open_toontown_panda3d/panda/src/gobj/imageBuffer.I

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// Filename: imageBuffer.I
// Created by: drose (21Nov00)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://www.panda3d.org/license.txt .
//
// To contact the maintainers of this program write to
// panda3d@yahoogroups.com .
//
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
// Function: ImageBuffer::set_alpha_name
// Access: Public
// Description: Sets the name of the file that contains the image's
// alpha channel contents. Normally, this is set
// automatically when the image is loaded, for instance
// via Texture::read().
//
// The ImageBuffer's get_name() function, by convention,
// returns the name of the image file that was loaded
// into the buffer. In the case where a texture
// specified two separate files to load, a 1- or
// 3-channel color image and a 1-channel alpha image,
// this string is update to contain the name of the
// image file that was loaded into the buffer's alpha
// channel.
////////////////////////////////////////////////////////////////////
INLINE void ImageBuffer::
set_alpha_name(const string &alpha_name) {
_alpha_name = alpha_name;
}
////////////////////////////////////////////////////////////////////
// Function: ImageBuffer::clear_alpha_name
// Access: Public
// Description: Removes the alpha filename, if it was previously set.
// See set_alpha_name().
////////////////////////////////////////////////////////////////////
INLINE void ImageBuffer::
clear_alpha_name() {
_alpha_name = string();
}
////////////////////////////////////////////////////////////////////
// Function: ImageBuffer::has_alpha_name
// Access: Public
// Description: Returns true if the alpha_name has been set and
// is available. See set_alpha_name().
////////////////////////////////////////////////////////////////////
INLINE bool ImageBuffer::
has_alpha_name() const {
return !_alpha_name.empty();
}
////////////////////////////////////////////////////////////////////
// Function: ImageBuffer::get_alpha_name
// Access: Public
// Description: Returns the alpha_name that has been set. Use
// this in conjunction with get_name() to get the names
// of the file(s) that were loaded into the buffer. See
// set_alpha_name().
////////////////////////////////////////////////////////////////////
INLINE const string &ImageBuffer::
get_alpha_name() const {
return _alpha_name;
}