open_toontown_panda3d/panda/src/particlesystem/particleSystemManager.h

58 lines
1.7 KiB
C++

// Filename: particleSystemManager.h
// Created by: charles (28Jun00)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://www.panda3d.org/license.txt .
//
// To contact the maintainers of this program write to
// panda3d@yahoogroups.com .
//
////////////////////////////////////////////////////////////////////
#ifndef PARTICLESYSTEMMANAGER_H
#define PARTICLESYSTEMMANAGER_H
#include <pandabase.h>
#include "plist.h"
#include "particleSystem.h"
////////////////////////////////////////////////////////////////////
// Class : ParticleSystemManager
// Description : Manages a set of individual ParticleSystem objects,
// so that each individual one doesn't have to be
// updated and rendered every frame
////////////////////////////////////////////////////////////////////
class EXPCL_PANDAPHYSICS ParticleSystemManager {
private:
plist< PT(ParticleSystem) > _ps_list;
int _nth_frame;
int _cur_frame;
PUBLISHED:
ParticleSystemManager(int every_nth_frame = 1);
INLINE void set_frame_stepping(int every_nth_frame);
INLINE int get_frame_stepping(void) const;
INLINE void attach_particlesystem(ParticleSystem *ps);
void remove_particlesystem(ParticleSystem *ps);
INLINE void clear(void);
void do_particles(float dt);
};
#include "particleSystemManager.I"
#endif // PARTICLESYSTEMMANAGER_H