open_toontown_panda3d/panda/src/collide/collisionHandlerFloor.h

85 lines
2.6 KiB
C++

// Filename: collisionHandlerFloor.h
// Created by: drose (16Mar02)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#ifndef COLLISIONHANDLERFLOOR_H
#define COLLISIONHANDLERFLOOR_H
#include "pandabase.h"
#include "collisionHandlerPhysical.h"
////////////////////////////////////////////////////////////////////
// Class : CollisionHandlerFloor
// Description : A specialized kind of CollisionHandler that sets the
// Z height of the collider to a fixed linear offset
// from the highest detected collision point each frame.
// It's intended to implement walking around on a floor
// of varying height by casting a ray down from the
// avatar's head.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA_COLLIDE CollisionHandlerFloor : public CollisionHandlerPhysical {
PUBLISHED:
CollisionHandlerFloor();
virtual ~CollisionHandlerFloor();
INLINE void set_offset(PN_stdfloat offset);
INLINE PN_stdfloat get_offset() const;
INLINE void set_reach(PN_stdfloat reach);
INLINE PN_stdfloat get_reach() const;
INLINE void set_max_velocity(PN_stdfloat max_vel);
INLINE PN_stdfloat get_max_velocity() const;
PUBLISHED:
MAKE_PROPERTY(offset, get_offset, set_offset);
MAKE_PROPERTY(reach, get_reach, set_reach);
MAKE_PROPERTY(max_velocity, get_max_velocity, set_max_velocity);
protected:
PN_stdfloat set_highest_collision(const NodePath &target_node_path, const NodePath &from_node_path, const Entries &entries);
virtual bool handle_entries();
virtual void apply_linear_force(ColliderDef &def, const LVector3 &force);
private:
PN_stdfloat _offset;
PN_stdfloat _reach;
PN_stdfloat _max_velocity;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
CollisionHandlerPhysical::init_type();
register_type(_type_handle, "CollisionHandlerFloor",
CollisionHandlerPhysical::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "collisionHandlerFloor.I"
#endif