open_toontown_panda3d/panda/src/gobj/sliderTable.I

179 lines
6.8 KiB
Plaintext

// Filename: sliderTable.I
// Created by: drose (28Mar05)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
// Function: SliderTable::is_registered
// Access: Published
// Description: Returns true if this table has been registered.
// Once it has been registered, the set of sliders in
// a SliderTable may not be further modified; but
// it must be registered before it can be assigned to a
// Geom.
////////////////////////////////////////////////////////////////////
INLINE bool SliderTable::
is_registered() const {
return _is_registered;
}
////////////////////////////////////////////////////////////////////
// Function: SliderTable::register_table
// Access: Published, Static
// Description: Registers a SliderTable for use. This is
// similar to GeomVertexFormat::register_format(). Once
// registered, a SliderTable may no longer be
// modified (although the individual VertexSlider
// objects may modify their reported sliders).
//
// This must be called before a table may be used in a
// Geom. After this call, you should discard the
// original pointer you passed in (which may or may not
// now be invalid) and let its reference count decrement
// normally; you should use only the returned value from
// this point on.
////////////////////////////////////////////////////////////////////
INLINE CPT(SliderTable) SliderTable::
register_table(const SliderTable *table) {
// We don't actually bother adding the table object to a registry.
// This means there may be multiple copies of identical registered
// SliderTables. Big deal. We can always go back and make a
// registry later if we really need it.
if (table->is_registered()) {
return table;
}
((SliderTable *)table)->do_register();
return table;
}
////////////////////////////////////////////////////////////////////
// Function: SliderTable::get_num_sliders
// Access: Published
// Description: Returns the number of sliders in the table.
////////////////////////////////////////////////////////////////////
INLINE int SliderTable::
get_num_sliders() const {
return _sliders.size();
}
////////////////////////////////////////////////////////////////////
// Function: SliderTable::get_slider
// Access: Published
// Description: Returns the nth slider in the table.
////////////////////////////////////////////////////////////////////
INLINE const VertexSlider *SliderTable::
get_slider(int n) const {
nassertr(n >= 0 && n < (int)_sliders.size(), NULL);
return _sliders[n]._slider;
}
////////////////////////////////////////////////////////////////////
// Function: SliderTable::get_slider_rows
// Access: Published
// Description: Returns the set of rows (vertices) governed by the
// nth slider in the table.
////////////////////////////////////////////////////////////////////
INLINE const SparseArray &SliderTable::
get_slider_rows(int n) const {
nassertr(n >= 0 && n < (int)_sliders.size(), _empty_array);
return _sliders[n]._rows;
}
////////////////////////////////////////////////////////////////////
// Function: SliderTable::find_sliders
// Access: Published
// Description: Returns a list of slider indices that represent the
// list of sliders with the indicated name, or an empty
// SparseArray if no slider in the table has that name.
////////////////////////////////////////////////////////////////////
INLINE const SparseArray &SliderTable::
find_sliders(const InternalName *name) const {
SlidersByName::const_iterator sni;
sni = _sliders_by_name.find(name);
if (sni != _sliders_by_name.end()) {
return (*sni).second;
}
return _empty_array;
}
////////////////////////////////////////////////////////////////////
// Function: SliderTable::has_slider
// Access: Published
// Description: Returns true if the table has at least one slider by
// the indicated name, false otherwise.
////////////////////////////////////////////////////////////////////
INLINE bool SliderTable::
has_slider(const InternalName *name) const {
return (!find_sliders(name).is_zero());
}
////////////////////////////////////////////////////////////////////
// Function: SliderTable::is_empty
// Access: Published
// Description: Returns true if the table has no sliders, false if it
// has at least one.
////////////////////////////////////////////////////////////////////
INLINE bool SliderTable::
is_empty() const {
return _sliders.empty();
}
////////////////////////////////////////////////////////////////////
// Function: SliderTable::get_modified
// Access: Published
// Description: Returns a sequence number that's guaranteed to change
// at least when any VertexSliders in the table
// change. (However, this is only true for a registered
// table. An unregistered table may or may not
// reflect an update here when a VertexSlider
// changes.)
////////////////////////////////////////////////////////////////////
INLINE UpdateSeq SliderTable::
get_modified(Thread *current_thread) const {
CDReader cdata(_cycler, current_thread);
return cdata->_modified;
}
////////////////////////////////////////////////////////////////////
// Function: SliderTable::update_modified
// Access: Private
// Description: Called internally whenever a nested VertexSlider
// reports that it has been modified.
////////////////////////////////////////////////////////////////////
INLINE void SliderTable::
update_modified(UpdateSeq modified, Thread *current_thread) {
CDWriter cdata(_cycler, true, current_thread);
cdata->_modified = modified;
}
////////////////////////////////////////////////////////////////////
// Function: SliderTable::CData::Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
INLINE SliderTable::CData::
CData() {
}
////////////////////////////////////////////////////////////////////
// Function: SliderTable::CData::Copy Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
INLINE SliderTable::CData::
CData(const SliderTable::CData &copy) :
_modified(copy._modified)
{
}