750 lines
21 KiB
C++
750 lines
21 KiB
C++
/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file graphicsWindow.cxx
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* @author mike
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* @date 1997-01-09
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*/
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#include "graphicsWindow.h"
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#include "graphicsPipe.h"
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#include "config_display.h"
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#include "mouseButton.h"
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#include "keyboardButton.h"
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#include "lightMutexHolder.h"
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#include "lightReMutexHolder.h"
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#include "throw_event.h"
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#include "string_utils.h"
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using std::string;
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TypeHandle GraphicsWindow::_type_handle;
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/**
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* Normally, the GraphicsWindow constructor is not called directly; these are
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* created instead via the GraphicsEngine::make_window() function.
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*/
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GraphicsWindow::
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GraphicsWindow(GraphicsEngine *engine, GraphicsPipe *pipe,
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const string &name,
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const FrameBufferProperties &fb_prop,
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const WindowProperties &win_prop,
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int flags,
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GraphicsStateGuardian *gsg,
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GraphicsOutput *host) :
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GraphicsOutput(engine, pipe, name, fb_prop, win_prop, flags, gsg, host, true),
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_input_lock("GraphicsWindow::_input_lock"),
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_properties_lock("GraphicsWindow::_properties_lock")
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{
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#ifdef DO_MEMORY_USAGE
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MemoryUsage::update_type(this, this);
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#endif
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if (display_cat.is_debug()) {
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display_cat.debug()
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<< "Creating new window " << get_name() << "\n";
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}
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_properties.set_open(false);
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_properties.set_undecorated(false);
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_properties.set_fullscreen(false);
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_properties.set_minimized(false);
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_properties.set_maximized(false);
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_properties.set_cursor_hidden(false);
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request_properties(WindowProperties::get_default());
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request_properties(win_prop);
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_window_event = "window-event";
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_got_expose_event = false;
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_unexposed_draw = win_unexposed_draw;
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set_pixel_zoom(pixel_zoom);
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}
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/**
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*
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*/
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GraphicsWindow::
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~GraphicsWindow() {
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// Clean up python event handlers.
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#ifdef HAVE_PYTHON
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PythonWinProcClasses::iterator iter;
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for (iter = _python_window_proc_classes.begin();
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iter != _python_window_proc_classes.end();
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++iter) {
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delete *iter;
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}
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#endif
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}
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/**
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* Returns the current properties of the window.
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*/
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const WindowProperties GraphicsWindow::
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get_properties() const {
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WindowProperties result;
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{
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LightReMutexHolder holder(_properties_lock);
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result = _properties;
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}
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return result;
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}
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/**
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* Returns the properties of the window that are currently requested. These
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* properties will be applied to the window (if valid) at the next execution
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* of process_events().
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*/
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const WindowProperties GraphicsWindow::
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get_requested_properties() const {
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WindowProperties result;
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{
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LightReMutexHolder holder(_properties_lock);
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result = _requested_properties;
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}
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return result;
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}
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/**
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* Empties the set of failed properties that will be returned by
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* get_rejected_properties().
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*/
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void GraphicsWindow::
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clear_rejected_properties() {
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LightReMutexHolder holder(_properties_lock);
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_rejected_properties.clear();
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}
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/**
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* Returns the set of properties that have recently been requested, but could
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* not be applied to the window for some reason. This set of properties will
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* remain unchanged until they are changed by a new failed request, or
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* clear_rejected_properties() is called.
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*/
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WindowProperties GraphicsWindow::
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get_rejected_properties() const {
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WindowProperties result;
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{
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LightReMutexHolder holder(_properties_lock);
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result = _rejected_properties;
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}
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return result;
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}
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/**
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* Requests a property change on the window. For example, use this method to
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* request a window change size or minimize or something.
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*
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* The change is not made immediately; rather, the request is saved and will
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* be applied the next time the window task is run (probably at the next
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* frame).
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*/
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void GraphicsWindow::
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request_properties(const WindowProperties &requested_properties) {
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LightReMutexHolder holder(_properties_lock);
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_requested_properties.add_properties(requested_properties);
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if (!_has_size && _requested_properties.has_size()) {
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// If we just requested a particular size, anticipate that it will stick.
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// This is helpful for the MultitexReducer, which needs to know the size
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// of the textures that it will be working with, even if the texture
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// hasn't been fully generated yet.
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_size = _requested_properties.get_size();
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// Don't set _has_size yet, because we don't really know yet.
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}
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}
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/**
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* Returns true if the window is ready to be rendered into, false otherwise.
