open_toontown_panda3d/pandatool/src/eggprogs/eggRetargetAnim.h

52 lines
1.5 KiB
C++

// Filename: eggRetargetAnim.h
// Created by: drose (05May05)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#ifndef EGGRETARGETANIM_H
#define EGGRETARGETANIM_H
#include "pandatoolbase.h"
#include "eggCharacterFilter.h"
#include "luse.h"
#include "pvector.h"
#include "pset.h"
class EggCharacterData;
class EggJointData;
class EggCharacterDb;
////////////////////////////////////////////////////////////////////
// Class : EggRetargetAnim
// Description : Retargets one or more animation files from one
// particular skeleton to a similar, but differently
// scaled skeleton by preserving the rotation
// information but discarding translation and/or scale.
////////////////////////////////////////////////////////////////////
class EggRetargetAnim : public EggCharacterFilter {
public:
EggRetargetAnim();
void run();
void retarget_anim(EggCharacterData *char_data, EggJointData *joint_data,
int reference_model, const pset<string> &keep_names,
EggCharacterDb &db);
Filename _reference_filename;
vector_string _keep_joints;
};
#endif