open_toontown_panda3d/panda/src/physx/physxCcdSkeletonDesc.cxx

178 lines
4.3 KiB
C++

/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file physxCcdSkeletonDesc.cxx
* @author enn0x
* @date 2012-05-01
*/
#include "physxCcdSkeletonDesc.h"
#include "physxManager.h"
#include "nodePathCollection.h"
#include "geomNode.h"
#include "geomVertexReader.h"
/**
* Sets the number of vertices to be stored within this triangle mesh. The
* function allocates memory for the vertices, but it does not set any
* vertices.
*
* This method must be called before any calls to set_vertex are done!
*/
void PhysxCcdSkeletonDesc::
set_num_vertices(unsigned int numVertices) {
if (_desc.points) {
delete [] _vertices;
}
_vertices = new NxVec3[numVertices];
_desc.numVertices = numVertices;
_desc.points = _vertices;
}
/**
* Sets a single vertex. You have to call the function set_num_vertices
* before you can call this function.
*/
void PhysxCcdSkeletonDesc::
set_vertex(unsigned int idx, const LPoint3f &vert) {
nassertv(_desc.numVertices > idx);
_vertices[idx] = PhysxManager::point3_to_nxVec3(vert);
}
/**
* Sets the number of triangles to be stored in this triangle mesh.
*
* This method must be called before any calls to set_triangle are done!
*/
void PhysxCcdSkeletonDesc::
set_num_triangles(unsigned int numTriangles) {
if (_desc.triangles) {
delete [] _triangles;
}
_triangles = new NxU32[3 * numTriangles];
_desc.numTriangles = numTriangles;
_desc.triangles = _triangles;
}
/**
* Sets a single triangle, by providing the three indices i1, i2, i3.
*/
void PhysxCcdSkeletonDesc::
set_triangle(unsigned int idx,
unsigned int i1, unsigned int i2, unsigned int i3) {
nassertv(_desc.numTriangles > idx);
idx = 3 * idx;
_triangles[idx] = i1;
_triangles[idx + 1] = i2;
_triangles[idx + 2] = i3;
}
/**
*
*/
const NxSimpleTriangleMesh &PhysxCcdSkeletonDesc::
get_desc() const {
return _desc;
}
/**
* A convenience method to set the mesh data from a NodePath in a single call.
* The method iterates over the NodePath geoms and collects data for the
* triangle mesh.
*
* Do not use the following function when using this one: - set_num_vertices -
* set_vertex - set_num_triangles - set_triangle
*/
void PhysxCcdSkeletonDesc::
set_from_node_path(const NodePath &np) {
pvector<LPoint3f> dataVertices;
pvector<int> dataIndices;
// Collect data from NodePath
NodePathCollection npc = np.find_all_matches( "**/+GeomNode" );
for (int i=0; i<npc.get_num_paths(); i++) {
NodePath gnp = npc.get_path(i);
GeomNode *gnode = DCAST(GeomNode, gnp.node());
for (int j=0; j<gnode->get_num_geoms(); j++) {
CPT(Geom) geom = gnode->get_geom(j);
// Vertices
CPT(GeomVertexData) vdata = geom->get_vertex_data();
GeomVertexReader reader = GeomVertexReader(vdata, InternalName::get_vertex());
while (!reader.is_at_end()) {
dataVertices.push_back(reader.get_data3f());
}
// Indices
for (int k=0; k<geom->get_num_primitives(); k++) {
CPT(GeomPrimitive) prim = geom->get_primitive(k);
prim = prim->decompose();
for (int l=0; l<prim->get_num_primitives(); l++) {
int s = prim->get_primitive_start(l);
int e = prim->get_primitive_end(l);
for (int l=s; l<e; l++) {
dataIndices.push_back(prim->get_vertex(l));
}
}
}
}
}
// Set descriptor members
int i;
NxU32 numVertices = dataVertices.size();
NxU32 numTriangles = dataIndices.size() / 3;
_vertices = new NxVec3[numVertices];
_triangles = new NxU32[3 * numTriangles];
i = 0;
pvector<LPoint3f>::const_iterator vit;
for (vit=dataVertices.begin(); vit!=dataVertices.end(); vit++) {
LPoint3f v = *vit;
_vertices[i].x = v.get_x();
_vertices[i].y = v.get_y();
_vertices[i].z = v.get_z();
i++;
}
i = 0;
pvector<int>::const_iterator iit;
for(iit=dataIndices.begin(); iit!=dataIndices.end(); iit++) {
NxU32 idx = *iit;
_triangles[i] = idx;
i++;
}
_desc.numVertices = numVertices;
_desc.points = _vertices;
_desc.numTriangles = numTriangles;
_desc.triangles = _triangles;
}