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*/
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bool GraphicsWindow::
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is_active() const {
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// Make this smarter?
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return GraphicsOutput::is_active() && _properties.get_open() && !_properties.get_minimized();
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}
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/**
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* Changes the name of the event that is generated when this window is
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* modified externally, e.g. to be resized or closed by the user.
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*
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* By default, all windows have the same window event unless they are
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* explicitly changed. When the event is generated, it includes one
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* parameter: the window itself.
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*/
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void GraphicsWindow::
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set_window_event(const string &window_event) {
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LightReMutexHolder holder(_properties_lock);
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_window_event = window_event;
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}
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/**
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* Returns the name of the event that is generated when this window is
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* modified externally, e.g. to be resized or closed by the user. See
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* set_window_event().
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*/
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string GraphicsWindow::
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get_window_event() const {
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string result;
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LightReMutexHolder holder(_properties_lock);
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result = _window_event;
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return result;
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}
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/**
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* Sets the event that is triggered when the user requests to close the
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* window, e.g. via alt-F4, or clicking on the close box.
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*
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* The default for each window is for this event to be the empty string, which
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* means the window-close request is handled immediately by Panda (and the
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* window will be closed without the app getting a chance to intervene). If
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* you set this to a nonempty string, then the window is not closed, but
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* instead the event is thrown. It is then up to the app to respond
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* appropriately, for instance by presenting an "are you sure?" dialog box,
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* and eventually calling close_window() when the user is sure.
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*
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* It is considered poor form to set this string and then not handle the
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* event. This can frustrate the user by making it difficult for him to
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* cleanly shut down the application (and may force the user to hard-kill the
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* app, or reboot the machine).
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*/
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void GraphicsWindow::
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set_close_request_event(const string &close_request_event) {
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LightReMutexHolder holder(_properties_lock);
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_close_request_event = close_request_event;
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}
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/**
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* Returns the name of the event set via set_close_request_event(). If this
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* string is nonempty, then when the user requests to close window, this event
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* will be generated instead. See set_close_request_event().
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*/
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string GraphicsWindow::
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get_close_request_event() const {
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string result;
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LightReMutexHolder holder(_properties_lock);
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result = _close_request_event;
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return result;
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}
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/**
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* Returns the number of separate input devices associated with the window.
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* Typically, a window will have exactly one input device: the keyboard/mouse
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* pair. However, some windows may have no input devices, and others may add
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* additional devices, for instance for a joystick.
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*/
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int GraphicsWindow::
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get_num_input_devices() const {
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int result;
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{
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LightMutexHolder holder(_input_lock);
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result = _input_devices.size();
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}
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return result;
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}
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/**
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* Returns the nth input device associated with the window. Typically, a
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* window will have exactly one input device: the keyboard/mouse pair.
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*/
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InputDevice *GraphicsWindow::
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get_input_device(int device) const {
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LightMutexHolder holder(_input_lock);
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nassertr(device >= 0 && device < (int)_input_devices.size(), NULL);
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return _input_devices[device];
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}
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/**
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* Returns the name of the nth input device.
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*/
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string GraphicsWindow::
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get_input_device_name(int device) const {
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string result;
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{
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LightMutexHolder holder(_input_lock);
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nassertr(device >= 0 && device < (int)_input_devices.size(), "");
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result = _input_devices[device]->get_name();
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}
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return result;
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}
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/**
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* Returns true if the nth input device has a screen-space pointer (for
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* instance, a mouse), false otherwise.
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*/
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bool GraphicsWindow::
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has_pointer(int device) const {
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bool result;
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{
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LightMutexHolder holder(_input_lock);
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nassertr(device >= 0 && device < (int)_input_devices.size(), false);
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result = _input_devices[device]->has_pointer();
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}
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return result;
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}
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/**
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* Returns true if the nth input device has a keyboard, false otherwise.
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*/
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bool GraphicsWindow::
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has_keyboard(int device) const {
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bool result;
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{
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LightMutexHolder holder(_input_lock);
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nassertr(device >= 0 && device < (int)_input_devices.size(), false);
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result = _input_devices[device]->has_keyboard();
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}
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return result;
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}
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/**
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* Returns a ButtonMap containing the association between raw buttons and
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* virtual buttons.
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*/
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ButtonMap *GraphicsWindow::
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get_keyboard_map() const {
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return nullptr;
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}
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/**
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* Turn on the generation of pointer events.
