open_toontown_panda3d/panda/src/physx/physxCapsuleController.cxx

109 lines
3.3 KiB
C++

// Filename: physxCapsuleController.cxx
// Created by: enn0x (24Sep09)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#include "physxCapsuleController.h"
TypeHandle PhysxCapsuleController::_type_handle;
////////////////////////////////////////////////////////////////////
// Function: PhysxCapsuleController::link
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
void PhysxCapsuleController::
link(NxController *controllerPtr) {
nassertv(controllerPtr->getType() == NX_CONTROLLER_CAPSULE);
// Link self
_ptr = (NxCapsuleController *)controllerPtr;
_error_type = ET_ok;
PhysxScene *scene = (PhysxScene *)_ptr->getActor()->getScene().userData;
scene->_controllers.add(this);
// Link actor
PT(PhysxActor) actor = new PhysxActor();
actor->link(_ptr->getActor());
actor->link_controller(this);
}
////////////////////////////////////////////////////////////////////
// Function: PhysxCapsuleController::unlink
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
void PhysxCapsuleController::
unlink() {
// Unlink actor
PT(PhysxActor) actor = (PhysxActor *)ptr()->getActor()->userData;
actor->unlink();
// Unlink self
_error_type = ET_released;
PhysxScene *scene = (PhysxScene *)_ptr->getActor()->getScene().userData;
scene->_controllers.remove(this);
}
////////////////////////////////////////////////////////////////////
// Function: PhysxCapsuleController::set_radius
// Access: Published
// Description: Resets the controller's radius.
////////////////////////////////////////////////////////////////////
void PhysxCapsuleController::
set_radius(float radius) {
nassertv(_error_type == ET_ok);
_ptr->setRadius(radius);
}
////////////////////////////////////////////////////////////////////
// Function: PhysxCapsuleController::set_height
// Access: Published
// Description: Resets the controller's height.
////////////////////////////////////////////////////////////////////
void PhysxCapsuleController::
set_height(float height) {
nassertv(_error_type == ET_ok);
_ptr->setHeight(height);
}
////////////////////////////////////////////////////////////////////
// Function: PhysxCapsuleController::get_radius
// Access: Published
// Description: Returns the controller's radius.
////////////////////////////////////////////////////////////////////
float PhysxCapsuleController::
get_radius() const {
nassertr(_error_type == ET_ok, 0.0f);
return _ptr->getRadius();
}
////////////////////////////////////////////////////////////////////
// Function: PhysxCapsuleController::get_height
// Access: Published
// Description: Returns the controller's height.
////////////////////////////////////////////////////////////////////
float PhysxCapsuleController::
get_height() const {
nassertr(_error_type == ET_ok, 0.0f);
return _ptr->getHeight();
}