open_toontown_panda3d/panda/src/linmath/lvector4_src.h

63 lines
2.5 KiB
C++

// Filename: lvector4_src.h
// Created by: drose (08Mar00)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
// Class : LVector4
// Description : This is a four-component vector distance.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA FLOATNAME(LVector4) : public FLOATNAME(LVecBase4) {
PUBLISHED:
INLINE_LINMATH FLOATNAME(LVector4)();
INLINE_LINMATH FLOATNAME(LVector4)(const FLOATNAME(LVecBase4) &copy);
INLINE_LINMATH FLOATNAME(LVector4) &operator = (const FLOATNAME(LVecBase4) &copy);
INLINE_LINMATH FLOATNAME(LVector4) &operator = (FLOATTYPE fill_value);
INLINE_LINMATH FLOATNAME(LVector4)(FLOATTYPE fill_value);
INLINE_LINMATH FLOATNAME(LVector4)(FLOATTYPE x, FLOATTYPE y, FLOATTYPE z, FLOATTYPE w);
INLINE_LINMATH static const FLOATNAME(LVector4) &zero();
INLINE_LINMATH static const FLOATNAME(LVector4) &unit_x();
INLINE_LINMATH static const FLOATNAME(LVector4) &unit_y();
INLINE_LINMATH static const FLOATNAME(LVector4) &unit_z();
INLINE_LINMATH static const FLOATNAME(LVector4) &unit_w();
INLINE_LINMATH FLOATNAME(LVector4) operator - () const;
INLINE_LINMATH FLOATNAME(LVecBase4) operator + (const FLOATNAME(LVecBase4) &other) const;
INLINE_LINMATH FLOATNAME(LVector4) operator + (const FLOATNAME(LVector4) &other) const;
INLINE_LINMATH FLOATNAME(LVecBase4) operator - (const FLOATNAME(LVecBase4) &other) const;
INLINE_LINMATH FLOATNAME(LVector4) operator - (const FLOATNAME(LVector4) &other) const;
INLINE_LINMATH FLOATTYPE length() const;
INLINE_LINMATH FLOATTYPE length_squared() const;
INLINE_LINMATH bool normalize();
INLINE_LINMATH FLOATNAME(LVector4) operator * (FLOATTYPE scalar) const;
INLINE_LINMATH FLOATNAME(LVector4) operator / (FLOATTYPE scalar) const;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type();
private:
static TypeHandle _type_handle;
};
#include "lvector4_src.I"