427 lines
12 KiB
C++
427 lines
12 KiB
C++
/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file ppPandaObject.cxx
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* @author drose
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* @date 2009-07-03
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*/
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#include "ppPandaObject.h"
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NPClass PPPandaObject::_object_class = {
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NP_CLASS_STRUCT_VERSION,
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&PPPandaObject::NPAllocate,
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&PPPandaObject::NPDeallocate,
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&PPPandaObject::NPInvalidate,
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&PPPandaObject::NPHasMethod,
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&PPPandaObject::NPInvoke,
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&PPPandaObject::NPInvokeDefault,
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&PPPandaObject::NPHasProperty,
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&PPPandaObject::NPGetProperty,
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&PPPandaObject::NPSetProperty,
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&PPPandaObject::NPRemoveProperty,
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#if defined(NP_CLASS_STRUCT_VERSION_ENUM) && NP_CLASS_STRUCT_VERSION >= NP_CLASS_STRUCT_VERSION_ENUM
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&PPPandaObject::NPEnumerate,
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#endif
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#if defined(NP_CLASS_STRUCT_VERSION_CTOR) && NP_CLASS_STRUCT_VERSION >= NP_CLASS_STRUCT_VERSION_CTOR
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&PPPandaObject::NPConstruct,
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#endif
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};
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/**
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* Use this call to construct a new PPPandaObject.
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*/
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PPPandaObject *PPPandaObject::
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make_new(PPInstance *inst, P3D_object *p3d_object) {
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NPObject *npobj =
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browser->createobject(inst->get_npp_instance(), &_object_class);
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PPPandaObject *ppobj = (PPPandaObject *)npobj;
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ppobj->construct(inst, p3d_object);
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return ppobj;
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}
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/**
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* Changes the p3d_object this PPPandaObject maps to. The new object's
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* reference count is incremented, and the previous object's is decremented.
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*/
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void PPPandaObject::
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set_p3d_object(P3D_object *p3d_object) {
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if (p3d_object != NULL) {
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P3D_OBJECT_INCREF(p3d_object);
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}
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P3D_OBJECT_XDECREF(_p3d_object);
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_p3d_object = p3d_object;
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}
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/**
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* Stands in for the C++ constructor. We can't have a true constructor
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* because of the C-style interface in NPN_CreateObject(). This must be
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* called explicitly following NPN_CreateObject().
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*/
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void PPPandaObject::
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construct(PPInstance *inst, P3D_object *p3d_object) {
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_instance = inst;
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_p3d_object = NULL;
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set_p3d_object(p3d_object);
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}
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/**
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* This "destructor" is called by NPInvalidate().
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*/
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void PPPandaObject::
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invalidate() {
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_instance = NULL;
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set_p3d_object(NULL);
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}
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/**
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* Returns true if the object has the named method, false otherwise.
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*/
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bool PPPandaObject::
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has_method(NPIdentifier name) {
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string method_name = identifier_to_string(name);
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// nout << this << ".has_method(" << method_name << ")\n";
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if (_p3d_object == NULL) {
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// Not powered up yet.
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return false;
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}
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// Unlike has_property(), below, it turns out that we really do need to
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// honestly answer whether there is a method by this name, because if there
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// is, then Firefox won't query the property in a meaningful fashion.
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// Of course, in Python the distinction between property and method is a
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// little looser than Firefox seems to want to make it, and sometimes you
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// have an object which is both. This could become problematic in obscure
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// situations. Too bad, say I. Mozilla's bug, not mine.
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bool result = P3D_OBJECT_HAS_METHOD(_p3d_object, method_name.c_str());
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return result;
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}
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/**
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* Calls the named method on the object, storing the return value into result.
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* Returns true on success, false on failure.
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*/
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bool PPPandaObject::
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invoke(NPIdentifier name, const NPVariant *args, uint32_t argCount,
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NPVariant *result) {
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string method_name = identifier_to_string(name);
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// nout << this << ".invoke(" << method_name << ")\n";
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if (_p3d_object == NULL) {
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// Not powered up yet.
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return false;
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}
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P3D_object **p3dargs = new P3D_object *[argCount];
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unsigned int i;
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for (i = 0; i < argCount; ++i) {
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p3dargs[i] = _instance->variant_to_p3dobj(&args[i]);
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}
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P3D_object *value = P3D_OBJECT_CALL(_p3d_object, method_name.c_str(),
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true, p3dargs, argCount);
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for (i = 0; i < argCount; ++i) {
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P3D_OBJECT_DECREF(p3dargs[i]);
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}
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delete[] p3dargs;
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if (value == NULL) {
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// No such method, or some problem with the parameters.
