open_toontown_panda3d/direct/src/plugin/p3dFileDownload.cxx

124 lines
4.0 KiB
C++
Executable File

// Filename: p3dFileDownload.cxx
// Created by: drose (11Jun09)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#include "p3dFileDownload.h"
#include "p3dInstanceManager.h"
#include "mkdir_complete.h"
#include "wstring_encode.h"
////////////////////////////////////////////////////////////////////
// Function: P3DFileDownload::Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
P3DFileDownload::
P3DFileDownload() {
}
////////////////////////////////////////////////////////////////////
// Function: P3DFileDownload::Copy Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
P3DFileDownload::
P3DFileDownload(const P3DFileDownload &copy) :
P3DDownload(copy)
{
// We don't copy the filename. You have to copy it yourself.
}
////////////////////////////////////////////////////////////////////
// Function: P3DFileDownload::set_filename
// Access: Public
// Description: Supplies the target local filename for the download.
// Returns true on success, false on failure.
////////////////////////////////////////////////////////////////////
bool P3DFileDownload::
set_filename(const string &filename) {
_filename = filename;
return open_file();
}
////////////////////////////////////////////////////////////////////
// Function: P3DFileDownload::open_file
// Access: Protected, Virtual
// Description: Opens the local file for receiving the download.
// Returns true on success, false on failure.
////////////////////////////////////////////////////////////////////
bool P3DFileDownload::
open_file() {
if (!mkfile_complete(_filename, nout)) {
nout << "Failed to create " << _filename << "\n";
return false;
}
_file.clear();
#ifdef _WIN32
wstring filename_w;
if (string_to_wstring(filename_w, _filename)) {
_file.open(filename_w.c_str(), ios::out | ios::trunc | ios::binary);
}
#else // _WIN32
_file.open(_filename.c_str(), ios::out | ios::trunc | ios::binary);
#endif // _WIN32
if (!_file) {
nout << "Failed to open " << _filename << " in write mode\n";
return false;
}
return true;
}
////////////////////////////////////////////////////////////////////
// Function: P3DFileDownload::close_file
// Access: Protected
// Description: Closes the local file.
////////////////////////////////////////////////////////////////////
void P3DFileDownload::
close_file() {
_file.close();
}
////////////////////////////////////////////////////////////////////
// Function: P3DFileDownload::receive_data
// Access: Protected, Virtual
// Description: Called as new data is downloaded. Returns true on
// success, false on failure.
////////////////////////////////////////////////////////////////////
bool P3DFileDownload::
receive_data(const unsigned char *this_data, size_t this_data_size) {
_file.write((const char *)this_data, this_data_size);
if (!_file) {
return false;
}
return true;
}
////////////////////////////////////////////////////////////////////
// Function: P3DFileDownload::download_finished
// Access: Protected, Virtual
// Description: Intended to be overloaded to generate a callback
// when the download finishes, either successfully or
// otherwise. The bool parameter is true if the
// download was successful.
////////////////////////////////////////////////////////////////////
void P3DFileDownload::
download_finished(bool success) {
P3DDownload::download_finished(success);
_file.close();
}