open_toontown_panda3d/panda/src/linmath/lrotation_src.h

49 lines
1.8 KiB
C++

// Filename: lrotation_src.h
// Created by: frang, charles (23Jun00)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://www.panda3d.org/license.txt .
//
// To contact the maintainers of this program write to
// panda3d@yahoogroups.com .
//
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////
// Class : LRotation
// Description : This is a unit quaternion representing a rotation.
////////////////////////////////////////////////////////////////////////
class EXPCL_PANDA FLOATNAME(LRotation) : public FLOATNAME(LQuaternion) {
PUBLISHED:
INLINE_LINMATH FLOATNAME(LRotation)();
INLINE_LINMATH FLOATNAME(LRotation)(const FLOATNAME(LQuaternion)&);
INLINE_LINMATH FLOATNAME(LRotation)(FLOATTYPE, FLOATTYPE, FLOATTYPE, FLOATTYPE);
INLINE_LINMATH FLOATNAME(LRotation)(const FLOATNAME(LVector3) &, FLOATTYPE);
INLINE_LINMATH FLOATNAME(LRotation)(const FLOATNAME(LMatrix3) &);
INLINE_LINMATH FLOATNAME(LRotation)(const FLOATNAME(LMatrix4) &);
INLINE_LINMATH FLOATNAME(LRotation)(FLOATTYPE, FLOATTYPE, FLOATTYPE);
INLINE_LINMATH FLOATNAME(LRotation)
operator*(const FLOATNAME(LRotation)& other) const;
INLINE_LINMATH FLOATNAME(LQuaternion)
operator*(const FLOATNAME(LQuaternion)& other) const;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type();
private:
static TypeHandle _type_handle;
};
#include "lrotation_src.I"