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return false;
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}
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// We have the return value, and its value is stored in value.
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_instance->p3dobj_to_variant(result, value);
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P3D_OBJECT_DECREF(value);
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return true;
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}
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/**
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* Calls the default method on the object, storing the return value into
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* result. Returns true on success, false on failure.
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*/
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bool PPPandaObject::
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invoke_default(const NPVariant *args, uint32_t argCount,
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NPVariant *result) {
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// nout << this << ".invoke_default()\n";
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if (_p3d_object == NULL) {
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// Not powered up yet.
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return false;
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}
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P3D_object **p3dargs = new P3D_object *[argCount];
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unsigned int i;
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for (i = 0; i < argCount; ++i) {
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p3dargs[i] = _instance->variant_to_p3dobj(&args[i]);
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}
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P3D_object *value = P3D_OBJECT_CALL(_p3d_object, "", true,
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p3dargs, argCount);
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for (i = 0; i < argCount; ++i) {
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P3D_OBJECT_DECREF(p3dargs[i]);
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}
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delete[] p3dargs;
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if (value == NULL) {
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// No such method, or some problem with the parameters.
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return false;
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}
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// We have the return value, and its value is stored in value.
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_instance->p3dobj_to_variant(result, value);
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P3D_OBJECT_DECREF(value);
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return true;
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}
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/**
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* Returns true if the object has the named property, false otherwise.
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*/
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bool PPPandaObject::
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has_property(NPIdentifier name) {
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string property_name = identifier_to_string(name);
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// nout << this << ".has_property(" << property_name << ")\n";
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if (_p3d_object == NULL) {
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// Not powered up yet.
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return false;
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}
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// If we say we don't have a given property, then set_property() will never
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// be called. So we always say we *do* have any particular property,
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// whether we currently have it right now or not (since we *could* have it
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// if you call set_property()).
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// On the other hand, Firefox gets confused about methods that are also
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// properties. So you have to say there's *no* property if there is in fact
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// a callable method by that name, or Firefox will never call the method.
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bool result = P3D_OBJECT_HAS_METHOD(_p3d_object, property_name.c_str());
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return !result;
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}
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/**
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* Retrieves the named property value from the object and stores it in result.
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* Returns true on success, false on failure.
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*/
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bool PPPandaObject::
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get_property(NPIdentifier name, NPVariant *result) {
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// Actually, we never return false. If the property doesn't exist, we
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// return undefined, to be consistent with JavaScript (and with IE).
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string property_name = identifier_to_string(name);
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// nout << this << ".get_property(" << property_name << ")\n";
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if (_p3d_object == NULL) {
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// Not powered up yet.
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VOID_TO_NPVARIANT(*result);
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return true;
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}
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P3D_object *value = P3D_OBJECT_GET_PROPERTY(_p3d_object, property_name.c_str());
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if (value == NULL) {
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// No such property.
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VOID_TO_NPVARIANT(*result);
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return true;
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}
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// We have the property, and its value is stored in value.
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_instance->p3dobj_to_variant(result, value);
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P3D_OBJECT_DECREF(value);
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return true;
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}
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/**
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* Replaces the named property value on the object. Returns true on success,
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* false on failure.
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*/
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bool PPPandaObject::
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set_property(NPIdentifier name, const NPVariant *value) {
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string property_name = identifier_to_string(name);
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// nout << this << ".set_property(" << property_name << ")\n";
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if (_p3d_object == NULL) {
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// Not powered up yet.
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return false;
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}
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P3D_object *object = _instance->variant_to_p3dobj(value);
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bool result = P3D_OBJECT_SET_PROPERTY(_p3d_object, property_name.c_str(),
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true, object);
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P3D_OBJECT_DECREF(object);
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return result;
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}
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/**
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* Deletes the named property value from the object. Returns true on success,
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* false on failure.
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*/
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bool PPPandaObject::
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remove_property(NPIdentifier name) {
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string property_name = identifier_to_string(name);
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// nout << this << ".remove_property(" << property_name << ")\n";
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if (_p3d_object == NULL) {
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// Not powered up yet.
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return false;
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}
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bool result = P3D_OBJECT_SET_PROPERTY(_p3d_object, property_name.c_str(),
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true, NULL);
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return result;
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}
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/**
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* Constructs a list of available properties on this object. Returns true on
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* success, false on failure.
