open_toontown_panda3d/panda/src/osxdisplay/osxGraphicsWindow.h

152 lines
4.4 KiB
C++

// Filename: osxGraphicsWindow.h
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#ifndef OSXGRAPHICSWINDOW_H
#define OSXGRAPHICSWINDOW_H
#include "pandabase.h"
#include "graphicsWindow.h"
#include "buttonHandle.h"
#include <Carbon/Carbon.h>
#define __glext_h_
#include <OpenGL/gl.h>
#include <AGL/agl.h>
#define HACK_SCREEN_HASH_CONTEXT true
OSStatus report_agl_error(const string &comment);
////////////////////////////////////////////////////////////////////
// Class : osxGraphicsWindow
// Description : An interface to the osx/ system for managing GL
// windows under X.
////////////////////////////////////////////////////////////////////
class osxGraphicsWindow : public GraphicsWindow {
public:
osxGraphicsWindow(GraphicsEngine *engine, GraphicsPipe *pipe,
const string &name,
const FrameBufferProperties &fb_prop,
const WindowProperties &win_prop,
int flags,
GraphicsStateGuardian *gsg,
GraphicsOutput *host);
virtual ~osxGraphicsWindow();
virtual bool move_pointer(int device, int x, int y);
virtual bool begin_frame(FrameMode mode, Thread *current_thread);
virtual void end_frame(FrameMode mode, Thread *current_thread);
virtual void begin_flip();
virtual void end_flip();
virtual void process_events();
virtual bool do_reshape_request(int x_origin, int y_origin, bool has_origin,
int x_size, int y_size);
virtual void mouse_mode_absolute();
virtual void mouse_mode_relative();
virtual void set_properties_now(WindowProperties &properties);
private:
void release_system_resources(bool destructing);
inline void send_key_event(ButtonHandle key, bool down);
protected:
virtual void close_window();
virtual bool open_window();
private:
bool os_open_window(WindowProperties &properties);
//
// a singleton .. for the events to find the right pipe to push the event into
//
public: // do not call direct ..
OSStatus handle_key_input(EventHandlerCallRef myHandler, EventRef event,
Boolean keyDown);
OSStatus handle_text_input(EventHandlerCallRef myHandler, EventRef event);
OSStatus handle_window_mouse_events(EventHandlerCallRef myHandler, EventRef event);
ButtonHandle osx_translate_key(UInt32 key, EventRef event);
static osxGraphicsWindow *get_current_osx_window(WindowRef hint);
void handle_modifier_delta(UInt32 new_modifiers);
void handle_button_delta(UInt32 new_buttons);
void do_resize();
OSStatus event_handler(EventHandlerCallRef myHandler, EventRef event);
virtual void user_close_request();
void system_close_window();
void system_set_window_foreground(bool foreground);
void system_point_to_local_point(Point &global_point);
void local_point_to_system_point(Point &local_point);
AGLContext get_gsg_context();
AGLContext get_context();
OSStatus build_gl(bool full_screen);
bool set_icon_filename(const Filename &icon_filename);
void set_pointer_in_window(int x, int y);
void set_pointer_out_of_window();
private:
UInt32 _last_key_modifiers;
UInt32 _last_buttons;
WindowRef _osx_window;
bool _is_fullscreen;
CGImageRef _pending_icon;
CGImageRef _current_icon;
int _ID;
static osxGraphicsWindow *full_screen_window;
#ifdef HACK_SCREEN_HASH_CONTEXT
AGLContext _holder_aglcontext;
#endif
CFDictionaryRef _originalMode;
// True if _properties.get_cursor_hidden() is true.
bool _cursor_hidden;
// True if the cursor is actually hidden right now via system calls.
bool _display_hide_cursor;
SInt32 _wheel_hdelta;
SInt32 _wheel_vdelta;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
GraphicsWindow::init_type();
register_type(_type_handle, "osxGraphicsWindow",
GraphicsWindow::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "osxGraphicsWindow.I"
#endif