open_toontown_panda3d/pandatool/src/maya/maya_funcs.T

59 lines
1.9 KiB
Raku

// Filename: maya_funcs.I
// Created by: drose (16Feb00)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://www.panda3d.org/license.txt .
//
// To contact the maintainers of this program write to
// panda3d@yahoogroups.com .
//
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
// Function: get_maya_attribute
// Description: A generic function to extract an attribute of some
// type from an MObject. This is used to implement
// get_bool_attribute(), etc.
////////////////////////////////////////////////////////////////////
template<class ValueType>
bool
get_maya_attribute(MObject &node, const string &attribute_name,
ValueType &value) {
bool status = false;
MPlug plug;
if (get_maya_plug(node, attribute_name, plug)) {
status = plug.getValue(value);
}
return status;
}
////////////////////////////////////////////////////////////////////
// Function: set_maya_attribute
// Description: A generic function to set an attribute of some
// type on an MObject. This is used to implement
// set_bool_attribute(), etc.
////////////////////////////////////////////////////////////////////
template<class ValueType>
bool
set_maya_attribute(MObject &node, const string &attribute_name,
ValueType &value) {
bool status = false;
MPlug plug;
if (get_maya_plug(node, attribute_name, plug)) {
status = plug.setValue(value);
}
return status;
}