open_toontown_panda3d/panda/src/gobj/material.h

131 lines
3.7 KiB
C++

// Filename: material.h
// Created by: mike (09Jan97)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://www.panda3d.org/license.txt .
//
// To contact the maintainers of this program write to
// panda3d@yahoogroups.com .
//
////////////////////////////////////////////////////////////////////
#ifndef MATERIAL_H
#define MATERIAL_H
//
////////////////////////////////////////////////////////////////////
// Includes
////////////////////////////////////////////////////////////////////
#include <pandabase.h>
#include <typedWritableReferenceCount.h>
#include <luse.h>
////////////////////////////////////////////////////////////////////
// Class : Material
// Description : Defines the way an object appears in the presence of
// lighting. A material is only necessary if lighting
// is to be enabled; otherwise, the material isn't used.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA Material : public TypedWritableReferenceCount {
PUBLISHED:
INLINE Material();
INLINE Material(const Material &copy);
void operator = (const Material &copy);
INLINE ~Material();
INLINE bool has_ambient() const;
INLINE const Colorf &get_ambient() const;
void set_ambient(const Colorf &color);
INLINE void clear_ambient();
INLINE bool has_diffuse() const;
INLINE const Colorf &get_diffuse() const;
void set_diffuse(const Colorf &color);
INLINE void clear_diffuse();
INLINE bool has_specular() const;
INLINE const Colorf &get_specular() const;
void set_specular(const Colorf &color);
INLINE void clear_specular();
INLINE bool has_emission() const;
INLINE const Colorf &get_emission() const;
void set_emission(const Colorf &color);
INLINE void clear_emission();
INLINE float get_shininess() const;
INLINE void set_shininess(float shininess);
INLINE bool get_local() const;
INLINE void set_local(bool local);
INLINE bool get_twoside() const;
INLINE void set_twoside(bool twoside);
INLINE bool operator == (const Material &other) const;
INLINE bool operator != (const Material &other) const;
INLINE bool operator < (const Material &other) const;
int compare_to(const Material &other) const;
void output(ostream &out) const;
void write(ostream &out, int indent) const;
private:
Colorf _ambient;
Colorf _diffuse;
Colorf _specular;
Colorf _emission;
float _shininess;
enum Flags {
F_ambient = 0x001,
F_diffuse = 0x002,
F_specular = 0x004,
F_emission = 0x008,
F_local = 0x010,
F_twoside = 0x020,
};
int _flags;
public:
static void register_with_read_factory();
virtual void write_datagram(BamWriter *manager, Datagram &me);
protected:
static TypedWritable *make_Material(const FactoryParams &params);
void fillin(DatagramIterator &scan, BamReader *manager);
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
TypedWritableReferenceCount::init_type();
register_type(_type_handle, "Material",
TypedWritableReferenceCount::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
INLINE ostream &operator << (ostream &out, const Material &m) {
m.output(out);
return out;
}
#include "material.I"
#endif