76 lines
2.2 KiB
C++
76 lines
2.2 KiB
C++
// Filename: config_physics.cxx
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// Created by: charles (17Jul00)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) Carnegie Mellon University. All rights reserved.
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//
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// All use of this software is subject to the terms of the revised BSD
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// license. You should have received a copy of this license along
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// with this source code in a file named "LICENSE."
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//
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////////////////////////////////////////////////////////////////////
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#include "config_physics.h"
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#include "physicsCollisionHandler.h"
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#include "physicsObject.h"
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#include "physicalNode.h"
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#include "linearIntegrator.h"
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#include "linearControlForce.h"
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#include "angularIntegrator.h"
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#include "forceNode.h"
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#include "forces.h"
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#include "actorNode.h"
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#include "angularForce.h"
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#include "angularVectorForce.h"
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#include "dconfig.h"
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ConfigureDef(config_physics);
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NotifyCategoryDef(physics, "");
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ConfigureFn(config_physics) {
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init_libphysics();
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}
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////////////////////////////////////////////////////////////////////
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// Function: init_libphysics
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// Description: Initializes the library. This must be called at
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// least once before any of the functions or classes in
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// this library can be used. Normally it will be
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// called by the static initializers and need not be
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// called explicitly, but special cases exist.
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////////////////////////////////////////////////////////////////////
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void
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init_libphysics() {
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static bool initialized = false;
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if (initialized) {
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return;
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}
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initialized = true;
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ActorNode::init_type();
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AngularForce::init_type();
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AngularVectorForce::init_type();
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BaseForce::init_type();
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ForceNode::init_type();
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LinearControlForce::init_type();
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LinearCylinderVortexForce::init_type();
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LinearDistanceForce::init_type();
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LinearForce::init_type();
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LinearFrictionForce::init_type();
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LinearJitterForce::init_type();
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LinearNoiseForce::init_type();
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LinearRandomForce::init_type();
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LinearSinkForce::init_type();
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LinearSourceForce::init_type();
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LinearUserDefinedForce::init_type();
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LinearVectorForce::init_type();
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Physical::init_type();
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PhysicsCollisionHandler::init_type();
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PhysicalNode::init_type();
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PhysicsObject::init_type();
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}
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