open_toontown_panda3d/panda/src/physx/physxSphereForceFieldShape.h

77 lines
2.1 KiB
C++

// Filename: physxSphereForceFieldShape.h
// Created by: enn0x (15Nov09)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#ifndef PHYSXSPHEREFORCEFIELDSHAPE_H
#define PHYSXSPHEREFORCEFIELDSHAPE_H
#include "pandabase.h"
#include "luse.h"
#include "physxForceFieldShape.h"
#include "physx_includes.h"
class PhysxSphereForceFieldShapeDesc;
////////////////////////////////////////////////////////////////////
// Class : PhysxSphereForceFieldShape
// Description : A spherical force field shape.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDAPHYSX PhysxSphereForceFieldShape : public PhysxForceFieldShape {
PUBLISHED:
INLINE PhysxSphereForceFieldShape();
INLINE ~PhysxSphereForceFieldShape();
void save_to_desc(PhysxSphereForceFieldShapeDesc &shapeDesc) const;
void set_radius(float radius);
float get_radius() const;
////////////////////////////////////////////////////////////////////
public:
INLINE NxForceFieldShape *ptr() const { return (NxForceFieldShape *)_ptr; };
void link(NxForceFieldShape *shapePtr);
void unlink();
private:
NxSphereForceFieldShape *_ptr;
////////////////////////////////////////////////////////////////////
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
PhysxForceFieldShape::init_type();
register_type(_type_handle, "PhysxSphereForceFieldShape",
PhysxForceFieldShape::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {
init_type();
return get_class_type();
}
private:
static TypeHandle _type_handle;
};
#include "physxSphereForceFieldShape.I"
#endif // PHYSXSPHEREFORCEFIELDSHAPE_H