open_toontown_panda3d/panda/src/collide/collisionTube.I

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// Filename: collisionTube.I
// Created by: drose (25Sep03)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
// Function: CollisionTube::Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
INLINE CollisionTube::
CollisionTube(const LPoint3f &a, const LPoint3f &b, float radius) :
_a(a), _b(b), _radius(radius)
{
recalc_internals();
nassertv(_radius >= 0.0f);
}
////////////////////////////////////////////////////////////////////
// Function: CollisionTube::Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
INLINE CollisionTube::
CollisionTube(float ax, float ay, float az,
float bx, float by, float bz,
float radius) :
_a(ax, ay, az), _b(bx, by, bz), _radius(radius)
{
recalc_internals();
nassertv(_radius >= 0.0f);
}
////////////////////////////////////////////////////////////////////
// Function: CollisionTube::Default constructor
// Access: Private
// Description: Creates an invalid tube. Only used when reading
// from a bam file.
////////////////////////////////////////////////////////////////////
INLINE CollisionTube::
CollisionTube() {
}
////////////////////////////////////////////////////////////////////
// Function: CollisionTube::Copy Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
INLINE CollisionTube::
CollisionTube(const CollisionTube &copy) :
CollisionSolid(copy),
_a(copy._a),
_b(copy._b),
_radius(copy._radius)
{
recalc_internals();
}
////////////////////////////////////////////////////////////////////
// Function: CollisionTube::flush_level
// Access: Public, Static
// Description: Flushes the PStatCollectors used during traversal.
////////////////////////////////////////////////////////////////////
INLINE void CollisionTube::
flush_level() {
_volume_pcollector.flush_level();
_test_pcollector.flush_level();
}
////////////////////////////////////////////////////////////////////
// Function: CollisionTube::set_point_a
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE void CollisionTube::
set_point_a(const LPoint3f &a) {
_a = a;
recalc_internals();
}
////////////////////////////////////////////////////////////////////
// Function: CollisionTube::set_point_a
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE void CollisionTube::
set_point_a(float x, float y, float z) {
set_point_a(LPoint3f(x, y, z));
}
////////////////////////////////////////////////////////////////////
// Function: CollisionTube::get_point_a
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE const LPoint3f &CollisionTube::
get_point_a() const {
return _a;
}
////////////////////////////////////////////////////////////////////
// Function: CollisionTube::set_point_b
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE void CollisionTube::
set_point_b(const LPoint3f &b) {
_b = b;
recalc_internals();
}
////////////////////////////////////////////////////////////////////
// Function: CollisionTube::set_point_b
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE void CollisionTube::
set_point_b(float x, float y, float z) {
set_point_b(LPoint3f(x, y, z));
}
////////////////////////////////////////////////////////////////////
// Function: CollisionTube::get_point_b
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE const LPoint3f &CollisionTube::
get_point_b() const {
return _b;
}
////////////////////////////////////////////////////////////////////
// Function: CollisionTube::set_radius
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE void CollisionTube::
set_radius(float radius) {
nassertv(radius >= 0.0f);
_radius = radius;
// We don't need to call recalc_internals(), since the radius
// doesn't change either of those properties.
mark_internal_bounds_stale();
mark_viz_stale();
}
////////////////////////////////////////////////////////////////////
// Function: CollisionTube::get_radius
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE float CollisionTube::
get_radius() const {
return _radius;
}