150 lines
4.9 KiB
Plaintext
150 lines
4.9 KiB
Plaintext
// Filename: collisionSegment.I
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// Created by: drose (30Jan01)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) Carnegie Mellon University. All rights reserved.
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//
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// All use of this software is subject to the terms of the revised BSD
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// license. You should have received a copy of this license along
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// with this source code in a file named "LICENSE."
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//
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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// Function: CollisionSegment::Default Constructor
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// Access: Public
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// Description: Creates an invalid segment. This isn't terribly useful;
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// it's expected that the user will subsequently adjust
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// the segment via set_origin()/set_direction() or
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// set_from_lens().
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////////////////////////////////////////////////////////////////////
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INLINE CollisionSegment::
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CollisionSegment() :
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_a(LPoint3f(0.0, 0.0, 0.0)),
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_b(LPoint3f(0.0, 0.0, 0.0))
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{
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}
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////////////////////////////////////////////////////////////////////
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// Function: CollisionSegment::Constructor
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE CollisionSegment::
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CollisionSegment(const LPoint3f &a, const LPoint3f &b) :
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_a(a), _b(b)
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{
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nassertv(_a != _b);
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}
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////////////////////////////////////////////////////////////////////
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// Function: CollisionSegment::Constructor
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE CollisionSegment::
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CollisionSegment(float ax, float ay, float az,
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float bx, float by, float bz) :
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_a(ax, ay, az), _b(bx, by, bz)
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{
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nassertv(_a != _b);
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}
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////////////////////////////////////////////////////////////////////
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// Function: CollisionSegment::Copy Constructor
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE CollisionSegment::
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CollisionSegment(const CollisionSegment ©) :
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CollisionSolid(copy),
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_a(copy._a),
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_b(copy._b)
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{
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}
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////////////////////////////////////////////////////////////////////
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// Function: CollisionSegment::set_point_a
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE void CollisionSegment::
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set_point_a(const LPoint3f &a) {
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_a = a;
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mark_internal_bounds_stale();
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mark_viz_stale();
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// We don't assert here that a != b, on the assumption that you
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// might be about to change both at once, and you'll probably start
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// by changing a first.
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}
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////////////////////////////////////////////////////////////////////
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// Function: CollisionSegment::set_point_a
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE void CollisionSegment::
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set_point_a(float x, float y, float z) {
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set_point_a(LPoint3f(x, y, z));
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}
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////////////////////////////////////////////////////////////////////
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// Function: CollisionSegment::get_point_a
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE const LPoint3f &CollisionSegment::
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get_point_a() const {
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return _a;
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}
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////////////////////////////////////////////////////////////////////
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// Function: CollisionSegment::set_point_b
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE void CollisionSegment::
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set_point_b(const LPoint3f &b) {
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_b = b;
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mark_internal_bounds_stale();
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mark_viz_stale();
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nassertv(_a != _b);
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}
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////////////////////////////////////////////////////////////////////
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// Function: CollisionSegment::set_point_b
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE void CollisionSegment::
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set_point_b(float x, float y, float z) {
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set_point_b(LPoint3f(x, y, z));
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}
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////////////////////////////////////////////////////////////////////
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// Function: CollisionSegment::get_point_b
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE const LPoint3f &CollisionSegment::
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get_point_b() const {
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return _b;
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}
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////////////////////////////////////////////////////////////////////
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// Function: CollisionSegment::set_from_lens
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// Access: Public
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// Description: Accepts a LensNode and a 2-d point in the range
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// [-1,1]. Sets the CollisionSegment so that it begins at
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// the LensNode's near plane and extends to the
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// far plane, making it suitable for picking objects
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// from the screen given a camera and a mouse location.
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////////////////////////////////////////////////////////////////////
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INLINE bool CollisionSegment::
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set_from_lens(LensNode *camera, float px, float py) {
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return set_from_lens(camera, LPoint2f(px, py));
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}
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