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*/
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void GraphicsWindow::
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enable_pointer_events(int device) {
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LightMutexHolder holder(_input_lock);
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nassertv(device >= 0 && device < (int)_input_devices.size());
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_input_devices[device]->enable_pointer_events();
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}
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/**
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* Turn off the generation of pointer events.
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*/
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void GraphicsWindow::
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disable_pointer_events(int device) {
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LightMutexHolder holder(_input_lock);
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nassertv(device >= 0 && device < (int)_input_devices.size());
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_input_devices[device]->disable_pointer_events();
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}
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/**
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* See GraphicsWindowInputDevice::enable_pointer_mode
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*/
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/*
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void GraphicsWindow::
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enable_pointer_mode(int device, double speed) {
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LightMutexHolder holder(_input_lock);
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nassertv(device >= 0 && device < (int)_input_devices.size());
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_input_devices[device]->enable_pointer_mode(speed);
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}*/
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/**
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* See GraphicsWindowInputDevice::disable_pointer_mode
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*/
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/*
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void GraphicsWindow::
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disable_pointer_mode(int device) {
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LightMutexHolder holder(_input_lock);
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nassertv(device >= 0 && device < (int)_input_devices.size());
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_input_devices[device]->disable_pointer_mode();
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}*/
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/**
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* Returns the MouseData associated with the nth input device's pointer. This
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* is deprecated; use get_pointer_device().get_pointer() instead, or for raw
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* mice, use the InputDeviceManager interface.
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*/
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MouseData GraphicsWindow::
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get_pointer(int device) const {
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MouseData result;
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{
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LightMutexHolder holder(_input_lock);
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nassertr(device >= 0 && device < (int)_input_devices.size(), MouseData());
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result = ((const GraphicsWindowInputDevice *)_input_devices[device].p())->get_pointer();
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}
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return result;
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}
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/**
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* Forces the pointer to the indicated position within the window, if
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* possible.
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*
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* Returns true if successful, false on failure. This may fail if the mouse
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* is not currently within the window, or if the API doesn't support this
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* operation.
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*/
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bool GraphicsWindow::
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move_pointer(int, int, int) {
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return false;
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}
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/**
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* Forces the ime window to close if any
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*
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*/
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void GraphicsWindow::
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close_ime() {
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return;
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}
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/**
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* Determines which of the indicated window sizes are supported by available
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* hardware (e.g. in fullscreen mode).
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*
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* On entry, dimen is an array containing contiguous x,y pairs specifying
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* possible display sizes; it is numsizes*2 words long. The function will
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* zero out any invalid x,y size pairs. The return value is the number of
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* valid sizes that were found.
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*
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* Note this doesn't guarantee a resize attempt will work; you still need to
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* check the return value.
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*
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* (It might be better to implement some sort of query interface that returns
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* an array of supported sizes, but this way is somewhat simpler and will do
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* the job on most cards, assuming they handle the std sizes the app knows
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* about.)
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*/
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int GraphicsWindow::
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verify_window_sizes(int numsizes, int *dimen) {
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return numsizes;
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}
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/**
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* This is called by the GraphicsEngine to request that the window (or
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* whatever) open itself or, in general, make itself valid, at the next call
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* to process_events().
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*/
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void GraphicsWindow::
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request_open() {
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WindowProperties open_properties;
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open_properties.set_open(true);
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request_properties(open_properties);
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}
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/**
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* This is called by the GraphicsEngine to request that the window (or
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* whatever) close itself or, in general, make itself invalid, at the next
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* call to process_events(). By that time we promise the gsg pointer will be
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* cleared.
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*/
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void GraphicsWindow::
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request_close() {
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WindowProperties close_properties;
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close_properties.set_open(false);
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request_properties(close_properties);
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}
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/**
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* This is called by the GraphicsEngine to insist that the window be closed
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* immediately. This is only called from the window thread.
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*/
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void GraphicsWindow::
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set_close_now() {
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WindowProperties close_properties;
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close_properties.set_open(false);
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set_properties_now(close_properties);
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}
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/**
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* Do whatever processing is necessary to ensure that the window responds to
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* user events. Also, honor any requests recently made via
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* request_properties().
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*
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* This function is called only within the window thread.
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*/
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void GraphicsWindow::
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process_events() {
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if (_requested_properties.is_any_specified()) {
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// We don't bother to grab the mutex until after we have already checked
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// whether any properties have been specified. This is technically
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// sloppy, but it ought to be o.k. since it's just a bitmask after all.
