open_toontown_panda3d/panda/src/collide/collisionTube.h

152 lines
4.9 KiB
C++

// Filename: collisionTube.h
// Created by: drose (25Sep03)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#ifndef COLLISIONTUBE_H
#define COLLISIONTUBE_H
#include "pandabase.h"
#include "collisionSolid.h"
#include "parabola.h"
////////////////////////////////////////////////////////////////////
// Class : CollisionTube
// Description : This implements a solid roughly in cylindrical shape.
// It's not called a CollisionCylinder because it's not
// a true cylinder; specifically, it has rounded ends
// instead of flat ends. It looks more like a Contac
// pill.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA_COLLIDE CollisionTube : public CollisionSolid {
PUBLISHED:
INLINE CollisionTube(const LPoint3f &a, const LPoint3f &db,
float radius);
INLINE CollisionTube(float ax, float ay, float az,
float bx, float by, float bz,
float radius);
virtual LPoint3f get_collision_origin() const;
private:
INLINE CollisionTube();
public:
INLINE CollisionTube(const CollisionTube &copy);
virtual CollisionSolid *make_copy();
virtual void xform(const LMatrix4f &mat);
virtual PStatCollector &get_volume_pcollector();
virtual PStatCollector &get_test_pcollector();
virtual void output(ostream &out) const;
INLINE static void flush_level();
PUBLISHED:
INLINE void set_point_a(const LPoint3f &a);
INLINE void set_point_a(float x, float y, float z);
INLINE const LPoint3f &get_point_a() const;
INLINE void set_point_b(const LPoint3f &b);
INLINE void set_point_b(float x, float y, float z);
INLINE const LPoint3f &get_point_b() const;
INLINE void set_radius(float radius);
INLINE float get_radius() const;
protected:
virtual PT(BoundingVolume) compute_internal_bounds() const;
protected:
virtual PT(CollisionEntry)
test_intersection_from_sphere(const CollisionEntry &entry) const;
virtual PT(CollisionEntry)
test_intersection_from_line(const CollisionEntry &entry) const;
virtual PT(CollisionEntry)
test_intersection_from_ray(const CollisionEntry &entry) const;
virtual PT(CollisionEntry)
test_intersection_from_segment(const CollisionEntry &entry) const;
virtual PT(CollisionEntry)
test_intersection_from_parabola(const CollisionEntry &entry) const;
virtual void fill_viz_geom();
private:
void recalc_internals();
Vertexf calc_sphere1_vertex(int ri, int si, int num_rings, int num_slices);
Vertexf calc_sphere2_vertex(int ri, int si, int num_rings, int num_slices,
float length);
bool intersects_line(double &t1, double &t2,
LPoint3f from, LVector3f delta,
float inflate_radius) const;
bool sphere_intersects_line(double &t1, double &t2, float center_y,
const LPoint3f &from, const LVector3f &delta,
float inflate_radius) const;
bool intersects_parabola(double &t, const Parabolaf &parabola,
double t1, double t2,
const LPoint3f &p1, const LPoint3f &p2) const;
void calculate_surface_point_and_normal(const LPoint3f &surface_point,
double extra_radius,
LPoint3f &result_point,
LVector3f &result_normal) const;
void set_intersection_point(CollisionEntry *new_entry,
const LPoint3f &into_intersection_point,
double extra_radius) const;
private:
LPoint3f _a, _b;
float _radius;
// These are derived from the above.
LMatrix4f _mat;
LMatrix4f _inv_mat;
float _length;
static PStatCollector _volume_pcollector;
static PStatCollector _test_pcollector;
public:
static void register_with_read_factory();
virtual void write_datagram(BamWriter *manager, Datagram &dg);
protected:
static TypedWritable *make_from_bam(const FactoryParams &params);
void fillin(DatagramIterator &scan, BamReader *manager);
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
CollisionSolid::init_type();
register_type(_type_handle, "CollisionTube",
CollisionSolid::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "collisionTube.I"
#endif