open_toontown_panda3d/panda/src/collide/collisionRay.cxx

140 lines
4.4 KiB
C++

// Filename: collisionRay.cxx
// Created by: drose (22Jun00)
//
////////////////////////////////////////////////////////////////////
#include "collisionRay.h"
#include "collisionHandler.h"
#include "collisionEntry.h"
#include "config_collide.h"
#include <geom.h>
#include <geomNode.h>
#include <geomLinestrip.h>
#include <boundingLine.h>
#include <projectionNode.h>
#include <projection.h>
TypeHandle CollisionRay::_type_handle;
////////////////////////////////////////////////////////////////////
// Function: CollisionRay::make_copy
// Access: Public, Virtual
// Description:
////////////////////////////////////////////////////////////////////
CollisionSolid *CollisionRay::
make_copy() {
return new CollisionRay(*this);
}
////////////////////////////////////////////////////////////////////
// Function: CollisionRay::test_intersection
// Access: Public, Virtual
// Description:
////////////////////////////////////////////////////////////////////
int CollisionRay::
test_intersection(CollisionHandler *record, const CollisionEntry &entry,
const CollisionSolid *into) const {
return into->test_intersection_from_ray(record, entry);
}
////////////////////////////////////////////////////////////////////
// Function: CollisionRay::xform
// Access: Public, Virtual
// Description: Transforms the solid by the indicated matrix.
////////////////////////////////////////////////////////////////////
void CollisionRay::
xform(const LMatrix4f &mat) {
_origin = _origin * mat;
_direction = _direction * mat;
clear_viz_arcs();
mark_bound_stale();
}
////////////////////////////////////////////////////////////////////
// Function: CollisionRay::output
// Access: Public, Virtual
// Description:
////////////////////////////////////////////////////////////////////
void CollisionRay::
output(ostream &out) const {
out << "ray, o (" << _origin << "), d (" << _direction << ")";
}
////////////////////////////////////////////////////////////////////
// Function: CollisionRay::set_projection
// Access: Public
// Description: Accepts a ProjectionNode and a 2-d point in the range
// [-1,1]. Sets the CollisionRay so that it begins at
// the ProjectionNode's near plane and extends to
// infinity, making it suitable for picking objects from
// the screen given a camera and a mouse location.
//
// Returns true if the point was acceptable, false
// otherwise.
////////////////////////////////////////////////////////////////////
bool CollisionRay::
set_projection(ProjectionNode *camera, const LPoint2f &point) {
Projection *proj = camera->get_projection();
bool success = true;
if (!proj->extrude(point, _origin, _direction)) {
_origin = LPoint3f::origin();
_direction = LVector3f::forward();
success = false;
}
mark_bound_stale();
mark_viz_stale();
return success;
}
////////////////////////////////////////////////////////////////////
// Function: CollisionRay::recompute_bound
// Access: Protected, Virtual
// Description:
////////////////////////////////////////////////////////////////////
void CollisionRay::
recompute_bound() {
BoundedObject::recompute_bound();
// Less than ideal: we throw away whatever we just allocated in
// BoundedObject.
_bound = new BoundingLine(_origin, _origin + _direction);
}
////////////////////////////////////////////////////////////////////
// Function: CollisionRay::recompute_viz
// Access: Public, Virtual
// Description: Rebuilds the geometry that will be used to render a
// visible representation of the collision solid.
////////////////////////////////////////////////////////////////////
void CollisionRay::
recompute_viz(Node *parent) {
if (collide_cat.is_debug()) {
collide_cat.debug()
<< "Recomputing viz for " << *this << " on " << *parent << "\n";
}
GeomLinestrip *ray = new GeomLinestrip;
PTA_Vertexf verts;
PTA_Colorf colors;
for (int i = 0; i < 100; i++) {
verts.push_back(_origin + (double)i * _direction);
colors.push_back(Colorf(1.0, 1.0, 1.0, 1.0) +
((double)i / 100.0) * Colorf(0.0, 0.0, 0.0, -1.0));
}
ray->set_coords(verts, G_PER_VERTEX);
ray->set_colors(colors, G_PER_VERTEX);
PTA_int lengths;
lengths.push_back(99);
ray->set_lengths(lengths);
ray->set_num_prims(1);
GeomNode *viz = new GeomNode("viz-ray");
viz->add_geom(ray);
add_other_viz(parent, viz);
}