102 lines
3.0 KiB
Plaintext
102 lines
3.0 KiB
Plaintext
// Filename: physxControllerShapeHit.I
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// Created by: enn0x (28Nov12)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) Carnegie Mellon University. All rights reserved.
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//
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// All use of this software is subject to the terms of the revised BSD
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// license. You should have received a copy of this license along
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// with this source code in a file named "LICENSE."
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//
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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// Function: PhysxControllerShapeHit::Constructor
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// Access: Published
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE PhysxControllerShapeHit::
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PhysxControllerShapeHit(const NxControllerShapeHit &hit) :
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_hit(hit) {
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}
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////////////////////////////////////////////////////////////////////
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// Function: PhysxControllerShapeHit::get_controller
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// Access: Published
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE PhysxController *PhysxControllerShapeHit::
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get_controller() const {
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if (_hit.controller) {
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return (PhysxController *)(_hit.controller->getUserData());
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}
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else {
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return NULL;
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: PhysxControllerShapeHit::get_shape
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// Access: Published
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE PhysxShape *PhysxControllerShapeHit::
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get_shape() const {
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if (_hit.shape) {
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return (PhysxShape *)(_hit.shape->userData);
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}
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else {
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return NULL;
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: PhysxControllerShapeHit::get_world_pos
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// Access: Published
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE LPoint3 PhysxControllerShapeHit::
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get_world_pos() const {
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return PhysxManager::nxExtVec3_to_point3(_hit.worldPos);
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}
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////////////////////////////////////////////////////////////////////
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// Function: PhysxControllerShapeHit::get_world_normal
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// Access: Published
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE LVector3 PhysxControllerShapeHit::
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get_world_normal() const {
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return PhysxManager::nxVec3_to_vec3(_hit.worldNormal);
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}
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////////////////////////////////////////////////////////////////////
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// Function: PhysxControllerShapeHit::get_dir
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// Access: Published
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE LVector3 PhysxControllerShapeHit::
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get_dir() const {
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return PhysxManager::nxVec3_to_vec3(_hit.dir);
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}
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////////////////////////////////////////////////////////////////////
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// Function: PhysxControllerShapeHit::get_length
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// Access: Published
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE PN_stdfloat PhysxControllerShapeHit::
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get_length() const {
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return (PN_stdfloat)_hit.length;
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}
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