131 lines
3.7 KiB
C++
131 lines
3.7 KiB
C++
// Filename: material.h
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// Created by: mike (09Jan97)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://www.panda3d.org/license.txt .
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//
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// To contact the maintainers of this program write to
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// panda3d@yahoogroups.com .
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//
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////////////////////////////////////////////////////////////////////
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#ifndef MATERIAL_H
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#define MATERIAL_H
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//
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////////////////////////////////////////////////////////////////////
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// Includes
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////////////////////////////////////////////////////////////////////
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#include <pandabase.h>
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#include <typedWritableReferenceCount.h>
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#include <luse.h>
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////////////////////////////////////////////////////////////////////
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// Class : Material
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// Description : Defines the way an object appears in the presence of
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// lighting. A material is only necessary if lighting
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// is to be enabled; otherwise, the material isn't used.
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////////////////////////////////////////////////////////////////////
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class EXPCL_PANDA Material : public TypedWritableReferenceCount {
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PUBLISHED:
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INLINE Material();
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INLINE Material(const Material ©);
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void operator = (const Material ©);
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INLINE ~Material();
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INLINE bool has_ambient() const;
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INLINE const Colorf &get_ambient() const;
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void set_ambient(const Colorf &color);
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INLINE void clear_ambient();
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INLINE bool has_diffuse() const;
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INLINE const Colorf &get_diffuse() const;
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void set_diffuse(const Colorf &color);
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INLINE void clear_diffuse();
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INLINE bool has_specular() const;
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INLINE const Colorf &get_specular() const;
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void set_specular(const Colorf &color);
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INLINE void clear_specular();
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INLINE bool has_emission() const;
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INLINE const Colorf &get_emission() const;
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void set_emission(const Colorf &color);
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INLINE void clear_emission();
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INLINE float get_shininess() const;
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INLINE void set_shininess(float shininess);
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INLINE bool get_local() const;
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INLINE void set_local(bool local);
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INLINE bool get_twoside() const;
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INLINE void set_twoside(bool twoside);
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INLINE bool operator == (const Material &other) const;
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INLINE bool operator != (const Material &other) const;
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INLINE bool operator < (const Material &other) const;
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int compare_to(const Material &other) const;
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void output(ostream &out) const;
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void write(ostream &out, int indent) const;
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private:
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Colorf _ambient;
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Colorf _diffuse;
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Colorf _specular;
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Colorf _emission;
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float _shininess;
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enum Flags {
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F_ambient = 0x001,
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F_diffuse = 0x002,
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F_specular = 0x004,
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F_emission = 0x008,
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F_local = 0x010,
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F_twoside = 0x020,
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};
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int _flags;
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public:
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static void register_with_read_factory();
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virtual void write_datagram(BamWriter *manager, Datagram &me);
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protected:
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static TypedWritable *make_Material(const FactoryParams ¶ms);
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void fillin(DatagramIterator &scan, BamReader *manager);
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public:
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static TypeHandle get_class_type() {
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return _type_handle;
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}
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static void init_type() {
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TypedWritableReferenceCount::init_type();
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register_type(_type_handle, "Material",
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TypedWritableReferenceCount::get_class_type());
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}
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virtual TypeHandle get_type() const {
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return get_class_type();
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}
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virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
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private:
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static TypeHandle _type_handle;
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};
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INLINE ostream &operator << (ostream &out, const Material &m) {
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m.output(out);
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return out;
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}
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#include "material.I"
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#endif
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