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WindowProperties properties;
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{
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LightReMutexHolder holder(_properties_lock);
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properties = _requested_properties;
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_requested_properties.clear();
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set_properties_now(properties);
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if (properties.is_any_specified()) {
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display_cat.info()
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<< "Unable to set window properties: " << properties << "\n";
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_rejected_properties.add_properties(properties);
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}
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}
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}
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}
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/**
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* Applies the requested set of properties to the window, if possible, for
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* instance to request a change in size or minimization status.
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*
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* The window properties are applied immediately, rather than waiting until
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* the next frame. This implies that this method may *only* be called from
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* within the window thread.
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*
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* The properties that have been applied are cleared from the structure by
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* this function; so on return, whatever remains in the properties structure
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* are those that were unchanged for some reason (probably because the
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* underlying interface does not support changing that property on an open
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* window).
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*/
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void GraphicsWindow::
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set_properties_now(WindowProperties &properties) {
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if (properties.has_open() &&
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properties.get_open() != _properties.get_open()) {
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// Open or close a new window. In this case we can get all of the
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// properties at once.
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_properties.add_properties(properties);
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properties.clear();
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if (_properties.get_open()) {
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if (open_window()) {
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// When the window is first opened, force its size to be broadcast to
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// its display regions.
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_is_valid = true;
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set_size_and_recalc(_properties.get_x_size(),
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_properties.get_y_size());
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} else {
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// Since we can't even open the window, tag the _rejected_properties
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// with all of the window properties that failed.
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_rejected_properties.add_properties(_properties);
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// And mark the window closed.
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_properties.set_open(false);
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_is_valid = false;
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}
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} else {
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// We used to resist closing a window before its GSG has been released.
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// Now it seems we never release a GSG, so go ahead and close the
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// window.
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close_window();
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_is_valid = false;
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}
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return;
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}
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if (!_properties.get_open()) {
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// The window is not currently open; we can set properties at will.
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_properties.add_properties(properties);
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properties.clear();
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return;
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}
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properties.clear_open();
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// The window is already open; we are limited to what we can change on the
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// fly.
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if (properties.has_size() || properties.has_origin()) {
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// Consider changing the window's size andor position.
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WindowProperties reshape_props;
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if (properties.has_size()) {
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reshape_props.set_size(properties.get_x_size(), properties.get_y_size());
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} else {
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reshape_props.set_size(_properties.get_x_size(), _properties.get_y_size());
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}
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|
|
if (properties.has_origin() && !is_fullscreen()) {
|
|
reshape_props.set_origin(properties.get_x_origin(), properties.get_y_origin());
|
|
} else if (_properties.has_origin()) {
|
|
reshape_props.set_origin(_properties.get_x_origin(), _properties.get_y_origin());
|
|
}
|
|
|
|
bool has_origin = reshape_props.has_origin();
|
|
int x_origin = 0, y_origin = 0;
|
|
if (has_origin) {
|
|
x_origin = reshape_props.get_x_origin();
|
|
y_origin = reshape_props.get_y_origin();
|
|
}
|
|
|
|
if (reshape_props.get_x_size() != _properties.get_x_size() ||
|
|
reshape_props.get_y_size() != _properties.get_y_size() ||
|
|
(has_origin && (x_origin != _properties.get_x_origin() ||
|
|
y_origin != _properties.get_y_origin()))) {
|
|
if (do_reshape_request(x_origin, y_origin, has_origin,
|
|
reshape_props.get_x_size(),
|
|
reshape_props.get_y_size())) {
|
|
properties.clear_size();
|
|
properties.clear_origin();
|
|
}
|
|
} else {
|
|
properties.clear_size();
|
|
properties.clear_origin();
|
|
}
|
|
}
|
|
|
|
if (properties.has_fullscreen() &&
|
|
properties.get_fullscreen() == _properties.get_fullscreen()) {
|
|
// Fullscreen property specified, but unchanged.
|
|
properties.clear_fullscreen();
|
|
}
|
|
if (properties.has_mouse_mode() &&
|
|
properties.get_mouse_mode() == _properties.get_mouse_mode()) {
|
|
// Mouse mode specified, but unchanged.
|
|
properties.clear_mouse_mode();
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Closes the window right now. Called from the window thread.
|
|
*/
|
|
void GraphicsWindow::
|
|
close_window() {
|
|
display_cat.info()
|
|
<< "Closing " << get_type() << "\n";
|
|
|
|
// Tell our parent window (if any) that we're no longer its child.
