open_toontown_panda3d/panda/src/egg2pg/save_egg_file.cxx

53 lines
1.7 KiB
C++

// Filename: save_egg_file.cxx
// Created by: drose (26Feb02)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#include "save_egg_file.h"
#include "eggSaver.h"
#include "config_egg2pg.h"
#include "sceneGraphReducer.h"
#include "virtualFileSystem.h"
#include "config_util.h"
////////////////////////////////////////////////////////////////////
// Function: save_egg_file
// Description: A convenience function; converts the indicated scene
// graph to an egg file and writes it to disk.
////////////////////////////////////////////////////////////////////
bool
save_egg_file(const Filename &filename, PandaNode *node, CoordinateSystem cs) {
PT(EggData) data = new EggData;
if (cs == CS_default) {
cs = get_default_coordinate_system();
}
data->set_coordinate_system(cs);
EggSaver saver(data);
saver.add_node(node);
return data->write_egg(filename);
}
////////////////////////////////////////////////////////////////////
// Function: save_egg_data
// Description: Another convenience function; works like
// save_egg_file() but populates an EggData instead of
// writing the results to disk.
////////////////////////////////////////////////////////////////////
bool
save_egg_data(EggData *data, PandaNode *node) {
EggSaver saver(data);
saver.add_node(node);
return true;
}