95 lines
3.1 KiB
C++
95 lines
3.1 KiB
C++
// Filename: pointParticleFactory.cxx
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// Created by: charles (05Jul00)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) Carnegie Mellon University. All rights reserved.
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//
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// All use of this software is subject to the terms of the revised BSD
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// license. You should have received a copy of this license along
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// with this source code in a file named "LICENSE."
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//
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////////////////////////////////////////////////////////////////////
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#include "pointParticleFactory.h"
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#include "pointParticle.h"
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#include <stdlib.h>
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////////////////////////////////////////////////////////////////////
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// Function : PointParticleFactory
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// Access : public
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// Description : default constructor
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////////////////////////////////////////////////////////////////////
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PointParticleFactory::
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PointParticleFactory() :
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BaseParticleFactory() {
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}
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////////////////////////////////////////////////////////////////////
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// Function : PointParticleFactory
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// Access : public
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// Description : copy constructor
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////////////////////////////////////////////////////////////////////
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PointParticleFactory::
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PointParticleFactory(const PointParticleFactory ©) :
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BaseParticleFactory(copy) {
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}
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////////////////////////////////////////////////////////////////////
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// Function : ~PointParticleFactory
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// Access : public
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// Description : destructor
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////////////////////////////////////////////////////////////////////
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PointParticleFactory::
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~PointParticleFactory() {
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}
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////////////////////////////////////////////////////////////////////
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// Function : populate_child_particle
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// Access : public
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// Description : child particle generation function
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////////////////////////////////////////////////////////////////////
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void PointParticleFactory::
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populate_child_particle(BaseParticle *bp) const {
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bp->set_oriented(false);
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}
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////////////////////////////////////////////////////////////////////
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// Function : alloc_particle
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// Access : public
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// Description : child particle generation function
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////////////////////////////////////////////////////////////////////
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BaseParticle *PointParticleFactory::
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alloc_particle() const {
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return new PointParticle;
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}
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////////////////////////////////////////////////////////////////////
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// Function : output
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// Access : Public
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// Description : Write a string representation of this instance to
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// <out>.
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////////////////////////////////////////////////////////////////////
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void PointParticleFactory::
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output(ostream &out) const {
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#ifndef NDEBUG //[
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out<<"PointParticleFactory";
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#endif //] NDEBUG
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}
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////////////////////////////////////////////////////////////////////
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// Function : write
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// Access : Public
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// Description : Write a string representation of this instance to
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// <out>.
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////////////////////////////////////////////////////////////////////
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void PointParticleFactory::
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write(ostream &out, int indent) const {
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#ifndef NDEBUG //[
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out.width(indent); out<<""; out<<"PointParticleFactory:\n";
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BaseParticleFactory::write(out, indent+2);
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#endif //] NDEBUG
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}
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