open_toontown_panda3d/panda/src/pipeline/lightReMutexDirect.I

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// Filename: lightReMutexDirect.I
// Created by: drose (08Oct08)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
// Function: LightReMutexDirect::Constructor
// Access: Protected
// Description:
////////////////////////////////////////////////////////////////////
INLINE LightReMutexDirect::
LightReMutexDirect()
#ifndef HAVE_REMUTEXIMPL
: _cvar_impl(_lock_impl)
#endif
{
#ifndef HAVE_REMUTEXIMPL
_locking_thread = NULL;
_lock_count = 0;
#endif
}
////////////////////////////////////////////////////////////////////
// Function: LightReMutexDirect::Destructor
// Access: Protected
// Description:
////////////////////////////////////////////////////////////////////
INLINE LightReMutexDirect::
~LightReMutexDirect() {
}
////////////////////////////////////////////////////////////////////
// Function: LightReMutexDirect::Copy Constructor
// Access: Private
// Description: Do not attempt to copy lightReMutexes.
////////////////////////////////////////////////////////////////////
INLINE LightReMutexDirect::
LightReMutexDirect(const LightReMutexDirect &copy)
#ifndef HAVE_REMUTEXIMPL
: _cvar_impl(_lock_impl)
#endif
{
nassertv(false);
}
////////////////////////////////////////////////////////////////////
// Function: LightReMutexDirect::Copy Assignment Operator
// Access: Private
// Description: Do not attempt to copy lightReMutexes.
////////////////////////////////////////////////////////////////////
INLINE void LightReMutexDirect::
operator = (const LightReMutexDirect &copy) {
nassertv(false);
}
////////////////////////////////////////////////////////////////////
// Function: LightReMutexDirect::acquire
// Access: Published
// Description: Grabs the lightReMutex if it is available. If it is not
// available, blocks until it becomes available, then
// grabs it. In either case, the function does not
// return until the lightReMutex is held; you should then call
// unlock().
//
// This method is considered const so that you can lock
// and unlock const lightReMutexes, mainly to allow thread-safe
// access to otherwise const data.
//
// Also see LightReMutexHolder.
////////////////////////////////////////////////////////////////////
INLINE void LightReMutexDirect::
acquire() const {
TAU_PROFILE("void LightReMutexDirect::acquire()", " ", TAU_USER);
((LightReMutexDirect *)this)->_impl.acquire();
}
////////////////////////////////////////////////////////////////////
// Function: LightReMutexDirect::acquire
// Access: Published
// Description: This variant on acquire() accepts the current thread as
// a parameter, if it is already known, as an
// optimization.
////////////////////////////////////////////////////////////////////
INLINE void LightReMutexDirect::
acquire(Thread *current_thread) const {
TAU_PROFILE("void LightReMutexDirect::acquire(Thread *)", " ", TAU_USER);
#ifdef HAVE_REMUTEXIMPL
((LightReMutexDirect *)this)->_impl.acquire();
#else
((LightReMutexDirect *)this)->_impl.do_lock(current_thread);
#endif // HAVE_REMUTEXIMPL
}
////////////////////////////////////////////////////////////////////
// Function: LightReMutexDirect::elevate_lock
// Access: Published
// Description: This method increments the lock count, assuming the
// calling thread already holds the lock. After this
// call, release() will need to be called one additional
// time to release the lock.
//
// This method really performs the same function as
// acquire(), but it offers a potential (slight)
// performance benefit when the calling thread knows
// that it already holds the lock. It is an error to
// call this when the calling thread does not hold the
// lock.
////////////////////////////////////////////////////////////////////
INLINE void LightReMutexDirect::
elevate_lock() const {
TAU_PROFILE("void LightReMutexDirect::elevate_lock()", " ", TAU_USER);
#ifdef HAVE_REMUTEXIMPL
((LightReMutexDirect *)this)->_impl.acquire();
#else
((LightReMutexDirect *)this)->_impl.do_elevate_lock();
#endif // HAVE_REMUTEXIMPL
}
////////////////////////////////////////////////////////////////////
// Function: LightReMutexDirect::release
// Access: Published
// Description: Releases the lightReMutex. It is an error to call this if
// the lightReMutex was not already locked.
//
// This method is considered const so that you can lock
// and unlock const lightReMutexes, mainly to allow thread-safe
// access to otherwise const data.
////////////////////////////////////////////////////////////////////
INLINE void LightReMutexDirect::
release() const {
TAU_PROFILE("void LightReMutexDirect::release()", " ", TAU_USER);
((LightReMutexDirect *)this)->_impl.release();
}
////////////////////////////////////////////////////////////////////
// Function: LightReMutexDirect::debug_is_locked
// Access: Published
// Description: Returns true if the current thread has locked the
// LightReMutex, false otherwise. This method is only intended
// for use in debugging, hence the method name; in the
// LightReMutexDirect case, it always returns true, since
// there's not a reliable way to determine this
// otherwise.
////////////////////////////////////////////////////////////////////
INLINE bool LightReMutexDirect::
debug_is_locked() const {
return true;
}
////////////////////////////////////////////////////////////////////
// Function: LightReMutexDirect::set_name
// Access: Public
// Description: The mutex name is only defined when compiling in
// DEBUG_THREADS mode.
////////////////////////////////////////////////////////////////////
INLINE void LightReMutexDirect::
set_name(const string &) {
}
////////////////////////////////////////////////////////////////////
// Function: LightReMutexDirect::clear_name
// Access: Public
// Description: The mutex name is only defined when compiling in
// DEBUG_THREADS mode.
////////////////////////////////////////////////////////////////////
INLINE void LightReMutexDirect::
clear_name() {
}
////////////////////////////////////////////////////////////////////
// Function: LightReMutexDirect::has_name
// Access: Public
// Description: The mutex name is only defined when compiling in
// DEBUG_THREADS mode.
////////////////////////////////////////////////////////////////////
INLINE bool LightReMutexDirect::
has_name() const {
return false;
}
////////////////////////////////////////////////////////////////////
// Function: LightReMutexDirect::get_name
// Access: Public
// Description: The mutex name is only defined when compiling in
// DEBUG_THREADS mode.
////////////////////////////////////////////////////////////////////
INLINE string LightReMutexDirect::
get_name() const {
return string();
}