113 lines
3.2 KiB
Python
113 lines
3.2 KiB
Python
from ShowBaseGlobal import *
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from DirectObject import *
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from GuiGlobals import *
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import GuiManager
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import GuiLabel
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import GuiButton
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guiMgr = GuiManager.GuiManager.getPtr(base.win, base.mak.node(), base.renderGui.node())
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class Button(DirectObject):
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def __init__(self, name, label=None, font=getDefaultFont()):
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self.name = name
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# if no label given, use the button name
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if (label == None):
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label = self.name
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# check to see if this is an actual guiLabel or just text
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if (type(label) == type('')):
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# text label, make text button
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self.label = label
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# up
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self.l1 = GuiLabel.GuiLabel.makeSimpleTextLabel(self.label,
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font)
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self.l1.setForegroundColor(0., 0., 0., 1.)
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self.l1.thaw()
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# roll-over up
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self.l2 = GuiLabel.GuiLabel.makeSimpleTextLabel(self.label,
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font)
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self.l2.setForegroundColor(0., 0., 0., 1.)
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self.l2.setBackgroundColor(1., 1., 0., 1.)
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self.l2.thaw()
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# roll-over down
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self.l3 = GuiLabel.GuiLabel.makeSimpleTextLabel(self.label,
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font)
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self.l3.setForegroundColor(1., 1., 1., 1.)
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self.l3.setBackgroundColor(0., 0., 0., 1.)
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self.l3.thaw()
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else:
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# label provided, use it for all labels
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self.l1 = self.l2 = self.l3 = label
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self.button = GuiButton.GuiButton(self.name, self.l1, self.l2,
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self.l3, self.l3, self.l1)
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self.setScale(0.1)
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self.managed = 0
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return None
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def cleanup(self):
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if (self.managed):
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self.button.unmanage()
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self.l1 = None
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self.l2 = None
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self.button = None
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return None
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def __str__(self):
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return "Button: %s" % self.name
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def getName(self):
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return self.name
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def getLabel(self):
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return self.label
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def getGuiItem(self):
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return self.button
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def getWidth(self):
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# assume all labels have the same width
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return self.l1.getWidth()
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def setWidth(self, width):
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self.l1.setWidth(width)
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self.l2.setWidth(width)
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self.l3.setWidth(width)
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def freeze(self):
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self.l1.freeze()
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self.l2.freeze()
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self.l3.freeze()
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self.button.freeze()
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def thaw(self):
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self.l1.thaw()
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self.l2.thaw()
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self.l3.thaw()
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self.button.thaw()
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def manage(self):
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self.button.manage(guiMgr, base.eventMgr.eventHandler)
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self.managed = 1
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def unmanage(self):
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self.button.unmanage()
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self.managed = 0
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def setPos(self, x, y, node = None):
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if node == None:
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v3 = Vec3(x, 0., y)
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else:
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mat = node.getMat(base.render2d)
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v3 = Vec3(mat.xformPoint(Point3(x, 0., y)))
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self.button.setPos(v3)
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def setScale(self, scale):
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self.button.setScale(scale)
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