open_toontown_panda3d/panda/src/particlesystem/pointParticleFactory.cxx

95 lines
3.1 KiB
C++

// Filename: pointParticleFactory.cxx
// Created by: charles (05Jul00)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#include "pointParticleFactory.h"
#include "pointParticle.h"
#include <stdlib.h>
////////////////////////////////////////////////////////////////////
// Function : PointParticleFactory
// Access : public
// Description : default constructor
////////////////////////////////////////////////////////////////////
PointParticleFactory::
PointParticleFactory() :
BaseParticleFactory() {
}
////////////////////////////////////////////////////////////////////
// Function : PointParticleFactory
// Access : public
// Description : copy constructor
////////////////////////////////////////////////////////////////////
PointParticleFactory::
PointParticleFactory(const PointParticleFactory &copy) :
BaseParticleFactory(copy) {
}
////////////////////////////////////////////////////////////////////
// Function : ~PointParticleFactory
// Access : public
// Description : destructor
////////////////////////////////////////////////////////////////////
PointParticleFactory::
~PointParticleFactory() {
}
////////////////////////////////////////////////////////////////////
// Function : populate_child_particle
// Access : public
// Description : child particle generation function
////////////////////////////////////////////////////////////////////
void PointParticleFactory::
populate_child_particle(BaseParticle *bp) const {
bp->set_oriented(false);
}
////////////////////////////////////////////////////////////////////
// Function : alloc_particle
// Access : public
// Description : child particle generation function
////////////////////////////////////////////////////////////////////
BaseParticle *PointParticleFactory::
alloc_particle() const {
return new PointParticle;
}
////////////////////////////////////////////////////////////////////
// Function : output
// Access : Public
// Description : Write a string representation of this instance to
// <out>.
////////////////////////////////////////////////////////////////////
void PointParticleFactory::
output(ostream &out) const {
#ifndef NDEBUG //[
out<<"PointParticleFactory";
#endif //] NDEBUG
}
////////////////////////////////////////////////////////////////////
// Function : write
// Access : Public
// Description : Write a string representation of this instance to
// <out>.
////////////////////////////////////////////////////////////////////
void PointParticleFactory::
write(ostream &out, int indent) const {
#ifndef NDEBUG //[
out.width(indent); out<<""; out<<"PointParticleFactory:\n";
BaseParticleFactory::write(out, indent+2);
#endif //] NDEBUG
}