65 lines
2.7 KiB
C++
65 lines
2.7 KiB
C++
// Filename: plane_src.h
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// Created by: mike (09Jan97)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://www.panda3d.org/license.txt .
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//
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// To contact the maintainers of this program write to
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// panda3d@yahoogroups.com .
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//
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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// Class : Plane
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// Description : An abstract mathematical description of a plane. A
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// plane is defined by the equation Ax + By + Cz + D = 0.
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////////////////////////////////////////////////////////////////////
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class EXPCL_PANDA FLOATNAME(Plane) : public FLOATNAME(LVecBase4) {
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PUBLISHED:
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INLINE_MATHUTIL FLOATNAME(Plane)(void);
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INLINE_MATHUTIL FLOATNAME(Plane)(const FLOATNAME(Plane) ©);
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INLINE_MATHUTIL FLOATNAME(Plane)(const FLOATNAME(LPoint3) &a,
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const FLOATNAME(LPoint3) &b,
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const FLOATNAME(LPoint3) &c);
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INLINE_MATHUTIL FLOATNAME(Plane)(const FLOATNAME(LVector3) &normal,
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const FLOATNAME(LPoint3) &point);
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INLINE_MATHUTIL FLOATNAME(Plane)(FLOATTYPE a, FLOATTYPE b,
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FLOATTYPE c, FLOATTYPE d);
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INLINE_MATHUTIL FLOATNAME(Plane) operator * (const FLOATNAME(LMatrix3) &mat) const;
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INLINE_MATHUTIL FLOATNAME(Plane) operator * (const FLOATNAME(LMatrix4) &mat) const;
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INLINE_MATHUTIL FLOATNAME(Plane) operator - () const;
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FLOATNAME(LMatrix4) get_reflection_mat(void) const;
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INLINE_MATHUTIL FLOATNAME(LVector3) get_normal() const;
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FLOATNAME(LPoint3) get_point() const;
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INLINE_MATHUTIL FLOATTYPE dist_to_plane(const FLOATNAME(LPoint3) &point) const;
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INLINE_MATHUTIL bool intersects_line(FLOATNAME(LPoint3) &intersection_point,
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const FLOATNAME(LPoint3) &p1,
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const FLOATNAME(LPoint3) &p2) const;
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INLINE_MATHUTIL bool intersects_line(FLOATTYPE &t,
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const FLOATNAME(LPoint3) &from,
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const FLOATNAME(LVector3) &delta) const;
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bool intersects_plane(FLOATNAME(LPoint3) &from,
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FLOATNAME(LVector3) &delta,
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const FLOATNAME(Plane) &other) const;
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void output(ostream &out) const;
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void write(ostream &out, int indent_level = 0) const;
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};
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INLINE_MATHUTIL ostream &
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operator << (ostream &out, const FLOATNAME(Plane) &p);
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#include "plane_src.I"
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