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*/
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bool PPPandaObject::
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enumerate(NPIdentifier **value, uint32_t *count) {
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// nout << this << ".enumerate()\n"; TODO: Not implemented yet.
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// Note that the array of values must be allocated here with NPN_MemAlloc().
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*value = NULL;
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*count = 0;
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return false;
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}
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/**
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* Gets the string equivalent of the indicated identifier, whether it is an
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* integer identifier or a string identifier.
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*/
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string PPPandaObject::
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identifier_to_string(NPIdentifier ident) {
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if (browser->identifierisstring(ident)) {
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NPUTF8 *result = browser->utf8fromidentifier(ident);
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if (result != NULL) {
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string strval(result);
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browser->memfree(result);
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return strval;
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}
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} else {
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// An integer identifier. We could treat this as a special case, like
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// Firefox does, but Safari doesn't appear to use integer identifiers and
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// just sends everything as a string identifier. So to make things
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// consistent internally, we also send everything as a string.
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ostringstream strm;
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strm << browser->intfromidentifier(ident);
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return strm.str();
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}
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return string();
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}
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// The remaining function bodies are the C-style function wrappers that are
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// called directly by NPAPI, and which redirect into the above C++-style
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// methods.
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/**
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* Called by NPN_CreateObject() to allocate space for this object.
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*/
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NPObject *PPPandaObject::
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NPAllocate(NPP npp, NPClass *aClass) {
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assert(aClass == &_object_class);
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return (PPPandaObject *)malloc(sizeof(PPPandaObject));
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}
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/**
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* Called to delete the space allocated by NPAllocate, above.
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*/
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void PPPandaObject::
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NPDeallocate(NPObject *npobj) {
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((PPPandaObject *)npobj)->invalidate();
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free(npobj);
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}
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/**
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* Called to destruct the object.
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*/
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void PPPandaObject::
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NPInvalidate(NPObject *npobj) {
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// It turns out that this method isn't actually called by Safari's
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// implementation of NPAPI, so we'll move the actual destructor call into
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// NPDeallocate, above.
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}
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/**
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*
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*/
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bool PPPandaObject::
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NPHasMethod(NPObject *npobj, NPIdentifier name) {
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return ((PPPandaObject *)npobj)->has_method(name);
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}
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/**
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*
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*/
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bool PPPandaObject::
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NPInvoke(NPObject *npobj, NPIdentifier name,
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const NPVariant *args, uint32_t argCount,
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NPVariant *result) {
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return ((PPPandaObject *)npobj)->invoke(name, args, argCount, result);
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}
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/**
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*
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*/
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bool PPPandaObject::
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NPInvokeDefault(NPObject *npobj, const NPVariant *args, uint32_t argCount,
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NPVariant *result) {
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return ((PPPandaObject *)npobj)->invoke_default(args, argCount, result);
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}
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/**
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*
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*/
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bool PPPandaObject::
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NPHasProperty(NPObject *npobj, NPIdentifier name) {
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return ((PPPandaObject *)npobj)->has_property(name);
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}
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/**
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*
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*/
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bool PPPandaObject::
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NPGetProperty(NPObject *npobj, NPIdentifier name, NPVariant *result) {
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return ((PPPandaObject *)npobj)->get_property(name, result);
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}
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/**
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*
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*/
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bool PPPandaObject::
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NPSetProperty(NPObject *npobj, NPIdentifier name, const NPVariant *value) {
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return ((PPPandaObject *)npobj)->set_property(name, value);
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}
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/**
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*
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*/
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bool PPPandaObject::
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NPRemoveProperty(NPObject *npobj, NPIdentifier name) {
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return ((PPPandaObject *)npobj)->remove_property(name);
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}
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/**
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*
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*/
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bool PPPandaObject::
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NPEnumerate(NPObject *npobj, NPIdentifier **value, uint32_t *count) {
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return ((PPPandaObject *)npobj)->enumerate(value, count);
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}
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/**
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*
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*/
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bool PPPandaObject::
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NPConstruct(NPObject *npobj, const NPVariant *args,
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uint32_t argCount, NPVariant *result) {
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// Not implemented. We don't use this constructor mechanism because it
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// wasn't supported on earlier versions of Gecko. Instead, we use
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// make_new() to construct PPPandaObjects via an explicit call to
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// construct().
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return true;
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}
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