void add_limit_plane(const LVector3f &normal, const LPoint3f &pointInPlane, float restitution=0.0f);
const char *get_name() const;
LPoint3f get_global_anchor() const;
LVector3f get_global_axis() const;
float get_solver_extrapolation_factor() const;
bool get_use_acceleration_spring() const;
INLINE void ls() const;
INLINE void ls(std::ostream &out, int indent_level=0) const;
public:
static PhysxJoint *factory(NxJointType shapeType);
virtual NxJoint *ptr() const = 0;
virtual void link(NxJoint *shapePtr) = 0;
virtual void unlink() = 0;
protected:
INLINE PhysxJoint();
private:
std::string _name;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
PhysxObject::init_type();
register_type(_type_handle, "PhysxJoint",
PhysxObject::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {
init_type();
return get_class_type();
}
private:
static TypeHandle _type_handle;
};
#include "physxJoint.I"
#endif // PHYSXJOINT_H