59 lines
1.7 KiB
Plaintext
59 lines
1.7 KiB
Plaintext
// Filename: physxSceneDesc.I
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// Created by: enn0x (05Sep09)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) Carnegie Mellon University. All rights reserved.
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//
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// All use of this software is subject to the terms of the revised BSD
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// license. You should have received a copy of this license along
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// with this source code in a file named "LICENSE."
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//
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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// Function: PhysxSceneDesc::Constructor
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// Access: Published
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE PhysxSceneDesc::
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PhysxSceneDesc() {
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}
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////////////////////////////////////////////////////////////////////
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// Function: PhysxSceneDesc::Destructor
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// Access: Published
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE PhysxSceneDesc::
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~PhysxSceneDesc() {
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}
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////////////////////////////////////////////////////////////////////
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// Function: PhysxSceneDesc::set_to_default
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// Access: Published
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// Description: (re)sets the structure to the default.
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////////////////////////////////////////////////////////////////////
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INLINE void PhysxSceneDesc::
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set_to_default() {
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_desc.setToDefault();
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}
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////////////////////////////////////////////////////////////////////
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// Function: PhysxSceneDesc::is_valid
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// Access: Published
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// Description: Returns true if the descriptor is valid.
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////////////////////////////////////////////////////////////////////
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INLINE bool PhysxSceneDesc::
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is_valid() const {
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return _desc.isValid();
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}
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