open_toontown_panda3d/panda/src/cull/drawCullHandler.cxx

46 lines
1.6 KiB
C++

// Filename: drawCullHandler.cxx
// Created by: drose (25Feb02)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#include "drawCullHandler.h"
#include "cullableObject.h"
#include "geom.h"
#include "transformState.h"
#include "renderState.h"
#include "graphicsStateGuardianBase.h"
#include "config_pgraph.h"
////////////////////////////////////////////////////////////////////
// Function: DrawCullHandler::record_object
// Access: Public, Virtual
// Description: This callback function is intended to be overridden
// by a derived class. This is called as each Geom is
// discovered by the CullTraverser.
////////////////////////////////////////////////////////////////////
void DrawCullHandler::
record_object(CullableObject *object, const CullTraverser *traverser) {
// Munge vertices as needed for the GSG's requirements, and the
// object's current state.
bool force = !allow_incomplete_render;
Thread *current_thread = traverser->get_current_thread();
if (object->munge_geom(_gsg, _gsg->get_geom_munger(object->_state, current_thread), traverser, force)) {
// Now we can immediately draw the object.
draw(object, _gsg, force, current_thread);
}
// Dispense with the object.
delete object;
}