71 lines
2.0 KiB
C++
71 lines
2.0 KiB
C++
// Filename: glxGraphicsBuffer.h
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// Created by: drose (09Feb04)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) Carnegie Mellon University. All rights reserved.
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//
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// All use of this software is subject to the terms of the revised BSD
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// license. You should have received a copy of this license along
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// with this source code in a file named "LICENSE."
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//
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////////////////////////////////////////////////////////////////////
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#ifndef GLXGRAPHICSBUFFER_H
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#define GLXGRAPHICSBUFFER_H
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#include "pandabase.h"
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#include "glxGraphicsPipe.h"
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#include "graphicsBuffer.h"
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////////////////////////////////////////////////////////////////////
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// Class : glxGraphicsBuffer
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// Description : An offscreen buffer in the GLX environment. This
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// creates a GLXPbuffer.
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////////////////////////////////////////////////////////////////////
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class glxGraphicsBuffer : public GraphicsBuffer {
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public:
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glxGraphicsBuffer(GraphicsEngine *engine, GraphicsPipe *pipe,
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const string &name,
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const FrameBufferProperties &fb_prop,
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const WindowProperties &win_prop,
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int flags,
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GraphicsStateGuardian *gsg,
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GraphicsOutput *host);
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virtual ~glxGraphicsBuffer();
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virtual bool begin_frame(FrameMode mode, Thread *current_thread);
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virtual void end_frame(FrameMode mode, Thread *current_thread);
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protected:
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virtual void close_buffer();
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virtual bool open_buffer();
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private:
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X11_Display *_display;
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GLXPbuffer _pbuffer;
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public:
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static TypeHandle get_class_type() {
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return _type_handle;
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}
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static void init_type() {
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GraphicsBuffer::init_type();
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register_type(_type_handle, "glxGraphicsBuffer",
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GraphicsBuffer::get_class_type());
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}
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virtual TypeHandle get_type() const {
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return get_class_type();
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}
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virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
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private:
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static TypeHandle _type_handle;
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};
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#include "glxGraphicsBuffer.I"
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#endif
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