110 lines
3.5 KiB
C++
110 lines
3.5 KiB
C++
// Filename: physicalNode.cxx
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// Created by: charles (01Aug00)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://www.panda3d.org/license.txt .
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//
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// To contact the maintainers of this program write to
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// panda3d@yahoogroups.com .
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//
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////////////////////////////////////////////////////////////////////
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#include "physicalNode.h"
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// static stuff.
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TypeHandle PhysicalNode::_type_handle;
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////////////////////////////////////////////////////////////////////
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// Function : PhysicalNode
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// Access : public
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// Description : default constructor
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////////////////////////////////////////////////////////////////////
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PhysicalNode::
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PhysicalNode(const string &name) :
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PandaNode(name)
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{
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}
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////////////////////////////////////////////////////////////////////
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// Function : PhysicalNode
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// Access : protected
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// Description : copy constructor
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////////////////////////////////////////////////////////////////////
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PhysicalNode::
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PhysicalNode(const PhysicalNode ©) :
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PandaNode(copy), _physicals(copy._physicals) {
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}
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////////////////////////////////////////////////////////////////////
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// Function : ~PhysicalNode
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// Access : protected, virtual
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// Description : destructor
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////////////////////////////////////////////////////////////////////
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PhysicalNode::
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~PhysicalNode(void) {
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}
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////////////////////////////////////////////////////////////////////
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// Function : make_copy
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// Access : public, virtual
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// Description : dynamic child copy
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////////////////////////////////////////////////////////////////////
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PandaNode *PhysicalNode::
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make_copy(void) const {
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return new PhysicalNode(*this);
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}
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////////////////////////////////////////////////////////////////////
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// Function : add_physicals_from
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// Access : public
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// Description : append operation
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////////////////////////////////////////////////////////////////////
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void PhysicalNode::
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add_physicals_from(const PhysicalNode &other) {
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pvector< PT(Physical) >::iterator last = _physicals.end() - 1;
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_physicals.insert(_physicals.end(),
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other._physicals.begin(), other._physicals.end());
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for (; last != _physicals.end(); last++)
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(*last)->_physical_node = this;
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}
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////////////////////////////////////////////////////////////////////
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// Function : remove_physical
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// Access : public
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// Description : remove operation
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////////////////////////////////////////////////////////////////////
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void PhysicalNode::
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remove_physical(Physical *physical) {
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pvector< PT(Physical) >::iterator found;
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PT(Physical) ptp = physical;
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found = find(_physicals.begin(), _physicals.end(), ptp);
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if (found == _physicals.end())
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return;
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_physicals.erase(found);
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}
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////////////////////////////////////////////////////////////////////
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// Function : remove_physical
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// Access : public
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// Description : remove operation
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////////////////////////////////////////////////////////////////////
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void PhysicalNode::
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remove_physical(int index) {
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nassertv(index >= 0 && index <= (int)_physicals.size());
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pvector< PT(Physical) >::iterator remove;
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remove = _physicals.begin() + index;
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(*remove)->_physical_node = (PhysicalNode *) NULL;
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_physicals.erase(remove);
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}
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