75 lines
2.6 KiB
Plaintext
75 lines
2.6 KiB
Plaintext
// Filename: buttonEventList.I
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// Created by: drose (12Mar02)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://etc.cmu.edu/panda3d/docs/license/ .
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//
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// To contact the maintainers of this program write to
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// panda3d-general@lists.sourceforge.net .
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//
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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// Function: ButtonEventList::Constructor
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE ButtonEventList::
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ButtonEventList() {
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}
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////////////////////////////////////////////////////////////////////
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// Function: ButtonEventList::add_event
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// Access: Public
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// Description: Adds a new event to the end of the list.
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////////////////////////////////////////////////////////////////////
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INLINE void ButtonEventList::
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add_event(ButtonEvent event) {
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_events.push_back(event);
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}
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////////////////////////////////////////////////////////////////////
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// Function: ButtonEventList::get_num_events
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// Access: Public
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// Description: Returns the number of events in the list.
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////////////////////////////////////////////////////////////////////
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INLINE int ButtonEventList::
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get_num_events() const {
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return _events.size();
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}
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////////////////////////////////////////////////////////////////////
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// Function: ButtonEventList::get_event
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// Access: Public
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// Description: Returns the nth event in the list. This does not
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// remove the event from the list; the only way to
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// remove events is to empty the whole list with
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// clear().
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////////////////////////////////////////////////////////////////////
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INLINE const ButtonEvent &ButtonEventList::
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get_event(int n) const {
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#ifndef NDEBUG
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static ButtonEvent empty_event;
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nassertr(n >= 0 && n < (int)_events.size(), empty_event);
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#endif // NDEBUG
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return _events[n];
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}
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////////////////////////////////////////////////////////////////////
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// Function: ButtonEventList::clear
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// Access: Public
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// Description: Empties all the events from the list.
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////////////////////////////////////////////////////////////////////
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INLINE void ButtonEventList::
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clear() {
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_events.clear();
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}
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