109 lines
3.3 KiB
C++
109 lines
3.3 KiB
C++
// Filename: physxCapsuleController.cxx
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// Created by: enn0x (24Sep09)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) Carnegie Mellon University. All rights reserved.
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//
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// All use of this software is subject to the terms of the revised BSD
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// license. You should have received a copy of this license along
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// with this source code in a file named "LICENSE."
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//
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////////////////////////////////////////////////////////////////////
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#include "physxCapsuleController.h"
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TypeHandle PhysxCapsuleController::_type_handle;
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////////////////////////////////////////////////////////////////////
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// Function: PhysxCapsuleController::link
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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void PhysxCapsuleController::
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link(NxController *controllerPtr) {
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nassertv(controllerPtr->getType() == NX_CONTROLLER_CAPSULE);
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// Link self
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_ptr = (NxCapsuleController *)controllerPtr;
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_error_type = ET_ok;
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PhysxScene *scene = (PhysxScene *)_ptr->getActor()->getScene().userData;
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scene->_controllers.add(this);
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// Link actor
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PT(PhysxActor) actor = new PhysxActor();
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actor->link(_ptr->getActor());
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actor->link_controller(this);
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}
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////////////////////////////////////////////////////////////////////
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// Function: PhysxCapsuleController::unlink
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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void PhysxCapsuleController::
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unlink() {
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// Unlink actor
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PT(PhysxActor) actor = (PhysxActor *)ptr()->getActor()->userData;
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actor->unlink();
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// Unlink self
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_error_type = ET_released;
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PhysxScene *scene = (PhysxScene *)_ptr->getActor()->getScene().userData;
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scene->_controllers.remove(this);
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}
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////////////////////////////////////////////////////////////////////
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// Function: PhysxCapsuleController::set_radius
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// Access: Published
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// Description: Resets the controller's radius.
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////////////////////////////////////////////////////////////////////
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void PhysxCapsuleController::
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set_radius(float radius) {
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nassertv(_error_type == ET_ok);
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_ptr->setRadius(radius);
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}
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////////////////////////////////////////////////////////////////////
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// Function: PhysxCapsuleController::set_height
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// Access: Published
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// Description: Resets the controller's height.
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////////////////////////////////////////////////////////////////////
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void PhysxCapsuleController::
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set_height(float height) {
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nassertv(_error_type == ET_ok);
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_ptr->setHeight(height);
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}
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////////////////////////////////////////////////////////////////////
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// Function: PhysxCapsuleController::get_radius
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// Access: Published
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// Description: Returns the controller's radius.
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////////////////////////////////////////////////////////////////////
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float PhysxCapsuleController::
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get_radius() const {
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nassertr(_error_type == ET_ok, 0.0f);
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return _ptr->getRadius();
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}
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////////////////////////////////////////////////////////////////////
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// Function: PhysxCapsuleController::get_height
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// Access: Published
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// Description: Returns the controller's height.
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////////////////////////////////////////////////////////////////////
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float PhysxCapsuleController::
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get_height() const {
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nassertr(_error_type == ET_ok, 0.0f);
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return _ptr->getHeight();
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}
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