open_toontown_panda3d/panda/src/cocoadisplay/cocoaGraphicsPipe.h

100 lines
3.1 KiB
Objective-C

// Filename: cocoaGraphicsPipe.h
// Created by: rdb (14May12)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#ifndef COCOAGRAPHICSPIPE_H
#define COCOAGRAPHICSPIPE_H
#include "pandabase.h"
#include "graphicsWindow.h"
#include "graphicsPipe.h"
#include "lightMutex.h"
#include "lightReMutex.h"
#ifdef __OBJC__
#import <AppKit/NSScreen.h>
#else
struct NSScreen;
#endif
#include <ApplicationServices/ApplicationServices.h>
class FrameBufferProperties;
////////////////////////////////////////////////////////////////////
// Class : CocoaGraphicsPipe
// Description : This graphics pipe represents the interface for
// creating OpenGL graphics windows on a Cocoa-based
// (e.g. Mac OS X) client.
////////////////////////////////////////////////////////////////////
class CocoaGraphicsPipe : public GraphicsPipe {
public:
CocoaGraphicsPipe();
CocoaGraphicsPipe(CGDirectDisplayID display);
CocoaGraphicsPipe(NSScreen *screen);
virtual ~CocoaGraphicsPipe();
INLINE CGDirectDisplayID get_display_id() const;
INLINE NSScreen *get_nsscreen() const;
virtual string get_interface_name() const;
static PT(GraphicsPipe) pipe_constructor();
public:
virtual PreferredWindowThread get_preferred_window_thread() const;
protected:
virtual PT(GraphicsOutput) make_output(const string &name,
const FrameBufferProperties &fb_prop,
const WindowProperties &win_prop,
int flags,
GraphicsEngine *engine,
GraphicsStateGuardian *gsg,
GraphicsOutput *host,
int retry,
bool &precertify);
virtual PT(GraphicsStateGuardian) make_callback_gsg(GraphicsEngine *engine);
private:
void load_display_information();
// _display and _screen refer to the same thing,
// NSScreen being the tiny Cocoa wrapper around the Quartz
// display ID. NSScreen isn't generally useful, but we need
// it when creating the window.
CGDirectDisplayID _display;
NSScreen *_screen;
friend class CocoaGraphicsWindow;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
GraphicsPipe::init_type();
register_type(_type_handle, "CocoaGraphicsPipe",
GraphicsPipe::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "cocoaGraphicsPipe.I"
#endif