66 lines
2.0 KiB
C++
66 lines
2.0 KiB
C++
// Filename: physxSceneDesc.h
|
|
// Created by: enn0x (05Sep09)
|
|
//
|
|
////////////////////////////////////////////////////////////////////
|
|
//
|
|
// PANDA 3D SOFTWARE
|
|
// Copyright (c) Carnegie Mellon University. All rights reserved.
|
|
//
|
|
// All use of this software is subject to the terms of the revised BSD
|
|
// license. You should have received a copy of this license along
|
|
// with this source code in a file named "LICENSE."
|
|
//
|
|
////////////////////////////////////////////////////////////////////
|
|
|
|
#ifndef PHYSXSCENEDESC_H
|
|
#define PHYSXSCENEDESC_H
|
|
|
|
#include "pandabase.h"
|
|
#include "luse.h"
|
|
|
|
#include "physxEnums.h"
|
|
#include "physx_includes.h"
|
|
|
|
class PhysxBounds3;
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Class : PhysxSceneDesc
|
|
// Description : Descriptor for PhysxScene.
|
|
////////////////////////////////////////////////////////////////////
|
|
class EXPCL_PANDAPHYSX PhysxSceneDesc : public PhysxEnums {
|
|
|
|
PUBLISHED:
|
|
INLINE PhysxSceneDesc();
|
|
INLINE ~PhysxSceneDesc();
|
|
|
|
INLINE void set_to_default();
|
|
INLINE bool is_valid() const;
|
|
|
|
void set_flag(PhysxSceneFlag flag, bool value);
|
|
void set_gravity(const LVector3f &gravity);
|
|
void set_max_bounds(PhysxBounds3 &bounds);
|
|
void set_static_structure(PhysxPruningStructure value);
|
|
void set_dynamic_structure(PhysxPruningStructure value);
|
|
void set_bp_type(PhysxBroadPhaseType value);
|
|
void set_subdivision_level(unsigned int value);
|
|
void set_num_grid_cells_x(unsigned int value);
|
|
void set_num_grid_cells_y(unsigned int value);
|
|
|
|
bool get_flag(PhysxSceneFlag flag) const;
|
|
LVector3f get_gravity() const;
|
|
PhysxBounds3 get_max_bounds() const;
|
|
PhysxPruningStructure get_static_structure() const;
|
|
PhysxPruningStructure get_dynamic_structure() const;
|
|
PhysxBroadPhaseType get_bp_type() const;
|
|
unsigned int get_subdivision_level() const;
|
|
unsigned int get_num_grid_cells_x() const;
|
|
unsigned int get_num_grid_cells_y() const;
|
|
|
|
public:
|
|
NxSceneDesc _desc;
|
|
};
|
|
|
|
#include "physxSceneDesc.I"
|
|
|
|
#endif // PHYSXSCENEDESC_H
|