open_toontown_panda3d/panda/src/collide/collisionLevelStateBase.h

112 lines
3.1 KiB
C++

// Filename: collisionLevelStateBase.h
// Created by: drose (16Mar02)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#ifndef COLLISIONLEVELSTATEBASE_H
#define COLLISIONLEVELSTATEBASE_H
#include "pandabase.h"
#include "luse.h"
#include "pointerToArray.h"
#include "geometricBoundingVolume.h"
#include "nodePath.h"
#include "workingNodePath.h"
#include "pointerTo.h"
#include "plist.h"
#include "pStatCollector.h"
#include "bitMask.h"
#include "lvector3.h"
#include "register_type.h"
#include "collisionSolid.h"
class CollisionSolid;
class CollisionNode;
////////////////////////////////////////////////////////////////////
// Class : CollisionLevelStateBase
// Description : This is the state information the
// CollisionTraverser retains for each level during
// traversal.
//
// The CollisionLevelStateBase is the non-template base
// class. The template version further specifies this
// on CurrentMask type.
////////////////////////////////////////////////////////////////////
class CollisionLevelStateBase {
public:
class ColliderDef {
public:
CPT(CollisionSolid) _collider;
CollisionNode *_node;
NodePath _node_path;
};
INLINE CollisionLevelStateBase(const NodePath &node_path);
INLINE CollisionLevelStateBase(const CollisionLevelStateBase &parent,
PandaNode *child);
INLINE CollisionLevelStateBase(const CollisionLevelStateBase &copy);
INLINE void operator = (const CollisionLevelStateBase &copy);
void clear();
void reserve(int num_colliders);
void prepare_collider(const ColliderDef &def, const NodePath &root);
INLINE NodePath get_node_path() const;
INLINE PandaNode *node() const;
INLINE int get_num_colliders() const;
INLINE const CollisionSolid *get_collider(int n) const;
INLINE CollisionNode *get_collider_node(int n) const;
INLINE NodePath get_collider_node_path(int n) const;
INLINE const GeometricBoundingVolume *get_local_bound(int n) const;
INLINE const GeometricBoundingVolume *get_parent_bound(int n) const;
INLINE void set_include_mask(CollideMask include_mask);
INLINE CollideMask get_include_mask() const;
protected:
WorkingNodePath _node_path;
typedef PTA(ColliderDef) Colliders;
Colliders _colliders;
CollideMask _include_mask;
typedef PTA(CPT(GeometricBoundingVolume)) BoundingVolumes;
BoundingVolumes _local_bounds;
BoundingVolumes _parent_bounds;
static PStatCollector _node_volume_pcollector;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
register_type(_type_handle, "CollisionLevelStateBase");
}
private:
static TypeHandle _type_handle;
friend class CollisionTraverser;
};
#include "collisionLevelStateBase.I"
#endif