open_toontown_panda3d/pandatool/src/xfileegg/xFileToEggConverter.h

121 lines
3.6 KiB
C++

// Filename: xFileToEggConverter.h
// Created by: drose (21Jun01)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#ifndef XFILETOEGGCONVERTER_H
#define XFILETOEGGCONVERTER_H
#include "pandatoolbase.h"
#include "xFileAnimationSet.h"
#include "xFile.h"
#include "somethingToEggConverter.h"
#include "eggTextureCollection.h"
#include "eggMaterialCollection.h"
#include "pvector.h"
#include "pmap.h"
#include "luse.h"
#include "pointerTo.h"
class Datagram;
class XFileMesh;
class XFileMaterial;
class EggGroup;
class EggGroupNode;
class EggTexture;
class EggMaterial;
class XFileDataObject;
////////////////////////////////////////////////////////////////////
// Class : XFileToEggConverter
// Description :
////////////////////////////////////////////////////////////////////
class XFileToEggConverter : public SomethingToEggConverter {
public:
XFileToEggConverter();
XFileToEggConverter(const XFileToEggConverter &copy);
~XFileToEggConverter();
virtual SomethingToEggConverter *make_copy();
virtual string get_name() const;
virtual string get_extension() const;
virtual bool supports_compressed() const;
virtual bool convert_file(const Filename &filename);
void close();
EggGroup *get_dart_node() const;
EggTexture *create_unique_texture(const EggTexture &copy);
EggMaterial *create_unique_material(const EggMaterial &copy);
EggGroup *find_joint(const string &joint_name);
void strip_nodes(TypeHandle t);
public:
bool _make_char;
string _char_name;
double _frame_rate;
bool _keep_model;
bool _keep_animation;
private:
typedef XFileAnimationSet::FrameData FrameData;
bool get_toplevel();
bool convert_toplevel_object(XFileDataNode *obj, EggGroupNode *egg_parent);
bool convert_object(XFileDataNode *obj, EggGroupNode *egg_parent);
bool convert_frame(XFileDataNode *obj, EggGroupNode *egg_parent);
bool convert_transform(XFileDataNode *obj, EggGroupNode *egg_parent);
bool convert_animation_set(XFileDataNode *obj);
bool convert_animation_set_object(XFileDataNode *obj,
XFileAnimationSet &animation_set);
bool convert_animation(XFileDataNode *obj,
XFileAnimationSet &animation_set);
bool convert_animation_object(XFileDataNode *obj,
const string &joint_name, FrameData &table);
bool convert_animation_key(XFileDataNode *obj, const string &joint_name,
FrameData &table);
bool set_animation_frame(const string &joint_name, FrameData &table,
int frame, int key_type,
const XFileDataObject &values);
bool convert_mesh(XFileDataNode *obj, EggGroupNode *egg_parent);
bool create_polygons();
bool create_hierarchy();
PT(XFile) _x_file;
bool _any_frames;
bool _any_animation;
typedef pvector<XFileMesh *> Meshes;
Meshes _meshes;
typedef pvector<XFileAnimationSet *> AnimationSets;
AnimationSets _animation_sets;
typedef pmap<string, EggGroup *> Joints;
Joints _joints;
EggGroup *_dart_node;
EggTextureCollection _textures;
EggMaterialCollection _materials;
};
#endif