open_toontown_panda3d/panda/src/express/threadSafePointerTo.h

106 lines
3.8 KiB
C++

/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file threadSafePointerTo.h
* @author drose
* @date 2006-04-28
*/
#ifndef THREADSAFEPOINTERTO_H
#define THREADSAFEPOINTERTO_H
#include "pandabase.h"
#include "threadSafePointerToBase.h"
/**
* This works exactly like PointerTo, except that the object is designed to be
* thread-safe: it is generally safe to make unprotected assignments to this
* pointer, in the sense that the last assignment will win and the reference
* counts will be properly maintained.
*/
template <class T>
class ThreadSafePointerTo : public ThreadSafePointerToBase<T> {
public:
typedef TYPENAME ThreadSafePointerToBase<T>::To To;
PUBLISHED:
INLINE ThreadSafePointerTo(To *ptr = (To *)NULL);
INLINE ThreadSafePointerTo(const ThreadSafePointerTo<T> &copy);
INLINE ~ThreadSafePointerTo();
public:
INLINE To &operator *() const;
INLINE To *operator -> () const;
// MSVC.NET 2005 insists that we use T *, and not To *, here.
INLINE operator T *() const;
PUBLISHED:
// When downcasting to a derived class from a
// ThreadSafePointerTo<BaseClass>, C++ would normally require you to cast
// twice: once to an actual BaseClass pointer, and then again to your
// desired pointer. You can use the handy function p() to avoid this first
// cast and make your code look a bit cleaner.
// e.g. instead of (MyType *)(BaseClass *)ptr, use (MyType *)ptr.p()
// If your base class is a derivative of TypedObject, you might want to use
// the DCAST macro defined in typedObject.h instead, e.g. DCAST(MyType,
// ptr). This provides a clean downcast that doesn't require .p() or any
// double-casting, and it can be run-time checked for correctness.
INLINE To *p() const;
INLINE ThreadSafePointerTo<T> &operator = (To *ptr);
INLINE ThreadSafePointerTo<T> &operator = (const ThreadSafePointerTo<T> &copy);
// These functions normally wouldn't need to be redefined here, but we do so
// anyway just to help out interrogate (which doesn't seem to want to
// automatically export the ThreadSafePointerToBase class). When this works
// again in interrogate, we can remove these.
INLINE bool is_null() const { return ThreadSafePointerToBase<T>::is_null(); }
INLINE void clear() { ThreadSafePointerToBase<T>::clear(); }
};
/**
*
*/
template <class T>
class ThreadSafeConstPointerTo : public ThreadSafePointerToBase<T> {
public:
typedef TYPENAME ThreadSafePointerToBase<T>::To To;
PUBLISHED:
INLINE ThreadSafeConstPointerTo(const To *ptr = (const To *)NULL);
INLINE ThreadSafeConstPointerTo(const ThreadSafePointerTo<T> &copy);
INLINE ThreadSafeConstPointerTo(const ThreadSafeConstPointerTo<T> &copy);
INLINE ~ThreadSafeConstPointerTo();
public:
INLINE const To &operator *() const;
INLINE const To *operator -> () const;
INLINE operator const T *() const;
PUBLISHED:
INLINE const To *p() const;
INLINE ThreadSafeConstPointerTo<T> &operator = (const To *ptr);
INLINE ThreadSafeConstPointerTo<T> &operator = (const ThreadSafePointerTo<T> &copy);
INLINE ThreadSafeConstPointerTo<T> &operator = (const ThreadSafeConstPointerTo<T> &copy);
// This functions normally wouldn't need to be redefined here, but we do so
// anyway just to help out interrogate (which doesn't seem to want to
// automatically export the ThreadSafePointerToBase class). When this works
// again in interrogate, we can remove this.
INLINE void clear() { ThreadSafePointerToBase<T>::clear(); }
};
#define TSPT(type) ThreadSafePointerTo< type >
#define TSCPT(type) ThreadSafeConstPointerTo< type >
#include "threadSafePointerTo.I"
#endif