101 lines
2.8 KiB
C++
Executable File
101 lines
2.8 KiB
C++
Executable File
// Filename: mayaNodeTree.h
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// Created by: drose (06Jun03)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://etc.cmu.edu/panda3d/docs/license/ .
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//
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// To contact the maintainers of this program write to
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// panda3d-general@lists.sourceforge.net .
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//
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////////////////////////////////////////////////////////////////////
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#ifndef MAYANODETREE_H
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#define MAYANODETREE_H
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#include "pandatoolbase.h"
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#include "mayaNodeDesc.h"
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#include "mayaBlendDesc.h"
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#include "globPattern.h"
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#include "indirectCompareNames.h"
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#include "ordered_vector.h"
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#include "pset.h"
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class MayaToEggConverter;
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class EggData;
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class EggGroupNode;
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class EggTable;
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class EggXfmSAnim;
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class EggSAnimData;
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////////////////////////////////////////////////////////////////////
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// Class : MayaNodeTree
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// Description : Describes a complete tree of maya nodes for
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// conversion.
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////////////////////////////////////////////////////////////////////
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class MayaNodeTree {
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public:
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MayaNodeTree(MayaToEggConverter *converter);
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MayaNodeDesc *build_node(const MDagPath &dag_path);
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bool build_hierarchy();
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void tag_all();
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bool tag_selected();
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bool tag_named(const GlobPattern &glob);
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int get_num_nodes() const;
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MayaNodeDesc *get_node(int n) const;
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void clear();
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void clear_egg(EggData *egg_data, EggGroupNode *egg_root,
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EggGroupNode *skeleton_node, EggGroupNode *morph_node);
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EggGroup *get_egg_group(MayaNodeDesc *node_desc);
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EggTable *get_egg_table(MayaNodeDesc *node_desc);
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EggXfmSAnim *get_egg_anim(MayaNodeDesc *node_desc);
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EggSAnimData *get_egg_slider(MayaBlendDesc *blend_desc);
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bool ignore_slider(const string &name) const;
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void report_ignored_slider(const string &name);
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MayaBlendDesc *add_blend_desc(MayaBlendDesc *blend_desc);
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int get_num_blend_descs() const;
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MayaBlendDesc *get_blend_desc(int n) const;
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void reset_sliders();
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public:
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PT(MayaNodeDesc) _root;
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float _fps;
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private:
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MayaNodeDesc *r_build_node(const string &path);
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MayaToEggConverter *_converter;
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EggData *_egg_data;
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EggGroupNode *_egg_root;
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EggGroupNode *_skeleton_node;
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EggGroupNode *_morph_node;
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typedef pmap<string, MayaNodeDesc *> NodesByPath;
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NodesByPath _nodes_by_path;
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typedef pvector<MayaNodeDesc *> Nodes;
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Nodes _nodes;
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typedef ov_set<PT(MayaBlendDesc), IndirectCompareNames<MayaBlendDesc> > BlendDescs;
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BlendDescs _blend_descs;
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typedef pset<string> Strings;
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Strings _ignored_slider_names;
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};
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#endif
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