open_toontown_panda3d/panda/src/net/queuedConnectionManager.h

59 lines
2.0 KiB
C++

// Filename: queuedConnectionManager.h
// Created by: drose (09Feb00)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://www.panda3d.org/license.txt .
//
// To contact the maintainers of this program write to
// panda3d@yahoogroups.com .
//
////////////////////////////////////////////////////////////////////
#ifndef QUEUEDCONNECTIONMANAGER_H
#define QUEUEDCONNECTIONMANAGER_H
#include <pandabase.h>
#include "connectionManager.h"
#include "queuedReturn.h"
#include <prlock.h>
#include "pdeque.h"
EXPORT_TEMPLATE_CLASS(EXPCL_PANDA, EXPTP_PANDA, QueuedReturn< PT(Connection) >);
////////////////////////////////////////////////////////////////////
// Class : QueuedConnectionManager
// Description : This flavor of ConnectionManager will queue up all of
// the reset-connection messages from the
// ConnectionReaders and ConnectionWriters and report
// them to the client on demand.
//
// When a reset connection has been discovered via
// reset_connection_available()/get_reset_connection(),
// it is still the responsibility of the client to call
// close_connection() on that connection to free up its
// resources.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA QueuedConnectionManager : public ConnectionManager,
public QueuedReturn< PT(Connection) > {
PUBLISHED:
QueuedConnectionManager();
~QueuedConnectionManager();
bool reset_connection_available() const;
bool get_reset_connection(PT(Connection) &connection);
protected:
virtual void connection_reset(const PT(Connection) &connection);
};
#endif