53 lines
1.8 KiB
C++
53 lines
1.8 KiB
C++
// Filename: xFileFace.cxx
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// Created by: drose (19Jun01)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://etc.cmu.edu/panda3d/docs/license/ .
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//
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// To contact the maintainers of this program write to
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// panda3d-general@lists.sourceforge.net .
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//
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////////////////////////////////////////////////////////////////////
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#include "xFileFace.h"
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#include "xFileMesh.h"
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#include "eggPolygon.h"
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////////////////////////////////////////////////////////////////////
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// Function: XFileFace::Constructor
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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XFileFace::
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XFileFace() {
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_material_index = -1;
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}
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////////////////////////////////////////////////////////////////////
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// Function: XFileFace::set_from_egg
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// Access: Public
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// Description: Sets the structure up from the indicated egg data.
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////////////////////////////////////////////////////////////////////
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void XFileFace::
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set_from_egg(XFileMesh *mesh, EggPolygon *egg_poly) {
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// Walk through the polygon's vertices in reverse order, to change
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// from Egg's counter-clockwise convention to DX's clockwise.
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EggPolygon::reverse_iterator vi;
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for (vi = egg_poly->rbegin(); vi != egg_poly->rend(); ++vi) {
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EggVertex *egg_vertex = (*vi);
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Vertex v;
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v._vertex_index = mesh->add_vertex(egg_vertex, egg_poly);
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v._normal_index = mesh->add_normal(egg_vertex, egg_poly);
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_vertices.push_back(v);
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}
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_material_index = mesh->add_material(egg_poly);
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}
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