|
|
if (_window_handle != nullptr &&
|
|
_parent_window_handle != nullptr) {
|
|
_parent_window_handle->detach_child(_window_handle);
|
|
}
|
|
|
|
_window_handle = nullptr;
|
|
_parent_window_handle = nullptr;
|
|
_is_valid = false;
|
|
}
|
|
|
|
/**
|
|
* Opens the window right now. Called from the window thread. Returns true
|
|
* if the window is successfully opened, or false if there was a problem.
|
|
*/
|
|
bool GraphicsWindow::
|
|
open_window() {
|
|
return false;
|
|
}
|
|
|
|
/**
|
|
* resets the window framebuffer from its derived children. Does nothing
|
|
* here.
|
|
*/
|
|
void GraphicsWindow::
|
|
reset_window(bool swapchain) {
|
|
display_cat.info()
|
|
<< "Resetting " << get_type() << "\n";
|
|
}
|
|
|
|
/**
|
|
* Called from the window thread in response to a request from within the code
|
|
* (via request_properties()) to change the size and/or position of the
|
|
* window. Returns true if the window is successfully changed, or false if
|
|
* there was a problem.
|
|
*/
|
|
bool GraphicsWindow::
|
|
do_reshape_request(int x_origin, int y_origin, bool has_origin,
|
|
int x_size, int y_size) {
|
|
return false;
|
|
}
|
|
|
|
/**
|
|
* Should be called (from within the window thread) when process_events()
|
|
* detects an external change in some important window property; for instance,
|
|
* when the user resizes the window.
|
|
*/
|
|
void GraphicsWindow::
|
|
system_changed_properties(const WindowProperties &properties) {
|
|
if (display_cat.is_debug()) {
|
|
display_cat.debug()
|
|
<< "system_changed_properties(" << properties << ")\n";
|
|
}
|
|
|
|
LightReMutexHolder holder(_properties_lock);
|
|
|
|
if (properties.has_size()) {
|
|
system_changed_size(properties.get_x_size(), properties.get_y_size());
|
|
}
|
|
|
|
WindowProperties old_properties = _properties;
|
|
_properties.add_properties(properties);
|
|
if (_properties != old_properties) {
|
|
throw_event(_window_event, this);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* An internal function to update all the DisplayRegions with the new size of
|
|
* the window. This should always be called before changing the _size members
|
|
* of the _properties structure.
|
|
*/
|
|
void GraphicsWindow::
|
|
system_changed_size(int x_size, int y_size) {
|
|
if (display_cat.is_debug()) {
|
|
display_cat.debug()
|
|
<< "system_changed_size(" << x_size << ", " << y_size << ")\n";
|
|
}
|
|
|
|
if (!_properties.has_size() || (x_size != _properties.get_x_size() ||
|
|
y_size != _properties.get_y_size())) {
|
|
set_size_and_recalc(x_size, y_size);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Adds a GraphicsWindowInputDevice to the vector. Returns the index of the
|
|
* new device.
|
|
*/
|
|
int GraphicsWindow::
|
|
add_input_device(InputDevice *device) {
|
|
LightMutexHolder holder(_input_lock);
|
|
int index = (int)_input_devices.size();
|
|
_input_devices.push_back(device);
|
|
return index;
|
|
}
|
|
|
|
/**
|
|
* detaches mouse. Only mouse delta from now on.
|
|
*
|
|
*/
|
|
void GraphicsWindow::
|
|
mouse_mode_relative() {
|
|
}
|
|
|
|
/**
|
|
* reattaches mouse to location
|
|
*
|
|
*/
|
|
void GraphicsWindow::
|
|
mouse_mode_absolute() {
|
|
|
|
}
|
|
|
|
/**
|
|
* Returns whether the specified event msg is a touch message.
|
|
*
|
|
*/
|
|
bool GraphicsWindow::
|
|
is_touch_event(GraphicsWindowProcCallbackData* callbackData){
|
|
return false;
|
|
}
|
|
|
|
/**
|
|
* Returns the current number of touches on this window.
|
|
*
|
|
*/
|
|
int GraphicsWindow::
|
|
get_num_touches(){
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* Returns the TouchInfo object describing the specified touch.
|
|
*
|
|
*/
|
|
TouchInfo GraphicsWindow::
|
|
get_touch_info(int index){
|
|
return TouchInfo();
|
|
}
|
|
|
|
/**
|
|
* Returns whether this window supports adding of Windows proc handlers.
|
|
*
|
|
*/
|
|
bool GraphicsWindow::supports_window_procs() const{
|
|
return false;
|
|
}
|