63 lines
2.5 KiB
C++
63 lines
2.5 KiB
C++
// Filename: lvector4_src.h
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// Created by: drose (08Mar00)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://etc.cmu.edu/panda3d/docs/license/ .
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//
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// To contact the maintainers of this program write to
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// panda3d-general@lists.sourceforge.net .
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//
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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// Class : LVector4
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// Description : This is a four-component vector distance.
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////////////////////////////////////////////////////////////////////
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class EXPCL_PANDA FLOATNAME(LVector4) : public FLOATNAME(LVecBase4) {
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PUBLISHED:
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INLINE_LINMATH FLOATNAME(LVector4)();
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INLINE_LINMATH FLOATNAME(LVector4)(const FLOATNAME(LVecBase4) ©);
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INLINE_LINMATH FLOATNAME(LVector4) &operator = (const FLOATNAME(LVecBase4) ©);
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INLINE_LINMATH FLOATNAME(LVector4) &operator = (FLOATTYPE fill_value);
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INLINE_LINMATH FLOATNAME(LVector4)(FLOATTYPE fill_value);
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INLINE_LINMATH FLOATNAME(LVector4)(FLOATTYPE x, FLOATTYPE y, FLOATTYPE z, FLOATTYPE w);
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INLINE_LINMATH static const FLOATNAME(LVector4) &zero();
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INLINE_LINMATH static const FLOATNAME(LVector4) &unit_x();
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INLINE_LINMATH static const FLOATNAME(LVector4) &unit_y();
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INLINE_LINMATH static const FLOATNAME(LVector4) &unit_z();
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INLINE_LINMATH static const FLOATNAME(LVector4) &unit_w();
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INLINE_LINMATH FLOATNAME(LVector4) operator - () const;
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INLINE_LINMATH FLOATNAME(LVecBase4) operator + (const FLOATNAME(LVecBase4) &other) const;
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INLINE_LINMATH FLOATNAME(LVector4) operator + (const FLOATNAME(LVector4) &other) const;
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INLINE_LINMATH FLOATNAME(LVecBase4) operator - (const FLOATNAME(LVecBase4) &other) const;
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INLINE_LINMATH FLOATNAME(LVector4) operator - (const FLOATNAME(LVector4) &other) const;
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INLINE_LINMATH FLOATTYPE length() const;
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INLINE_LINMATH FLOATTYPE length_squared() const;
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INLINE_LINMATH bool normalize();
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INLINE_LINMATH FLOATNAME(LVector4) operator * (FLOATTYPE scalar) const;
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INLINE_LINMATH FLOATNAME(LVector4) operator / (FLOATTYPE scalar) const;
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public:
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static TypeHandle get_class_type() {
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return _type_handle;
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}
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static void init_type();
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private:
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static TypeHandle _type_handle;
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};
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#include "lvector4_src.I"
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