open_toontown_panda3d/direct/src/plugin/p3dConcreteSequence.h

61 lines
1.8 KiB
C++

// Filename: p3dConcreteSequence.h
// Created by: drose (30Jun09)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#ifndef P3DCONCRETESEQUENCE_H
#define P3DCONCRETESEQUENCE_H
#include "p3d_plugin_common.h"
#include "p3dObject.h"
////////////////////////////////////////////////////////////////////
// Class : P3DConcreteSequence
// Description : An object type that contains a sequence of objects,
// which is passed by value between Python and
// JavaScript, so may be more optimal for small lists
// that are accessed repeatedly.
//
// This is converted from a Python "tuple" object.
////////////////////////////////////////////////////////////////////
class P3DConcreteSequence : public P3DObject {
public:
P3DConcreteSequence();
virtual ~P3DConcreteSequence();
virtual bool is_sequence_object();
virtual P3D_object_type get_type();
virtual bool get_bool();
virtual void make_string(string &value);
virtual P3D_object *get_property(const string &property);
virtual bool set_property(const string &property, P3D_object *value);
virtual bool fill_xml(TiXmlElement *xvalue, P3DSession *session);
virtual P3D_object **get_object_array();
virtual int get_object_array_size();
int get_length() const;
P3D_object *get_element(int n) const;
bool set_element(int n, P3D_object *value);
void append(P3D_object *value);
private:
typedef vector<P3D_object *> Elements;
Elements _elements;
};
#endif