open_toontown_panda3d/panda/src/mathutil/plane_src.h

65 lines
2.7 KiB
C++

// Filename: plane_src.h
// Created by: mike (09Jan97)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://www.panda3d.org/license.txt .
//
// To contact the maintainers of this program write to
// panda3d@yahoogroups.com .
//
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
// Class : Plane
// Description : An abstract mathematical description of a plane. A
// plane is defined by the equation Ax + By + Cz + D = 0.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA FLOATNAME(Plane) : public FLOATNAME(LVecBase4) {
PUBLISHED:
INLINE_MATHUTIL FLOATNAME(Plane)(void);
INLINE_MATHUTIL FLOATNAME(Plane)(const FLOATNAME(Plane) &copy);
INLINE_MATHUTIL FLOATNAME(Plane)(const FLOATNAME(LPoint3) &a,
const FLOATNAME(LPoint3) &b,
const FLOATNAME(LPoint3) &c);
INLINE_MATHUTIL FLOATNAME(Plane)(const FLOATNAME(LVector3) &normal,
const FLOATNAME(LPoint3) &point);
INLINE_MATHUTIL FLOATNAME(Plane)(FLOATTYPE a, FLOATTYPE b,
FLOATTYPE c, FLOATTYPE d);
INLINE_MATHUTIL FLOATNAME(Plane) operator * (const FLOATNAME(LMatrix3) &mat) const;
INLINE_MATHUTIL FLOATNAME(Plane) operator * (const FLOATNAME(LMatrix4) &mat) const;
INLINE_MATHUTIL FLOATNAME(Plane) operator - () const;
FLOATNAME(LMatrix4) get_reflection_mat(void) const;
INLINE_MATHUTIL FLOATNAME(LVector3) get_normal() const;
FLOATNAME(LPoint3) get_point() const;
INLINE_MATHUTIL FLOATTYPE dist_to_plane(const FLOATNAME(LPoint3) &point) const;
INLINE_MATHUTIL bool intersects_line(FLOATNAME(LPoint3) &intersection_point,
const FLOATNAME(LPoint3) &p1,
const FLOATNAME(LPoint3) &p2) const;
INLINE_MATHUTIL bool intersects_line(FLOATTYPE &t,
const FLOATNAME(LPoint3) &from,
const FLOATNAME(LVector3) &delta) const;
bool intersects_plane(FLOATNAME(LPoint3) &from,
FLOATNAME(LVector3) &delta,
const FLOATNAME(Plane) &other) const;
void output(ostream &out) const;
void write(ostream &out, int indent_level = 0) const;
};
INLINE_MATHUTIL ostream &
operator << (ostream &out, const FLOATNAME(Plane) &p);
#include "plane_src.I"