open_toontown_panda3d/pandatool/src/mayaegg/mayaNodeTree.h

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2.8 KiB
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// Filename: mayaNodeTree.h
// Created by: drose (06Jun03)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#ifndef MAYANODETREE_H
#define MAYANODETREE_H
#include "pandatoolbase.h"
#include "mayaNodeDesc.h"
#include "mayaBlendDesc.h"
#include "globPattern.h"
#include "indirectCompareNames.h"
#include "ordered_vector.h"
#include "pset.h"
class MayaToEggConverter;
class EggData;
class EggGroupNode;
class EggTable;
class EggXfmSAnim;
class EggSAnimData;
////////////////////////////////////////////////////////////////////
// Class : MayaNodeTree
// Description : Describes a complete tree of maya nodes for
// conversion.
////////////////////////////////////////////////////////////////////
class MayaNodeTree {
public:
MayaNodeTree(MayaToEggConverter *converter);
MayaNodeDesc *build_node(const MDagPath &dag_path);
bool build_hierarchy();
void tag_all();
bool tag_selected();
bool tag_named(const GlobPattern &glob);
int get_num_nodes() const;
MayaNodeDesc *get_node(int n) const;
void clear();
void clear_egg(EggData *egg_data, EggGroupNode *egg_root,
EggGroupNode *skeleton_node, EggGroupNode *morph_node);
EggGroup *get_egg_group(MayaNodeDesc *node_desc);
EggTable *get_egg_table(MayaNodeDesc *node_desc);
EggXfmSAnim *get_egg_anim(MayaNodeDesc *node_desc);
EggSAnimData *get_egg_slider(MayaBlendDesc *blend_desc);
bool ignore_slider(const string &name) const;
void report_ignored_slider(const string &name);
MayaBlendDesc *add_blend_desc(MayaBlendDesc *blend_desc);
int get_num_blend_descs() const;
MayaBlendDesc *get_blend_desc(int n) const;
void reset_sliders();
public:
PT(MayaNodeDesc) _root;
float _fps;
private:
MayaNodeDesc *r_build_node(const string &path);
MayaToEggConverter *_converter;
EggData *_egg_data;
EggGroupNode *_egg_root;
EggGroupNode *_skeleton_node;
EggGroupNode *_morph_node;
typedef pmap<string, MayaNodeDesc *> NodesByPath;
NodesByPath _nodes_by_path;
typedef pvector<MayaNodeDesc *> Nodes;
Nodes _nodes;
typedef ov_set<PT(MayaBlendDesc), IndirectCompareNames<MayaBlendDesc> > BlendDescs;
BlendDescs _blend_descs;
typedef pset<string> Strings;
Strings _ignored_slider_names;
};
#endif