open_toontown_panda3d/panda/src/iphone/iPhoneGraphicsWindow.h

83 lines
2.4 KiB
Objective-C

// Filename: iPhoneGraphicsWindow.h
// Created by: drose (08Apr09)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#ifndef IPHONEGRAPHICSWINDOW_H
#define IPHONEGRAPHICSWINDOW_H
#include "pandabase.h"
#include "graphicsWindow.h"
#include "buttonHandle.h"
#include "glesgsg.h"
#import "eaglView.h"
////////////////////////////////////////////////////////////////////
// Class : IPhoneGraphicsWindow
// Description : An interface to the osx/ system for managing GL
// windows under X.
////////////////////////////////////////////////////////////////////
class IPhoneGraphicsWindow : public GraphicsWindow {
public:
IPhoneGraphicsWindow(GraphicsEngine *engine, GraphicsPipe *pipe,
const string &name,
const FrameBufferProperties &fb_prop,
const WindowProperties &win_prop,
int flags,
GraphicsStateGuardian *gsg,
GraphicsOutput *host);
virtual ~IPhoneGraphicsWindow();
virtual bool begin_frame(FrameMode mode, Thread *current_thread);
virtual void end_frame(FrameMode mode, Thread *current_thread);
virtual void begin_flip();
virtual void end_flip();
virtual void process_events();
virtual void set_properties_now(WindowProperties &properties);
protected:
virtual void close_window();
virtual bool open_window();
private:
void system_close_window();
void system_set_window_foreground(bool foreground);
void set_pointer_in_window(int x, int y);
void set_pointer_out_of_window();
private:
EAGLView *_gl_view;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
GraphicsWindow::init_type();
register_type(_type_handle, "IPhoneGraphicsWindow",
GraphicsWindow::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "iPhoneGraphicsWindow.I"
#endif