open_toontown_panda3d/direct/src/plugin/Sources.pp

56 lines
1.3 KiB
ObjectPascal

// This directory is still experimental. Define HAVE_P3D_PLUGIN in
// your Config.pp to build it.
#define BUILD_DIRECTORY $[HAVE_P3D_PLUGIN]
#begin lib_target
#define USE_PACKAGES tinyxml
#define TARGET p3d_plugin
#define COMBINED_SOURCES \
$[TARGET]_composite1.cxx
#define SOURCES \
handleStream.cxx handleStream.h handleStream.I \
handleStreamBuf.cxx handleStreamBuf.h \
p3d_lock.h p3d_plugin.h \
p3d_plugin_common.h \
p3dInstance.h p3dInstance.I \
p3dInstanceManager.h p3dInstanceManager.I \
p3dSession.h p3dSession.I
#define INCLUDED_SOURCES \
p3d_plugin.cxx \
p3dInstance.cxx \
p3dInstanceManager.cxx \
p3dSession.cxx
#define INSTALL_HEADERS \
p3d_plugin.h
#end lib_target
#begin bin_target
#define USE_PACKAGES tinyxml
#define TARGET p3dpython
#define SOURCES \
handleStream.cxx handleStream.h handleStream.I \
handleStreamBuf.cxx handleStreamBuf.h \
p3d_lock.h \
p3dCInstance.cxx \
p3dCInstance.h p3dCInstance.I \
p3dPythonRun.cxx p3dPythonRun.h p3dPythonRun.I
#end bin_target
#begin bin_target
#define TARGET panda3d
#define SOURCES \
panda3d.cxx \
$[if $[WINDOWS_PLATFORM],wingetopt.h wingetopt.c]
#define WIN_SYS_LIBS user32.lib gdi32.lib
#end bin_target