open_toontown_panda3d/panda/src/dxgsg8
David Rose 823524e43c more aggressive dxgsg8/9 deferred loading 2007-06-08 15:38:45 +00:00
..
Sources.pp fix build errors 2007-02-08 18:28:33 +00:00
config_dxgsg8.cxx fix incorrect matchup between mouse and display 2006-11-06 19:18:47 +00:00
config_dxgsg8.h fix incorrect matchup between mouse and display 2006-11-06 19:18:47 +00:00
dxGeomMunger8.I don't let geom-vertex-cache hang on to textures 2006-10-11 18:17:38 +00:00
dxGeomMunger8.cxx premunger for dx 2007-05-21 21:56:53 +00:00
dxGeomMunger8.h premunger for dx 2007-05-21 21:56:53 +00:00
dxGraphicsDevice8.cxx pandify some more 2005-06-01 21:10:04 +00:00
dxGraphicsDevice8.h (void) -> () 2005-09-06 20:16:09 +00:00
dxGraphicsStateGuardian8.I further hacks around 64K client buffer bug--indexed geometry 2005-12-01 18:27:08 +00:00
dxGraphicsStateGuardian8.cxx more aggressive dxgsg8/9 deferred loading 2007-06-08 15:38:45 +00:00
dxGraphicsStateGuardian8.h more aggressive dxgsg8/9 deferred loading 2007-06-08 15:38:45 +00:00
dxIndexBufferContext8.I egg loader optimizations; directx vbuffer support 2005-03-20 18:47:52 +00:00
dxIndexBufferContext8.cxx more aggressive dxgsg8/9 deferred loading 2007-06-08 15:38:45 +00:00
dxIndexBufferContext8.h more aggressive dxgsg8/9 deferred loading 2007-06-08 15:38:45 +00:00
dxInput8.cxx (void) -> () 2005-09-06 20:16:09 +00:00
dxInput8.h (void) -> () 2005-09-06 20:16:09 +00:00
dxTextureContext8.I fix dx resize crash some more; first pass at dx cube map support 2005-07-20 12:45:44 +00:00
dxTextureContext8.cxx Fix matching back buffer format issues. 2007-06-01 21:50:00 +00:00
dxTextureContext8.h better pstats tracking of texture/vbuffer memory 2006-03-16 21:26:56 +00:00
dxVertexBufferContext8.I ibuffers as well as vbuffers 2005-03-18 20:18:57 +00:00
dxVertexBufferContext8.cxx more aggressive dxgsg8/9 deferred loading 2007-06-08 15:38:45 +00:00
dxVertexBufferContext8.h more aggressive dxgsg8/9 deferred loading 2007-06-08 15:38:45 +00:00
dxgsg8_composite.cxx Added macrocomposites 2005-09-27 22:05:52 +00:00
dxgsg8_composite1.cxx Add render to texture support for DX8 2005-12-14 02:01:23 +00:00
dxgsg8base.h Previous change to ARGB format for render to texture caused a problem for framebuffer to texture since the source and destination buffer formats had to match for DX the "CopyRects" function to work. 2006-03-21 21:00:43 +00:00
wdxGraphicsBuffer8.cxx fix blue flash, fix offscreen buffer leakage 2007-03-05 22:07:16 +00:00
wdxGraphicsBuffer8.h pass WindowProperties to GraphicsEngine::open_buffer and to related constructors 2006-06-15 14:02:40 +00:00
wdxGraphicsPipe8.I update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
wdxGraphicsPipe8.cxx Fix fullscreen with stencil. Problem was caused by attempted optimization by using a 16-bit depth buffer. 2006-07-12 01:59:33 +00:00
wdxGraphicsPipe8.h pass WindowProperties to GraphicsEngine::open_buffer and to related constructors 2006-06-15 14:02:40 +00:00
wdxGraphicsWindow8.I update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
wdxGraphicsWindow8.cxx minor fix 2007-04-30 17:20:17 +00:00
wdxGraphicsWindow8.h pass WindowProperties to GraphicsEngine::open_buffer and to related constructors 2006-06-15 14:02:40 +00:00